Exactly what i said .. in order for the magic object to show in the editor you need them to match the String ID placed in orgobjid field corresponding to
ALL Tables GUID's like: item, armor, weapons, addpower ect... in the stringdb table, and then you can see them in the editor.
In string ID you will see
You must be registered to see links
and if you cant then drag the column next to KeyStr.
I use Navicat.
in order for the editor to see the table these have to match the GUID table in ItemObjectDB GUID.
when working with magic tables let say mounts open each one of these To fix mounts .
Check
Itemobjectdb (imageid, incmagic_onuse),
MagicCollectObjectDB(Magicbaseid1, Imageid),
MagicObjectDB(effect,Imageid, Rideid),
NPCOnjectDB(Image, Outputlanguage).
They all reference
ImageObjectDB(Actfield). except for
MagicCollectObjectDB the Image refer. animation when cast.
and its been awhile since i edited these but if there is a small mistake please someone let me know ... when it comes to the magic make sure the ImageIDs are correct the rideID field is the item id that correspondence with them that puts them all together...
So in general like i said before ... dump the table just add a few til you find out witch one is bad , determine what it is a mount or a skill and fix it based on tables.... These files that where released are not 100% you need to work on them to get them to 7.x.x .... but its the best file release in YEARS ... Thanks Mupu...