Creating Launcher/Autopatcher

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  1. #1
    Apprentice Kameo Frost is offline
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    Mar 2015 Join Date
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    Creating Launcher/Autopatcher

    Could use some help in creating a Game Launcher with Auto Patcher, or if someone has one already made, Could you share/sell? Thanks!


  2. #2
    Apprentice Bingo1337 is offline
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    Re: Creating Launcher/Autopatcher

    (deleted.)
    Last edited by Bingo1337; 07-01-18 at 08:00 AM.

  3. #3
    Apprentice Subtromed87 is offline
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    Re: Creating Launcher/Autopatcher

    Quote Originally Posted by Bingo1337 View Post
    Have a look in the client sources, and compile the launcher yourself with needed settings.
    Have you ever compiled something from this sources :D ?

  4. #4
    Apprentice Bingo1337 is offline
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    Re: Creating Launcher/Autopatcher

    (deleted.)
    Last edited by Bingo1337; 07-01-18 at 08:00 AM.

  5. #5
    Apprentice Subtromed87 is offline
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    Re: Creating Launcher/Autopatcher

    Quote Originally Posted by Bingo1337 View Post
    No, but building the launcher seems not that hard.
    Definitly easiest is write own launcher/patcher instead of trying to build something from RW sources.
    Last edited by Subtromed87; 04-05-16 at 11:58 PM.

  6. #6
    Apprentice Bingo1337 is offline
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    Re: Creating Launcher/Autopatcher

    (deleted.)
    Last edited by Bingo1337; 07-01-18 at 08:00 AM.

  7. #7
    Proficient Member Turmalin is offline
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    Jul 2014 Join Date
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    Re: Creating Launcher/Autopatcher

    A bit slow answer: you can use default launcher.
    You can customize display page, downloaded files etc.
    For ex., I had send patches in sfx archive(self-unpacking) and just unpack it to data folder instead of modifying fdbs.

  8. #8
    Proficient Member Drewww is offline
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    Apr 2015 Join Date
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    Re: Creating Launcher/Autopatcher

    If you made modification to the FDB Files with the FDB Editor Munk made those mods are should be in the data folder on both client and server, if you want your mates to have the mods you make email em the files and get them to put them in the data folder too.
    As for doing this automatically, you need a web server running with the correct paths to the files needed for the launcher to find, but for the launcher to know which url to access you need to modify the update.inf
    There is a few steps involved and ultimately a waste of time when you can just email them to mates, or put the files on your own web server and tell em download them.

  9. #9
    Apprentice Kameo Frost is offline
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    Re: Creating Launcher/Autopatcher

    well when i edit update.inf to download/check version off my server i keep getting error "Cant download version.txt" etc i put version.txt file in web directory "/patch/version.txt" also tried /patch/index.html with version info inside and tried patch.txt and now im so confused...

    EDIT: NEVERMIND FIXED IT, But now i have a new error and i can't get it to work "ERROR can't download ClientUpdate.zip" how to fix? i got directory setup with ClientUpdate.zip in there
    Last edited by Kameo Frost; 21-02-16 at 03:12 AM.

  10. #10
    very nice B1QB0SS is offline
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    Jul 2013 Join Date
    518Posts

    Re: Creating Launcher/Autopatcher

    Quote Originally Posted by Kameo Frost View Post
    well when i edit update.inf to download/check version off my server i keep getting error "Cant download version.txt" etc i put version.txt file in web directory "/patch/version.txt" also tried /patch/index.html with version info inside and tried patch.txt and now im so confused...

    EDIT: NEVERMIND FIXED IT, But now i have a new error and i can't get it to work "ERROR can't download ClientUpdate.zip" how to fix? i got directory setup with ClientUpdate.zip in there
    you fixed the ClientUpdate.zip error?

  11. #11
    Proficient Member Turmalin is offline
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    Jul 2014 Join Date
    168Posts

    Re: Creating Launcher/Autopatcher

    As I remember, usually it means wrong path. Try to check it carefully.



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