6.4.2 Server files and code and more

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  1. #31
    Valued Member beardilus is offline
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    Oct 2017 Join Date
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    Re: 6.4.2 Server files and code and more

    the files been on this site the whole time
    http://evilsource.net/Files/Rom/code/6.4.2.rar

    there are no new WorkSource coats in the public if someone is trying to sell it to you they are scam artists do not buy these files from anyone they are attempting to scam you I've been hearing a horror stories and people telling me about how they bought these same files that are




    please don't contact me asking me if I want you to host the files for me and please do not contact me saying that you want me to help and please do not contact me for a developer position unless you're willing to fill out an application on my site it'll be very nice if people would stop contacting me threatening me

  2. #32
    Apprentice Mopnex is offline
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    Re: 6.4.2 Server files and code and more

    Thank you very much! That's what I need! Russian servers of the game are closed, so I want to play single on my server in my favorite game. Thanks again!PS: Sorry for my bad english

  3. #33
    Apprentice jbard41 is offline
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    Re: 6.4.2 Server files and code and more

    Thank you Beardilus!

  4. #34
    Founder of EvilSource the1Domo is offline
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    Re: 6.4.2 Server files and code and more

    I swear to God people in this community are vultures you and your team share one thing with them to be nice and they start messaging begging for other stuff don't message me or any of my team members or 7.0 plus files you're not going to get them we will not share them with anyone these files were only released because we were stupid enough to share with retards and then they are being passed around and sold

    - - - Updated - - -
    @Adri1998
    asking someone to sell you files or trying to buy files against the rules on this form stop sending me messages on the form I will not give them to you or sell them to you you can use the public files because of people like you I have grown more disgusted of this form



    I mean seriously just the other day I had someone messaging me telling me I had to help them with their server and because I said I don't have time to told me I'm ruining their dream and I'm a horrible person


    or another favorite message I get you only keep files private cuz you're make money give us the ability to do it too are you joking me if you had the files you wouldn't share them you have double standards



    another thing I love I help people with problems and then they fix something I come and ask him hey can you help me with that issue and they tell me to f*** off right after I helped them and the kicker is later on they run into a problem that I fixed and they asked me to fix it for them



    and then all I can remember is hey remember when I needed help

  5. #35
    Apprentice Mopnex is offline
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    Re: 6.4.2 Server files and code and more

    Yes, it all sounds awful = (I requested files 6.4, because they are freely available, but none of the links worked. For personal use. Without commercial benefits. It's just interesting for me to play alone on my server, and it's also interesting to find out how the server works.
    Ps: sorry for my english

  6. #36
    Valued Member beardilus is offline
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    Re: 6.4.2 Server files and code and more

    yes the mega link is down and I posted about that and there's a sub link that does work if you read through the post you would see that there's a link to Evil source where these files are openly available I'm talking about the people who been threatening me and demanded that I give them 7.0 plus are those people who demand I help them and if I tell him I don't have time they tell me that I'm a piece of crap and I'm ruining their dreams

  7. #37
    Apprentice Mopnex is offline
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    Re: 6.4.2 Server files and code and more

    Now the game is already outdated, and can not generate income, it is unclear why they do it. I do not understand such evil people.
    Unfortunately, I have not yet managed to upgrade the server to 6.4. I updated the database, changed the exe server files, updated the scripts, connected Billing.exe, updated my Russian client with English patches, replaced fdb and wdb on the server. It only works steadily on 6.2, apparently Russian and English clients are not compatible.
    Now I will try to write a program that will copy the Russian translation from the Russian client string_ru into the English client string_ru, since they use a different data storage format. And after that I will try again to update the server and run 6.4 on English client with Russian translation. =)
    Thank you very much for the server files provided! I am very happy =)
    P.S. And I want to say a huge thank you to everyone who contributed to the creation and development and support of the ROM server!
    P.S.2 And sorry for my bad English
    Last edited by Mopnex; 07-06-19 at 11:52 AM.

