thanks xspeedx iwill test it
- - - Updated - - -
since most people using c as ExePath iwill just upload the XML after chaning the ExePath to make it more simple
https://www.mediafire.com/file/1jfbl...oller.xml/file
thanks xspeedx
thanks xspeedx iwill test it
- - - Updated - - -
since most people using c as ExePath iwill just upload the XML after chaning the ExePath to make it more simple
https://www.mediafire.com/file/1jfbl...oller.xml/file
thanks xspeedx
@theDomo
Sorry i had to say something here your mail box is always full @theDomo ...any ways your release of
7.4.0.2946.en_7.4.0.2947.en works great the data.fdb (file size 1,063,763,827bytes) matches almost all the NPC correctly and the skills are correct based off the Invisible npc as for next update it drops almost all of the 124xxx npc's, kills a lot of the skills like invisibility and many others, To test yours try Low Blow hits for 1 dps at max level.... for anyone else here is the 7.4.0.2947 TheDomo's data.fdb file that i use for now ...
new release will have the fixed one..... wait for v3
works with this fdb
works with this fdb
works with this fdb
Jane
Last edited by Janebug; 17-02-21 at 07:18 PM. Reason: edited text, added images, change the version . Works better missing npcs but works better
When i do the final release i want to add the fdbs with it to match the sql so this is why its taken me a while ...
thanks Jane
Updated
TY so much i want to learn a lot of thing and if you want help to add content, contactme i wanna to add a new zone with new models and textures from my city and his motology "Cholula" there is the bigest pyramid in the world
It's best if that kinda stuff could be kept in an addon format, if possible. Otherwise we'd quickly end up with a very riddled, very messy game world with a lot of stuff making it stand out like a sore thumb. Playernet has very well trained designers among their ranks and they also cannot manage to properly blend their custom content into the world.
This might be a challenge for Domo and the likes of his caliber: Allow the game to add and load zones without merging them with the original FDBs. If the engine and code even allow such.
@theDomo Ill check out your client again but i seen a lot of things missing based on mobs , skills broken and other things since that last time i tried it (about 5 months ago), but you never replied to any of it back then so i have not tried it since .... I cant say that i did your update to 1.0 and notice a lot of things new client animation ect, again so i never tried it again .... I have add many npcs that where missing and updated a lot of the quest items , went thru so far all of the maps for missing npc, quest items ect... trying to match them based off usa server and i will have another release some time this year but not sure when i will ... I released my Data file and may of the fixes for client side that i have been using to get everyone up to date with usa servers. Trying to figure out the venders know, but look on my first post i added other downloads of client updates...
If you have any suggestions please let me know, right now ill take the time and check out your client fully this time, but i thought i lost you.
Jane
Shamelessly ripping the FDBs and slapping them on Mupus release also causes a plethora of issues. Among them being gear upgrade effects being gone, skill animations being gone, damage calc being messed up,. all skill levels reset to 1. Given the logo and everything, I think Domo is working on his own version exclusive to CPN.
I also did try Virtualbox Portable but the program cannot be executed "due to security reasons". Don't even know if it's outdated because there's no version info given.
With that being said i agree , but i did not do just this all i did was move the file RuneDev.ini to @theDomo client and connected with that to mine we have teamed up to put them both together, he is using my release...
and with that being said i give your client a big thumbs up @theDomo every thing looks nice all npc are there and skills work great had no issues from what i can see ...... The only issue i see was the Black codex Transport to Chassizz (2426.lua) but that's cosmetic and all of the work you have done to this client is fantastic keep up the good work ... Ill change my original post to help support your client again if that ok ...
Jane
hey thank you and yes if you've noticed in my new release I have also included the data folder not in fdb format so that way nobody has to worry about compression to mess with files and all of my files will remain and we'll still be compatible with the x64 release. if I change any structures I will release structure updates :) @jane ty @xSpeedx it is nice to see you still active my friends :)
@Janebug and also sorry for not updating the post to keep you informed I will do better if you post broken things I will repair them and reply to you just tag me like you've been and I will do better at replying. I'm thinking about updating my hook for dumping locations of mobs and doing a small sdk gathering data
@theDomo If someone has not told you yet , your Monster Compendium card are not showing when you try to view what cards you have nothing showing but ??? this is from your Version 1.1.0.3 client sorry if you have a update from that and fixed exnore this please ...
Yours
what it should look like for me now,
If i see any more ill post ...
The url address "https://chickenpickle.ninja/" cannot be accessed, where can I find the client?