[RELEASE] One For All x64 6.5.2 Full Release

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  1. #226
    Account Upgraded | Title Enabled! xSpeedx is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Quote Originally Posted by Henrideacon View Post
    Welcome Movinghead333. It took me a few tries to find the Videos and the Installer. The first video gives you all that you need to get the server running. I am an old ROM player from Govinda and running a server brought back some great memories. I had everything up and running in a morning including item shop. I turn on just the zones that i am using to save resources. If i can find dl links that are still working i will let you know.

    - - - Updated - - -

    https://mega.nz/file/glU3XQDA#217qil...GAfAtX10xGenZw

    Videos 1 - 7
    Better yet, you can save a hell lot of time by referring to my guide available in the tutorials section. If you are familiar with SQL setups, you can already skip step 1 of the guide anyway. For the files, refer to this link: https://mega.nz/file/B91C1aTJ#z0j8En...Y02f_1jqolSkh0

    Bypassing the 5GB limit requires their desktop program unfortunaly. While the download is active, reset your router connection and it's gonna resume. That's how I did it.

  2. #227
    Newbie Movinghead333 is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Quote Originally Posted by Henrideacon View Post
    Welcome Movinghead333. It took me a few tries to find the Videos and the Installer. The first video gives you all that you need to get the server running. I am an old ROM player from Govinda and running a server brought back some great memories. I had everything up and running in a morning including item shop. I turn on just the zones that i am using to save resources. If i can find dl links that are still working i will let you know.

    - - - Updated - - -

    https://mega.nz/file/glU3XQDA#217qil...GAfAtX10xGenZw

    Videos 1 - 7
    Thank you for sharing the videos as it seems a friend of mine has found a link to the source files which I am currently downloading. It is taking forever since there are download-limits on megaupload but hopefully those are the right ones and we can start the setup-process soon. If the files are working, I can share the link I got aswell.

    - - - Updated - - -

    Oh I am sorry I missed your post before answering to the previous one, which provided the link to the videos. Thank you for providing a link to the files, that seems to be the link my friend sent me, so he probably did not miss your post like I did. I have done some SQL and I will try your guide thank you for the recommendation. I will also try your tip for skipping the 5GB limit on mega, thanks again for information :)

  3. #228
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    If you have VM experience as well, you could try the whole thing in a Virtualbox Portable VM. Work prevents me from having enough time to do that myself but if this works out, we'd achieve the ultimate goal of an extract & play repack.

  4. #229
    Registered xMishgan is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Hello! Is it possible to connect to the server from a another network? Everything works inside the local network. The ports are open, there is an external ip. When connecting, the status of the server is visible, but then writes about the firewall error.

  5. #230
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Might wanna hit up Litefire about it. The guy even made a server monitor with security features for the purpose of live servers.

  6. #231
    Account Upgraded | Title Enabled! Mageoski is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Lifefire :D

  7. #232
    Hardcore Member Lifefire is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    The server monitor and controller should still be downloadable here...

    https://forum.ragezone.com/f885/rele...nitor-1163465/

  8. #233
    Registered Henrideacon is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    I made a written transcript based on the first ROM video about configuring the server from start to finish. I could post that up if the video creator does not mind me referencing their content.

    Looking for the USB drive i saved it to, so will check at work tomorrow :)
    Last edited by Henrideacon; 16-06-21 at 09:13 AM.

  9. #234
    Newbie Movinghead333 is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    If you have VM experience as well, you could try the whole thing in a Virtualbox Portable VM. Work prevents me from having enough time to do that myself but if this works out, we'd achieve the ultimate goal of an extract & play repack.
    I am currently working with an Ubuntu 20.04 VM setup in VirtualBox at work, so I have some experience regarding VMs however setting up the files would most likely only work on a Windows VM if I am not mistaken, which I have not worked with yet.
    For now, I will try to get everything working on my local Windows machine at home first. When I get everything up and running, I can give putting everything inside a VM a shot. Another way that just came to my mind is maybe setting everything up inside a Windows-based docker-image, which when correctly setup can then just be run as a container locally or better yet be hosted on something like AWS and the like. Currently, those are just thoughts and I do not know when I get around to trying those out as I am relatively busy with University and work, but I will post updates as soon as there is anything worth sharing.
    Last edited by Movinghead333; 17-06-21 at 11:05 AM. Reason: fixed typo

  10. #235
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    I'm using a Windows 2016 Server on an simple VM player. This works pretty good, and if i import something or test something i easy can just copy the folder where the machine is in it.