  8. #38
    Member Henkie456 is offline
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    Nov 2013 Join Date
    56Posts

    Re: 6.4.2 Server files and code and more

    Tbh.. i dont think its that special anymore, there is BDO server to download, Archeage is worked on.
    Runes of magic might be something fun to play, because we all loved to play it back in the days.. but the whole game is so outdated and we are so spoiled with next-gen gfx and anims.. No one is going to spend money on Runes of Magic anymore.. at least, i dont see why.

    I loved the game and still have my 6.2 server for whenever i like to play some alone or with friends, making money did not even come to mind.. With 0 private servers that is.. its wrong.

  9. #39
    Apprentice miiu is offline
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    Dec 2015 Join Date
    16Posts

    Re: 6.4.2 Server files and code and more

    Greetings!

    Thanks a lot for the share!
    may i asked, arent im missing something? like the ini files?

    im still running the 6.0.7 release for me and a few friends and never managed to update. you guys may willing to help?

    greetings

    miiu

  10. #40
    Proficient Member Lifefire is offline
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    164Posts

    Re: 6.4.2 Server files and code and more

    the ini files are pretty much the same, any new features available for the ini files can be found inside the source code for the corresponding exe file

  11. #41
    Apprentice miiu is offline
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    Dec 2015 Join Date
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    Re: 6.4.2 Server files and code and more

    Hey!
    with the help of Domo and Mopnex i got the server with the provided files to run.
    now im facing the following issue:

    when i want to create a character i get "System Error" , if i login with a existing account where i had characters on 6.0.7 they wont show up in the character screen, but showing a number with the characters i have on the server selection screen.

    what am i missing?

    greetings

    miiu

  12. #42
    Valued Member beardilus is offline
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    Re: 6.4.2 Server files and code and more


