Version Control between Client and Server

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  1. #1
    Valued Member arvenn is offline
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    Aug 2019 Join Date
    119Posts

    shout Version Control between Client and Server

    hello everyone, as I mentioned in the title, I want to change the version control between the server and the client, so I don't want to enter the game with the other x64 client. Where can I change this control?For example, you cannot connect to a 6.0.7 client and a 6.5.2 server. Like this
    Where should I look in the source?


  2. #2
    Valued Member mollo is offline
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    Sep 2014 Join Date
    coming soon!Location
    108Posts
    okay, you need to understand some things before you can solve this problem:
    1. Not being able to connect with a X32 client to a x64 server is something that has todo with the sourcecode itself.
    2. Not being able to connect with a wrong version is done via the patch server. It checks the updat.inf of the client and server and finds out, if the asking client is allowed to connect.

    If you want to work on the client source, you will need a c++ coder who is able to work inside the code and understand what these x32 and x64 bit things mean!

    Sorry for the (kind of) bad news :/

  3. #3
    Valued Member arvenn is offline
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    Aug 2019 Join Date
    119Posts
    yes, but there is a situation, by making insidetestserver 1, this validation is exceeded. and a different sample client. With 4.0 exe, 607 exe server is down, no internet connection author, even if you do inside test server 1, this is exactly what I need. I looked at the source codes, but I couldn't find where exactly the version verification is done.



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