ROM DB Editor

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  1. #76
    Proficient Member Turmalin is offline
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    Re: ROM DB Editor

    Congratulations)

  2. #77
    Novice Wali is offline
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    Re: ROM DB Editor

    Hi,

    thank you very much this editir is very nice.

    I have 2 questions.

    1. how i can define an spawnpoint in a zone?
    I copy an Instance and if i join to zone with ? zone 998 i spawn under the instance.

    2. how i can change a portal so that i can enter with an portal there?

    thank you in advance

  3. #78
    Novice Hiori is offline
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    Re: ROM DB Editor

    format of /gm ? zone command is:
    ? zone zoneID direction PosX PosY PosZ
    all coords u can see after press ctrl+x in game

  4. #79
    Member MunkyCS is offline
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    Re: ROM DB Editor

    I'm quite close to release a small update for editor this week. Now you should be able to view and edit learnmagic table contents - these are entities, each one describes what skills does sepcific class have, and also it describes it's requirements. Idially, you will be able to add new skill for classes or shuffle them in any way u want). I`m still don`t know meaning of 2 out of 6 fields in each record, as well as I don't quite understand flag entities, that are referenced in requirements.


    ===========
    Btw, I've released sources for that stuff to gitlab repository. I'd like to develop a big web-app with database browser and editor for admins, as well as admin panel for a generic RoM server, but I don't have enough time to push that by myself all alone. So I will be glad if someone will co-devolop this/new project
    Last edited by MunkyCS; 30-08-16 at 07:45 PM.

  5. #80
    Member Reaperman is offline
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    Re: ROM DB Editor

    Quote Originally Posted by MunkyCS View Post
    I'm quite close to release a small update for editor this week. Now you should be able to view and edit learnmagic table contents - these are entities, each one describes what skills does sepcific class have, and also it describes it's requirements. Idially, you will be able to add new skill for classes or shuffle them in any way u want). I`m still don`t know meaning of 2 out of 6 fields in each record, as well as I don't quite understand flag entities, that are referenced in requirements.
    Hey Munky,

    It is nice to read you again here.... ;-)
    I am very pleased that you update this DB Editor for this function...thank you for your work and releases

  6. #81
    Member MunkyCS is offline
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    Re: ROM DB Editor


  7. #82
    Member Reaperman is offline
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    Re: ROM DB Editor

    Quote Originally Posted by MunkyCS View Post
    Hey Munky,

    very nice work....looks perfect ;-)

  8. #83
    Member MunkyCS is offline
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    Re: ROM DB Editor

    v.0.4.1 released! Also I edited fist post to containt sources link as well

  9. #84
    Member Reaperman is offline
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    thumbs up Re: ROM DB Editor

    Quote Originally Posted by MunkyCS View Post
    v.0.4.1 released! Also I edited fist post to containt sources link as well
    Hey Munky,

    thx for your work and your update.
    But one question. You added in your post before ressurection to GM...is this possible with your updated Editor that I can assign each spell for each class!? If so, how does it work? Or how do I get to the list ? -> I'm probably a little blind

    Regards
    Reaperman
    Last edited by Reaperman; 04-09-16 at 08:17 AM.

  10. #85
    Member MunkyCS is offline
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    Re: ROM DB Editor

    Quote Originally Posted by Reaperman View Post
    Hey Munky,

    thx for your work and your update.
    But one question. You added in your post before ressurection to GM...is this possible with your updated Editor that I can assign each spell for each class!? If so, how does it work? Or how do I get to the list ? -> I'm probably a little blind

    Regards
    Reaperman
    You can change any existing record there. Just like for example you just change Thunderstorm to Deepsea Gail and from now on every mage will not have Thunderstorm but have Deepsea gail instead. You can also add new spells to list. Just don`t forget to increase count property. Note, theres Slot property for each record. If class has something at slot X as a spell and you add your own spell Y in the same slot, new spell Y should likely override old one. To add without overrides, select slot from not-used ones.

    All laernobjects have guid in form 5900XX, where XX - class number
    that`s 00 for GM, 04 for mage and so on.

    Giving all spells to everyone - I dunno. You may try. However there`re some limits (in terms of count)

  11. #86
    Member Reaperman is offline
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    Re: ROM DB Editor

    Quote Originally Posted by MunkyCS View Post
    You can change any existing record there. Just like for example you just change Thunderstorm to Deepsea Gail and from now on every mage will not have Thunderstorm but have Deepsea gail instead. You can also add new spells to list. Just don`t forget to increase count property. Note, theres Slot property for each record. If class has something at slot X as a spell and you add your own spell Y in the same slot, new spell Y should likely override old one. To add without overrides, select slot from not-used ones.

    All laernobjects have guid in form 5900XX, where XX - class number
    that`s 00 for GM, 04 for mage and so on.

    Giving all spells to everyone - I dunno. You may try. However there`re some limits (in terms of count)
    Thank you very much Munky...I tried this and it really works
    Very nice work... ;-)

  12. #87
    Account Upgraded | Title Enabled! Elssair is offline
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    Re: ROM DB Editor

    Hi @MunkyCS
    I'm waiting for the answer to the private message that I sent to you, but I've another question for you about db edition.
    I'm using older editordb for edit imageobject.db, in this db there are the ways to assign models for ID, I've updated older tomb_scarab way to nine-tails(Kitsune mount) for a correct visualize on client, but when I summon Kitsune on client, I cannot see textures.
    Do you know what's the problem on this? I need to edit another thing or my editor is too old to edite anything?

    Thank's for your big tool
    Regards,
    Elssair.

  13. #88
    Member MunkyCS is offline
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    Re: ROM DB Editor

    Quote Originally Posted by Elssair View Post
    Hi @MunkyCS
    I'm waiting for the answer to the private message that I sent to you, but I've another question for you about db edition.
    I'm using older editordb for edit imageobject.db, in this db there are the ways to assign models for ID, I've updated older tomb_scarab way to nine-tails(Kitsune mount) for a correct visualize on client, but when I summon Kitsune on client, I cannot see textures.
    Do you know what's the problem on this? I need to edit another thing or my editor is too old to edite anything?

    Thank's for your big tool
    Regards,
    Elssair.
    Unfortunately I haven`t worked with imageobjects much(

  14. #89
    Valued Member mollo is offline
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    Re: ROM DB Editor

    Jo MunkyCs,
    using your editor now for months (since you released the first version) but I have a idea/a queastion: could you impliment more options for the npcs? for example change the items which the npc is trading? and for the zones, do you think you could find out how to change that some dungeons can only been run only once per day? such little things would be nice.

    But all in all, +rep for your work xD

    greatings

    Mollo (yea I worked for initiorom)

  15. #90
    Member MunkyCS is offline
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    Re: ROM DB Editor

    Quote Originally Posted by mollo View Post
    Jo MunkyCs,
    using your editor now for months (since you released the first version) but I have a idea/a queastion: could you impliment more options for the npcs? for example change the items which the npc is trading? and for the zones, do you think you could find out how to change that some dungeons can only been run only once per day? such little things would be nice.

    But all in all, +rep for your work xD

    greatings

    Mollo (yea I worked for initiorom)
    I'm working on admin panel right now (account creating from gui/ mailings items/money/...) And after that I may work on sell lists too. However, I can say nothing right now about zones/locations, I haven`t tocuh them for a year or so.



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