    CREATE TABLE [dbo].[RoleData] (
    [IsDelete] bit DEFAULT ((0)) NOT NULL,
    [IsGM] bit DEFAULT ((0)) NOT NULL,
    [IsEnterWorld] bit DEFAULT ((0)) NOT NULL,
    [CharField] int NOT NULL,
    [DBID] int IDENTITY(1,1) NOT NULL,
    [Account_ID] varchar(65) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL,
    [CreateTime] datetime DEFAULT ((0)) NOT NULL,
    [LogoutTime] int DEFAULT ((0)) NOT NULL,
    [Type] int DEFAULT ((0)) NOT NULL,
    [Mode] int DEFAULT ((0)) NOT NULL,
    [RoleName] nvarchar(50) COLLATE SQL_Latin1_General_CP1_CI_AS DEFAULT '' NOT NULL,
    [ZoneID] int DEFAULT ((0)) NOT NULL,
    [X] real DEFAULT ((0)) NOT NULL,
    [Y] real DEFAULT ((0)) NOT NULL,
    [Z] real DEFAULT ((0)) NOT NULL,
    [Dir] real DEFAULT ((0)) NOT NULL,
    [RoomID] int DEFAULT ((0)) NOT NULL,
    [Race] int DEFAULT ((0)) NOT NULL,
    [Voc] int DEFAULT ((0)) NOT NULL,
    [Voc_Sub] int DEFAULT ((-1)) NOT NULL,
    [Sex] int DEFAULT ((0)) NOT NULL,
    [LV] int DEFAULT ((0)) NOT NULL,
    [LV_Sub] int DEFAULT ((0)) NOT NULL,
    [TitleID] int DEFAULT ((0)) NOT NULL,
    [HP] real NOT NULL,
    [MP] real DEFAULT ((0)) NOT NULL,
    [StomachPoint] int DEFAULT ((100)) NOT NULL,
    [BodyCount] int DEFAULT ((0)) NOT NULL,
    [BankCount] int DEFAULT ((0)) NOT NULL,
    [RevX] real DEFAULT ((0)) NOT NULL,
    [RevY] real DEFAULT ((0)) NOT NULL,
    [RevZ] real NOT NULL,
    [RevDir] real DEFAULT ((0)) NOT NULL,
    [RevZoneID] int DEFAULT ((0)) NOT NULL,
    [FaceID] int DEFAULT ((0)) NOT NULL,
    [HairID] int DEFAULT ((0)) NOT NULL,
    [HairColor] int DEFAULT ((0)) NOT NULL,
    [BodyColor] int DEFAULT ((0)) NOT NULL,
    [OrgObjID] int DEFAULT ((1000)) NOT NULL,
    [Card] varbinary(256) DEFAULT ((0)) NOT NULL,
    [KeyItem] varbinary(2000) DEFAULT ((0)) NOT NULL,
    [Title] varbinary(256) DEFAULT ((0)) NOT NULL,
    [QuestHistory] varbinary(1024) DEFAULT ((0)) NOT NULL,
    [QuestKillCount] varbinary(100) DEFAULT ((0)) NOT NULL,
    [QuestDaily] varbinary(1024) DEFAULT ((0)) NOT NULL,
    [QuestGroup] varbinary(80) DEFAULT ((0)) NOT NULL,
    [LastCompleteTime] int DEFAULT ((0)) NOT NULL,
    [QuestLog] varbinary(360) DEFAULT ((0)) NOT NULL,
    [SkillValue1] real DEFAULT ((0)) NOT NULL,
    [SkillValue2] real DEFAULT ((0)) NOT NULL,
    [SkillValue3] real DEFAULT ((0)) NOT NULL,
    [SkillValue4] real DEFAULT ((0)) NOT NULL,
    [SkillValue5] real DEFAULT ((0)) NOT NULL,
    [SkillValue6] real DEFAULT ((0)) NOT NULL,
    [SkillValue7] real DEFAULT ((0)) NOT NULL,
    [SkillValue8] real DEFAULT ((0)) NOT NULL,
    [SkillValue9] real DEFAULT ((0)) NOT NULL,
    [SkillValue10] real DEFAULT ((0)) NOT NULL,
    [SkillValue11] real DEFAULT ((0)) NOT NULL,
    [SkillValue12] real DEFAULT ((0)) NOT NULL,
    [SkillValue13] real DEFAULT ((0)) NOT NULL,
    [SkillValue14] real DEFAULT ((0)) NOT NULL,
    [SkillValue15] real DEFAULT ((0)) NOT NULL,
    [SkillValue16] real DEFAULT ((0)) NOT NULL,
    [SkillValue17] real DEFAULT ((0)) NOT NULL,
    [SkillValue18] real DEFAULT ((0)) NOT NULL,
    [SkillValue19] real DEFAULT ((0)) NOT NULL,
    [SkillValue20] real DEFAULT ((0)) NOT NULL,
    [SkillValue21] real DEFAULT ((0)) NOT NULL,
    [SkillValue22] real DEFAULT ((0)) NOT NULL,
    [SkillValue23] real DEFAULT ((0)) NOT NULL,
    [SkillValue24] real DEFAULT ((0)) NOT NULL,
