You can use the following lua code to modify your housekeeper attributes:
WriteServantValue( id , EM_HouseServantValueType_Tired, 0 )
WriteServantValue( id , EM_HouseServantValueType_Value0, 100 ) --Intimacy
WriteServantValue( id , EM_HouseServantValueType_Value1, 100 ) --Charm
WriteServantValue( id , EM_HouseServantValueType_Value3, 100 ) --Magic
WriteServantValue( id , EM_HouseServantValueType_Value4, 100 ) --Battle
WriteServantValue( id , EM_HouseServantValueType_Value5, 100 ) --Protection
WriteServantValue( id , EM_HouseServantValueType_Value6, 100 ) --Cooking
WriteServantValue( id , EM_HouseServantValueType_Value7, 100 ) --Crafting
The range of id is 0-5, corresponding to each of your housekeepers.
I added an item and used it to make all 6 housekeeper attributes full. The following is the lua code:
function LuaI_244912()
for i = 0 , 5 , 1 do
local temp_max_value0 = readservantvalue( i, em_houseservantvaluetype_maxvalue0 )
local temp_max_value1 = readservantvalue( i, em_houseservantvaluetype_maxvalue1 )
local temp_max_value3 = readservantvalue( i, em_houseservantvaluetype_maxvalue3 )
local temp_max_value4 = readservantvalue( i, em_houseservantvaluetype_maxvalue4 )
local temp_max_value5 = readservantvalue( i, em_houseservantvaluetype_maxvalue5 )
local temp_max_value6 = readservantvalue( i, em_houseservantvaluetype_maxvalue6 )
local temp_max_value7 = readservantvalue( i, em_houseservantvaluetype_maxvalue7 )
writeservantvalue( i , em_houseservantvaluetype_tired, 0 )
writeservantvalue( i , em_houseservantvaluetype_value0, temp_max_value0 )
writeservantvalue( i , em_houseservantvaluetype_value1, temp_max_value1 )
writeservantvalue( i , em_houseservantvaluetype_value3, temp_max_value3 )
writeservantvalue( i , em_houseservantvaluetype_value4, temp_max_value4 )
writeservantvalue( i , em_houseservantvaluetype_value5, temp_max_value5 )
writeservantvalue( i , em_houseservantvaluetype_value6, temp_max_value6 )
writeservantvalue( i , em_houseservantvaluetype_value7, temp_max_value7 )
end
ScriptMessage( OwnerID(), OwnerID(), 1, "Successfully used!", C_SYSTEM )
end