
Originally Posted by
L33toflag
EDIT: Sorry, forgot to put the [Help] Infront of title.
So my question is, I know this file/table/sql is the change the item shop items. I know all the product id's i want. But the question is, how do you change the side display options within the item shop? Also, below, I have put question marks on things, so hopefully one of you can explain it to me.
GUID "Duh" just an unique id of the item (not important)
World2 "False"
World1 "true"
SortNumber "0" ??? Can be used to order the items, I guess highest number was on top of the shop-category, lowest on bottom (can be other way round, not sure)
NeedMemberID "-1" ???
SellType "1" ??? Level 1 category defined in ImportDB -> StringDB
SellType1 "2 etc" ??? Level 2 category from ImportDB e. g. in StringDB SYS_ACCOUNTSTORE_TYPE_01_01 is Exp & Tp -> Selltype1 = 1; Selltype2 = 1 => Item is listed under comsumables - Exp & Tp
SellType2 "-1" ??? another sub-category
Sell_BeginTime "Duh" Can be used if an item should only be sold in an peroid of time, if it should always be available just set to 1970-01-01 00:00:00
Sell_EndTime "Duh" Same as above, but it´s the end of the time-period, just set to 2033-01-01 00:00:00 or whatever
Sell_Count "How many items have been sold"
Sell_MaxCount "0" ??? probably if an item should be limited in shop (not quite sure, will test later)
Sell_Cost "How much it costs to purchase"
Sell_Cost_Bonus "0" ??? price in rubys (Item will be listed in Rubyshop if an value != 0 is set)
Sell_Cost_Free "0" ??? price in phirius-tokens (same as above)
Sell_Get_Bonus "20" How many Rubies you get? Yes
Icon "0" ??? can be used to show another item then the item itself e.g. 203710 to make the itemshop-icon look like an bag
Item_DisplayerObjID "0" ??? can be used to put the items in an bag (for example use 203710)
Item_Name "Blank" ??? name shown in itemshop
Item_Note "Blank" ??? description shown in itemshop when item is "marked"
Item_OrgObjID1 "I get these ones"
Item_OrgObjID2 ^
Item_OrgObjID3 ^
Item_OrgObjID4 ^
Item_OrgObjID5 ^
Item_OrgObjID6 ^
Item_OrgObjID7 ^
Item_OrgObjID8 ^
Item_Count1 "I get these ones"
Item_Count2 ^
Item_Count3 ^
Item_Count4 ^
Item_Count5 ^
Item_Count6 ^
Item_Count7 ^
Item_Count8 ^
Gamble_Count "Don't care about these ones" Can be used to make random gashas / Number of items
Gamble_Rate1 ^ rate of 10000 equals 100% to get item
Gamble_Rate2 ^
Gamble_Rate3 ^
Gamble_Rate4 ^
Gamble_Rate5 ^
Gamble_Rate6 ^
Gamble_Rate7 ^
Gamble_Rate8 ^
EffectDay "-1" ??? What is this? don´t know, just set to -1
Thanks in advance for any help received.