Hi everyone.I am currently working with flags in some Lua scripts.I see functions like for example when the player uses a certain item call functions as. Ex, when use a bagpack.My question is, where are these flags stored so that the next time a check is made it determines if that flag is active or not? I've been looking at the tables in the ROM_WorldLog database but it doesn't work for me.Does anyone know where they are stored? thanksCheckFlag( TargetID() , 542126);![]()
Last edited by prologe60; 28-01-21 at 10:53 PM.
The value you are searching is not in the WorldLogDB. If you take an empty WorldLog everything should work without Data in it. Its just for logging.
I think it should be a hex Value in ROM_WorldDB -> dbo.RoleData -> LuaValueFlag.
Thank you andelwol26 by the information
I'm going to investigate :)