    [SkillValue25] real DEFAULT ((0)) NOT NULL,
    [SkillValue26] real DEFAULT ((0)) NOT NULL,
    [SkillValue27] real DEFAULT ((0)) NOT NULL,
    [SkillValue28] real DEFAULT ((0)) NOT NULL,
    [SkillValue29] real DEFAULT ((0)) NOT NULL,
    [SkillValue30] real DEFAULT ((0)) NOT NULL,
    [Buff] varbinary(1404) DEFAULT ((0)) NOT NULL,
    [DeadCountDown] int DEFAULT ((0)) NOT NULL,
    [Coldown] varbinary(3680) DEFAULT ((0)) NOT NULL,
    [RefineColdown] varbinary(164) DEFAULT ((0)) NOT NULL,
    [BodyMoney] int DEFAULT ((0)) NOT NULL,
    [BankMoney] int DEFAULT ((0)) NOT NULL,
    [PartyID] int DEFAULT ((-1)) NOT NULL,
    [FriendNote] nvarchar(300) COLLATE SQL_Latin1_General_CP1_CI_AS DEFAULT '' NOT NULL,
    [GuildID] int DEFAULT ((0)) NOT NULL,
    [GuildRank] int DEFAULT ((0)) NOT NULL,
    [GuildGroupID] int DEFAULT ((0)) NOT NULL,
    [GuildRankTime] int DEFAULT ((0)) NOT NULL,
    [GuildSelfNote] nvarchar(256) COLLATE SQL_Latin1_General_CP1_CI_AS DEFAULT '' NOT NULL,
    [GuildLeaderNote] nvarchar(256) COLLATE SQL_Latin1_General_CP1_CI_AS DEFAULT '' NOT NULL,
    [PlayTime] int DEFAULT ((0)) NOT NULL,
    [BoneScale] varbinary(15) DEFAULT ((1)) NOT NULL,
    [vX] real DEFAULT ((0)) NOT NULL,
    [vY] real DEFAULT ((0)) NOT NULL,
    [vZ] real DEFAULT ((0)) NOT NULL,
    [IsBillboardAnonymous] bit DEFAULT ((0)) NOT NULL,
    [PKScore] int DEFAULT ((0)) NOT NULL,
    [TitleCount] int DEFAULT ((0)) NOT NULL,
    [ClientFlag] varbinary(50) DEFAULT ((0)) NOT NULL,
    [TitleStr] nvarchar(50) COLLATE SQL_Latin1_General_CP1_CI_AS DEFAULT '' NOT NULL,
    [IsShowTitle] bit DEFAULT ((0)) NOT NULL,
    [ReturnX] float(53) DEFAULT ((0)) NOT NULL,
    [ReturnY] float(53) DEFAULT ((0)) NOT NULL,
    [ReturnZ] float(53) DEFAULT ((0)) NOT NULL,
    [ReturnDir] float(53) DEFAULT ((0)) NOT NULL,
    [ReturnZoneID] float(53) DEFAULT ((0)) NOT NULL,
    [Famous10] int DEFAULT ((0)) NOT NULL,
    [Famous9] int DEFAULT ((0)) NOT NULL,
    [Famous8] int DEFAULT ((0)) NOT NULL,
    [Famous7] int DEFAULT ((0)) NOT NULL,
    [Famous6] int DEFAULT ((0)) NOT NULL,
    [Famous5] int DEFAULT ((0)) NOT NULL,
    [Famous4] int DEFAULT ((0)) NOT NULL,
    [Famous3] int DEFAULT ((0)) NOT NULL,
    [Famous2] int DEFAULT ((0)) NOT NULL,
    [Famous1] int DEFAULT ((0)) NOT NULL,
    [DestroyTime] int DEFAULT ((-1)) NOT NULL,
    [RentFunction] varbinary(200) DEFAULT ((0)) NOT NULL,
    [MaxLv] int DEFAULT ((50)) NOT NULL,
    [ShowEQ] int DEFAULT ((-1)) NOT NULL,
    [HouseDBID] int DEFAULT ((-1)) NOT NULL,
    [ClientData] varbinary(256) DEFAULT ((0)) NOT NULL,
    [SysFlag] int DEFAULT ((0)) NOT NULL,
    [GoodEvil] real DEFAULT ((0)) NOT NULL,
    [FriendClientData] varbinary(1920) DEFAULT ((0)) NOT NULL,
    [FriendGroupSortID] varbinary(50) DEFAULT ((0)) NOT NULL,
    [MonsterHunter] varbinary(816) DEFAULT ((0)) NOT NULL,
    [VocCount] int DEFAULT ((0)) NOT NULL,
    [BoxEnergy] int DEFAULT ((3)) NOT NULL,
    [LocationSave] varbinary(4200) DEFAULT ((0)) NOT NULL,
    [RealTimeFlag] varbinary(400) DEFAULT ((0)) NOT NULL,
    [PlayTimeFlag] varbinary(400) DEFAULT ((0)) NOT NULL,
    [MedalCount] int DEFAULT ((0)) NOT NULL,
    [LuaValueFlag] varbinary(4000) DEFAULT ((0)) NOT NULL,
    [Money_Bonus] int DEFAULT ((0)) NOT NULL,
    [HorseColor] binary(16) DEFAULT ((0)) NOT NULL,