  11. #236
    Registered xMishgan is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Quote Originally Posted by Lifefire View Post
    The server monitor and controller should still be downloadable here...

    https://forum.ragezone.com/f885/rele...nitor-1163465/
    After all, this is necessary to close access. In the old version of the server, there seemed to be a problem with connecting players. The Proxy and Switch files have also been updated. Does this version of the server also have such problems?

  12. #237
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Quote Originally Posted by Movinghead333 View Post
    I am currently working with an Ubuntu 20.04 VM setup in VirtualBox at work, so I have some experience regarding VMs however setting up the files would most likely only work on a Windows VM if I am not mistaken, which I have not worked with yet.
    For now, I will try to get everything working on my local Windows machine at home first. When I get everything up and running, I can give putting everything inside a VM a shot. Another way that just came to my mind is maybe setting everything up inside a Windows-based docker-image, which when correctly setup can then just be run as a container locally or better yet be hosted on something like AWS and the like. Currently, those are just thoughts and I do not know when I get around to trying those out as I am relatively busy with University and work, but I will post updates as soon as there is anything worth sharing.
    I advise against that. Because in a VM, you can use snapshots to instantly revert changes which isn't as easy outside VMs. And besides, if you run the same win10 pro as you do on the host, you have no difference between host and guest. Unless I missed something there.

  13. #238
    Newbie Movinghead333 is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Quote Originally Posted by xSpeedx View Post
    I advise against that. Because in a VM, you can use snapshots to instantly revert changes which isn't as easy outside VMs. And besides, if you run the same win10 pro as you do on the host, you have no difference between host and guest. Unless I missed something there.
    I guess having a VM would be easier for development, patching and debugging purposes, than somehow getting into a running container and changing things in there.

    I am almost done with setting up the server on my local machine. Using the files included in the OneForAll.zip and by watching the first of the seven videos made by Mupu I was able to get everything up and running locally in about two hours. Just wanted to mention that the whole setup process worked flawlessly and that you guys do a great job in collecting and sharing all the resources required and documenting the setup process. One of the things I noticed after starting everything up and connecting with a local client, is that the itemshop is missing in the restored dbs. However Janebug provided a simple fix via a bunch of sql-queries here on the forums which also worked first try and restored the itemshop. Again I am just mentioning this since as a programmer I am not used to things going so smoothly :D

    Currently I am working on hosting the server publicly, so my friends can connect from anywhere. I have been playing around with some of the config.ini files and I was able to get a connection over the internet via a network-tunnel using hamachi. This however obviously requires hamachi and is currently limited by the default free-tier size of a hamachi network which is only five people including myself. Maybe additional networks in hamachi can be created to bypass this limit, however this is no the optimal solution to the problem.

    Ideally, hosting would happen over my external IP-address and not over some address given by hamachi. I have looked into the secure server controller and monitor provided by Lifefire, however I have not quite understood whether this is intended for multiple people accessing the server-controller via monitors for administration/developing purposes or if it is meant for publicly hosting a server. I am no expert in networking and only know the basics, so if someone could explain the next steps in terms of hosting or point me to a source where I can read up on it, I would be more than happy.

  14. #239
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    I'll be digging out my old PC for a bit of file recovery soon. Got a neatly sorted RA controller xml on it where I spent the time sorting all existing zones based on continent. Didn't include 7.X zones because in my book, 7.X doesn't exist. The game ended at 6.5.2.

  15. #240
    Registered Mupu is offline
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Updated post. Maybe helps a few ppl who could not compile it.



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