coloring the characterframe stats for 64 bit client

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  1. #16
    Member q8cool is offline
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    Re: coloring the characterframe stats for 64 bit client

    Quote Originally Posted by Janebug View Post
    hey @q8cool

    open up the currency tab and color them for us please...

    but yeah very nice work ...
    i will chick in my free time

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    Quote Originally Posted by Janebug View Post
    hey @q8cool

    open up the currency tab and color them for us please...

    but yeah very nice work ...
    i want to do it but it kind different do you know how we can set color for item like shield or something like if its blue or green or legendry this is the way to do this if igot this information ican do the other

  2. #17
    Account Upgraded | Title Enabled! Janebug is offline
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    Re: coloring the characterframe stats for 64 bit client



    Hope this helps

  3. #18
    Member q8cool is offline
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    Re: coloring the characterframe stats for 64 bit client

    Quote Originally Posted by Janebug View Post


    Hope this helps
    ialmost did it just need way to change item color if you know it would be help full

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    i already did more than 50% of the code the only thing that i need to know is how iChange the coin rank from normal to legendry ect its same as gear but i never create it before.

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    Quote Originally Posted by q8cool View Post
    ialmost did it just need way to change item color if you know it would be help full

    - - - Updated - - -



    i already did more than 50% of the code the only thing that i need to know is how iChange the coin rank from normal to legendry ect its same as gear but i never create it before.
    this board reflecting item color if we change coin color (rank) it will change with it

  4. #19
    Account Upgraded | Title Enabled! Janebug is offline
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    Re: coloring the characterframe stats for 64 bit client

    Quote Originally Posted by q8cool View Post
    ialmost did it just need way to change item color if you know it would be help full

    - - - Updated - - -



    i already did more than 50% of the code the only thing that i need to know is how iChange the coin rank from normal to legendry ect its same as gear but i never create it before.

    - - - Updated - - -



    this board reflecting item color if we change coin color (rank) it will change with it
    So far looks good but you do realize your changing the color with Arcadia files and not the mupu clients files?>

  5. #20
    Member q8cool is offline
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    Apr 2020 Join Date
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    Re: coloring the characterframe stats for 64 bit client

    Quote Originally Posted by Janebug View Post
    So far looks good but you do realize your changing the color with Arcadia files and not the mupu clients files?>
    for this project yes the old was original file im using part from each code and the change what ineed to change ifinish the code and working perfectly

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    Quote Originally Posted by Janebug View Post
    So far looks good but you do realize your changing the color with Arcadia files and not the mupu clients files?>
    chick the last post :D Iposted

  6. #21
    Account Upgraded | Title Enabled! Janebug is offline
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    Re: coloring the characterframe stats for 64 bit client

    @q8cool

    So is there 1 spot you can show us where to change the color to what we want on it q8cool ??

    but very nice job thanks ....

  7. #22
    Apprentice Goldiii is offline
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    May 2021 Join Date
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    Re: coloring the characterframe stats for 64 bit client

    on which p-server are you playing?

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    on which p-server are you playing??

  8. #23
    I Love RoM! Mageoski is offline
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    Jul 2015 Join Date
    345Posts

    Re: coloring the characterframe stats for 64 bit client

    Has anyone doing more stuff like that, changing the interface to arcadia style and can post the changes or files ?

    Would be nice.

  9. #24
    I Love RoM! Mageoski is offline
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    Re: coloring the characterframe stats for 64 bit client

    Ok, i just played a bit with arcadia interface FDB ^^ (and yes, thats some simple move some files from A to b, i know) ^^

    3.jpg2.jpg1.jpg


    Also if you use their bagframe.lua and xml you can get a glimpse of 12 bags being usable. Off course its not working out of the box, you have to edit the .lua i guess and also some things in SQL. Well, thats nothing for me unfortunately.

    I'm also wondering a bit how they handle the data. Tons of stuff is unchanged in interface and maybe unused, but its till in there. And they have a lot of new HD graphics in there like the character frame has a higher resolution. But if you are not a .lua master i guess you can not do much things with the stuff in Worldxml, because if you use something from it you litteraly destroy your interface :D



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