    [RaiseMode] int DEFAULT ((0)) NOT NULL,
    [RaiseExpRate] int DEFAULT ((0)) NOT NULL,
    [RaiseZoneID] int DEFAULT ((0)) NOT NULL,
    [RaiseRevX] real DEFAULT ((0)) NOT NULL,
    [RaiseRevY] real DEFAULT ((0)) NOT NULL,
    [RaiseRevZ] real DEFAULT ((0)) NOT NULL,
    [TombItemGUID] int DEFAULT ((0)) NOT NULL,
    [TombCreateTime] int DEFAULT ((0)) NOT NULL,
    [TombZoneID] int DEFAULT ((0)) NOT NULL,
    [TombX] real DEFAULT ((0)) NOT NULL,
    [TombY] real DEFAULT ((0)) NOT NULL,
    [TombZ] real DEFAULT ((0)) NOT NULL,
    [TombDebtExp] int DEFAULT ((0)) NOT NULL,
    [TombDebtTp] int DEFAULT ((0)) NOT NULL,
    [TombExp] int DEFAULT ((0)) NOT NULL,
    [GoodEvilBonus] real DEFAULT ((10)) NOT NULL,
    [LockAccountMoney] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney1] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney2] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney3] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney4] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney5] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney6] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney7] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney8] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney9] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney10] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney11] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney12] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney13] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney14] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney15] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney16] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney17] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney18] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney19] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney20] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney21] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney22] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney23] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney24] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney25] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney26] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney27] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney28] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney29] int DEFAULT ((0)) NOT NULL,
    [LockAccountMoney30] int DEFAULT ((0)) NOT NULL,
    [LockAccountTime] int DEFAULT ((0)) NOT NULL,
    [Honor] real DEFAULT ((0)) NOT NULL,
    [HonorWorth] real DEFAULT ((50)) NOT NULL,
    [LastBeHonorKilledTime] int DEFAULT ((0)) NOT NULL,
    [MaxPlantCount] int DEFAULT ((0)) NOT NULL,
    [MoneyTraderCount] real DEFAULT ((0)) NOT NULL,
    [AutoBotCount] real DEFAULT ((0)) NOT NULL,
    [BotReportDBID] int DEFAULT ((0)) NOT NULL,
    [BotReportTime] int DEFAULT ((0)) NOT NULL,
    [BotReportProtectTime] int DEFAULT ((0)) NOT NULL,
    [InstanceSetting] varbinary(800) DEFAULT ((0)) NOT NULL,
    [ExpDownRate] int DEFAULT ((0)) NOT NULL,
    [DebtExpRate] int DEFAULT ((0)) NOT NULL,
    [DebtTpRate] int DEFAULT ((0)) NOT NULL,
    [RoomKey] int DEFAULT ((0)) NOT NULL,
    [SuitSkill_LearnCount] int DEFAULT ((0)) NOT NULL,
    [SuitSkill_MaxEqCount] int DEFAULT ((0)) NOT NULL,
