Congratulations)
Congratulations)
Hi,
thank you very much this editir is very nice.
I have 2 questions.
1. how i can define an spawnpoint in a zone?
I copy an Instance and if i join to zone with ? zone 998 i spawn under the instance.
2. how i can change a portal so that i can enter with an portal there?
thank you in advance
format of /gm ? zone command is:
? zone zoneID direction PosX PosY PosZ
all coords u can see after press ctrl+x in game
I'm quite close to release a small update for editor this week. Now you should be able to view and edit learnmagic table contents - these are entities, each one describes what skills does sepcific class have, and also it describes it's requirements. Idially, you will be able to add new skill for classes or shuffle them in any way u want). I`m still don`t know meaning of 2 out of 6 fields in each record, as well as I don't quite understand flag entities, that are referenced in requirements.
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Btw, I've released sources for that stuff to gitlab repository. I'd like to develop a big web-app with database browser and editor for admins, as well as admin panel for a generic RoM server, but I don't have enough time to push that by myself all alone. So I will be glad if someone will co-devolop this/new project
Last edited by MunkyCS; 30-08-16 at 07:45 PM.
https://drive.google.com/file/d/0B3W...J2d0tzZlE/view added ressurection to GM)
v.0.4.1 released! Also I edited fist post to containt sources link as well
Hey Munky,
thx for your work and your update.
But one question. You added in your post before ressurection to GM...is this possible with your updated Editor that I can assign each spell for each class!? If so, how does it work? Or how do I get to the list ? -> I'm probably a little blind
Regards
Reaperman
Last edited by Reaperman; 04-09-16 at 08:17 AM.
You can change any existing record there. Just like for example you just change Thunderstorm to Deepsea Gail and from now on every mage will not have Thunderstorm but have Deepsea gail instead. You can also add new spells to list. Just don`t forget to increase count property. Note, theres Slot property for each record. If class has something at slot X as a spell and you add your own spell Y in the same slot, new spell Y should likely override old one. To add without overrides, select slot from not-used ones.
All laernobjects have guid in form 5900XX, where XX - class number
that`s 00 for GM, 04 for mage and so on.
Giving all spells to everyone - I dunno. You may try. However there`re some limits (in terms of count)
Hi @MunkyCS
I'm waiting for the answer to the private message that I sent to you, but I've another question for you about db edition.
I'm using older editordb for edit imageobject.db, in this db there are the ways to assign models for ID, I've updated older tomb_scarab way to nine-tails(Kitsune mount) for a correct visualize on client, but when I summon Kitsune on client, I cannot see textures.
Do you know what's the problem on this? I need to edit another thing or my editor is too old to edite anything?
Thank's for your big tool
Regards,
Elssair.
Jo MunkyCs,
using your editor now for months (since you released the first version) but I have a idea/a queastion: could you impliment more options for the npcs? for example change the items which the npc is trading? and for the zones, do you think you could find out how to change that some dungeons can only been run only once per day? such little things would be nice.
But all in all, +rep for your work xD
greatings
Mollo (yea I worked for initiorom)