ROM DB Editor

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  1. #46
    Member MunkyCS is offline
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    Re: ROM DB Editor

    Quote Originally Posted by Reaperman View Post
    Hey MunkyCS,

    thanx for you answer. I think it´s not overall "..."....Here are a Buff:
    Here are a weapon and there are no "..."
    Greetings
    Reaperman
    There should be either a "..." button or ability to change elements of collection directly. Anyway, all of the collections are fixed-sized. So using buttons like Add and Remove are not very usefull (Deleting N items just assume that N last items should now become empty. Adding should not work at all, there`s no point in this, though)

  2. #47
    Proficient Member danny5417 is offline
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    Re: ROM DB Editor

    Is there anyway to make Batch Edit?
    For example, edit all weapons damage X2 once.

  3. #48
    Proficient Member Turmalin is offline
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    Re: ROM DB Editor

    There are another way.
    I had use .db->.sql->.db variant before current db editor version. SQL give you access to powerful db editing without much problem. For ex., for your request it would be smth "update weaponobject set dmg=dmg*2".
    As for batch version - not sure, but think, that it's low chance, that current app version have api or any other way to do smth like that, so ask MunkyCS about new version)

  4. #49
    Member MunkyCS is offline
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    Re: ROM DB Editor

    Quote Originally Posted by danny5417 View Post
    Is there anyway to make Batch Edit?
    For example, edit all weapons damage X2 once.
    Quote Originally Posted by Turmalin View Post
    There are another way.
    I had use .db->.sql->.db variant before current db editor version. SQL give you access to powerful db editing without much problem. For ex., for your request it would be smth "update weaponobject set dmg=dmg*2".
    As for batch version - not sure, but think, that it's low chance, that current app version have api or any other way to do smth like that, so ask MunkyCS about new version)
    I had an idea of that. I suppose it will look like sql-like requests. I`ll try to do it shortly, may be as well as ability to delete objects and strings.
    Last edited by MunkyCS; 08-06-15 at 09:11 AM.

  5. #50
    Proficient Member Turmalin is offline
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    Re: ROM DB Editor

    You can try to use sql directly(just convert db to sql) or use sql-wrapper(for ex., convert to .sqlite and work with it). Also, you can add C# scripts and use LINQ...or another thousands methods)

  6. #51
    Member MunkyCS is offline
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    Re: ROM DB Editor

    Quote Originally Posted by danny5417 View Post
    Is there anyway to make Batch Edit?
    For example, edit all weapons damage X2 once.
    Done. v 0.2.3 RELEASED

  7. #52
    Proficient Member Drewww is offline
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    Re: ROM DB Editor

    I am sure I missed something along the way, but do we leave the fdb's packed, or do we have to unpack them with fdbextracter, I have tried starting the server with unpacked FDBs and it wont start.
    I then left it the original way with packed FDBs and after cloning a Dagger and saving it I get a new DB file in the resource folder, but it doesn't appear to be imported by the server.

    Am I missing some step or two maybe ?

  8. #53
    Proficient Member Turmalin is offline
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    Re: ROM DB Editor

    /Resource/data/*.db
    It would be enough, if db corrected correctly)

  9. #54
    Member MunkyCS is offline
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    Re: ROM DB Editor

    Quote Originally Posted by Drewww View Post
    I am sure I missed something along the way, but do we leave the fdb's packed, or do we have to unpack them with fdbextracter, I have tried starting the server with unpacked FDBs and it wont start.
    I then left it the original way with packed FDBs and after cloning a Dagger and saving it I get a new DB file in the resource folder, but it doesn't appear to be imported by the server.

    Am I missing some step or two maybe ?
    You don`t have to unpack anything your self. My tool will extract just things you need into memory. Then if you edit something and press save all, it will drop that db to place you`ve specified. No changes to fdb are done. Everything you should do, is just make sure to store that .db in a correct places. For client it`s \data\ (relative to Client.exe) for server it`s \data\(relative to your Resource folder). Actualy, to make things work at all placing *.db to server would be enough, until you add new objects. However, no of your changes wouldn`t be seen in description of skills/buffs/items on outdated client. Also, it seams that some random crashes may occur if you won`t copy your *.db to client.

  10. #55
    Proficient Member Drewww is offline
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    Re: ROM DB Editor

    Something isn't working for me then. I start the editor, load the FDBs, find Dagger of Extremes, clone it, it get ID of 219999, modify the dagger, then in the File Menu choose Save ALL. Two files are created in the c:\runewaker\resource\fdb folder.
    Copy those two files to my client fdb\ folder, restart server and client and no new wep 219999 is available.
    Restart the Editor, and also no ID 219999 can be found.

    So did I do this right, or over looked something.
    Last edited by Drewww; 16-06-15 at 04:32 AM. Reason: typo

  11. #56
    Member MunkyCS is offline
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    Re: ROM DB Editor

    Quote Originally Posted by Drewww View Post
    Something isn't working for me then. I start the editor, load the FDBs, find Dagger of Extremes, clone it, it get ID of 219999, modify the dagger, then in the File Menu choose Save ALL. Two files are created in the c:\runewaker\resource\fdb folder.
    Copy those two files to my client fdb\ folder, restart server and client and no new wep 219999 is available.
    Restart the Editor, and also no ID 219999 can be found.

    So did I do this right, or over looked something.
    That should be \data\ folder, not the fdb one. fdb is for opening data.fdb. Data is for storing you .db files

  12. #57
    Proficient Member Drewww is offline
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    Re: ROM DB Editor

    So it was my fault kind of, I didn't know that the default save folder should be c:\runewaker\resource\data I assumed it was the same folder you read the data.fdb, for me I had the save folder set to c:\runewaker\resource\fdb

    Maybe instead of having default data.fdb location, have it as default resource folder, and then the editor can read from \fdb and save to \data to stop nubs like me stuffing that up. And why not add a save to a client as well if the user selects the folder where the game is installed. Just a thought.

    I got the save folder messed up cause I went from what I read on the install guide that the server reads from the /resource/fdb folder, nothing suggested it reads from outside there. Anyhow, was my goof up I guess.
    I wonder if the disabletags can work the same way so we can change events.

  13. #58
    Member MunkyCS is offline
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    Re: ROM DB Editor

    v 0.3.3 Released

    + Armor support
    + Usage category is now added for all item objects
    + Syntax highlighting for scripts
    * Some small bugs are fixed

  14. #59
    Account Upgraded | Title Enabled! Elssair is offline
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    Re: ROM DB Editor

    Hi @MunkyCS,

    Thanks for your help machine :). I have another question for you, do you know how I can decrease the size of items?
    There is a buff with this option scale model koef, can I set this option manually in a weapon or I need another way to decrease the size?

    Regards,
    Elssair.

  15. #60
    Member MunkyCS is offline
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    Re: ROM DB Editor

    Quote Originally Posted by Elssair View Post
    Hi @MunkyCS,

    Thanks for your help machine :). I have another question for you, do you know how I can decrease the size of items?
    There is a buff with this option scale model koef, can I set this option manually in a weapon or I need another way to decrease the size?

    Regards,
    Elssair.
    I think there`s no way to do that right now. Scale works (or should work) for whole character but not for separate models. Item models are specified using Image Objects. May be there`s way to scale model in Image Objects. I will dig for that. Anyway, ImageObjects are not yet supported by app



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