    [SuitSkill_Learn] varbinary(800) DEFAULT ((0)) NOT NULL,
    [SuitSkill_EQ] varbinary(40) DEFAULT ((0)) NOT NULL,
    [InstanceSetting_KeyID] varbinary(400) DEFAULT ((0)) NOT NULL,
    [InstanceSetting_LiveTime] varbinary(400) DEFAULT ((0)) NOT NULL,
    [InstanceSetting_ExtendTime] varbinary(400) DEFAULT ((0)) NOT NULL,
    [Pet_NextMergeResetTime] int DEFAULT ((0)) NOT NULL,
    [Pet_Money] int DEFAULT ((0)) NOT NULL,
    [CoolSuitList] varbinary(1120) DEFAULT ((0)) NOT NULL,
    [CoolClothList] varbinary(2000) DEFAULT ((0)) NOT NULL,
    [CoolSuitID] int DEFAULT ((-1)) NOT NULL,
    [PetExBag] varbinary(404) DEFAULT ((0)) NOT NULL,
    [HorseExBag] varbinary(2004) DEFAULT ((0)) NOT NULL,
    [GuildLeaveTime] smalldatetime DEFAULT ((0)) NOT NULL,
    [IncursivePoint] int DEFAULT ((0)) NOT NULL,
    [TitleSys_Famous] float(53) DEFAULT ((0)) NOT NULL,
    [TitleSys_TitleID1] int DEFAULT ((0)) NOT NULL,
    [TitleSys_TitleID2] int DEFAULT ((0)) NOT NULL,
    [TitleSys_TitleID3] int DEFAULT ((0)) NOT NULL,
    [TitleSys_TitleID4] int DEFAULT ((0)) NOT NULL,
    [TitleSys_Lv] int DEFAULT ((0)) NOT NULL,
    [TitleSys_Exp] int DEFAULT ((0)) NOT NULL,
    [SerialCode] int DEFAULT ((0)) NOT NULL,
    [SerialCode1] int DEFAULT ((0)) NOT NULL,
    [SerialCode_All] int DEFAULT ((0)) NOT NULL,
    [SlotMachine_History] varbinary(max) DEFAULT ((0)) NOT NULL,
    [SlotMachine_RandSeed] varbinary(max) DEFAULT ((0)) NOT NULL,
    [SlotMachine_FreeCount] int DEFAULT ((0)) NOT NULL,
    [DuelistReward] int DEFAULT ((0)) NOT NULL,
    [PetCard] varbinary(max) DEFAULT ((0)) NOT NULL,
    [DreamlandCoin] int DEFAULT ((0)) NOT NULL,
    [PhiriusShellCoin] int DEFAULT ((0)) NOT NULL,
    [EnergyJusticeCoin] int DEFAULT ((0)) NOT NULL,
    [ProofLegendCoin] int DEFAULT ((0)) NOT NULL,
    [TrialBadgeCoin] int DEFAULT ((0)) NOT NULL,
    [RelicsCoin] int DEFAULT ((0)) NOT NULL,
    [mirrorcoin] int NULL,
    [phantom] int NULL,
    [weekinstance] binary(20) NULL,
    [weekinstday] int NULL,
    [weekresetcount] int NULL
    )
    GO
    look at the table called RoleData and compare it to this one you'll notice you're missing a few tables just add them and your issue will be fixed

  13. #43
    Apprentice miiu is offline
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    Dec 2015 Join Date
    16Posts

    Re: 6.4.2 Server files and code and more

    Greetings,

    still getting the "System Error" Message when i try to create a character :(

  14. #44
    Apprentice Mopnex is offline
    MemberRank
    May 2019 Join Date
    RussiaLocation
    10Posts

    Re: 6.4.2 Server files and code and more

    Quote Originally Posted by miiu View Post
    Greetings,still getting the "System Error" Message when i try to create a character :(
    When I had this error when creating a character, I executed this request in SSMS:
    sp_defaultlanguage sa, us_english
    After that, everything worked

  15. #45
    Apprentice miiu is offline
    MemberRank
    Dec 2015 Join Date
    16Posts

    Re: 6.4.2 Server files and code and more

    Quote Originally Posted by Mopnex View Post
    When I had this error when creating a character, I executed this request in SSMS:After that, everything worked
    Not a fix for me.



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