NWO & STO Source, Data, Tutorial

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  1. #31
    Moderator GigaToni is offline
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    Re: NWO & STO Source, Data, Tutorial

    Just because of the logo or what? If yes -> Lol. Ye DNC has newer files than we, but he doesn't want to share. Also I wouldn't recommend using DNC's Tutorials for the files I shared. The tutorial I wrote is proven to work. I didn't looked at his videos neither did I tried them.

    If because of the GameClient.exe console? Don't start the Client through the MCP. Use the Start_Client.bat. Also your GameClient is currently processing some updates. Wait until it finishes.

    EDIT:
    Also without the hogg files the servers take some time to load up. (About 2-5 minutes..).

    EDIT2:
    Also If you probably didn't already saw, our / the MCP with the cryptic logo is a newer one taken from StarTrek, so it has some more servers & functions (Like the xBox client and stuff.)

  2. #32
    Moderator GigaToni is offline
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    Re: NWO & STO Source, Data, Tutorial

    Btw some tools (Like the CSRTicketManager, and the AssetManager / MaterialEditor) won't even start because of some issues with creating the tmp files:
    Unrecognized task "Messages" in dependencies for task "Assetmanager" in metatask "Startup"
    Unrecognized task "Messages" in dependencies for task "Category" in metatask "Startup"

  3. #33
    The Cyber Fox adastmin is offline
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    Re: NWO & STO Source, Data, Tutorial

    Spend as much time and it turned out that no one helps by NWO. Not even able to log on to the server/

    Working proofs:

    NWO:

    NWO Character selection: http://i.imgur.com/c3n3vL5.png
    NWO Loading Server: http://i.imgur.com/0c2Y3Kp.jpg
    NWO Foundry: http://i.imgur.com/Bm455Nj.png

  4. #34
    Moderator GigaToni is offline
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    Re: NWO & STO Source, Data, Tutorial

    Sorry but I don't understand what you want?

    it turned out that no one helps by NWO. Not even able to log on to the server/
    So my post wasn't trying to help you or what?

    Spend as much time
    Spend as much time on what?

    And why do you repost my working proofs?

  5. #35
    The Cyber Fox adastmin is offline
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    Re: NWO & STO Source, Data, Tutorial

    I've realized that working files only @DNC. and those that only then start the client.

    Star Trek I'm not interested. And with NWO, I would have worked
    Last edited by adastmin; 23-01-15 at 02:57 AM.

  6. #36
    Bored Killerwoody is offline
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    Re: NWO & STO Source, Data, Tutorial

    Any ETA on when we could see a NWO server? Really love this game but hate the retail version!

  7. #37
    Apprentice visitor is offline
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    Re: NWO & STO Source, Data, Tutorial


  8. #38
    Moderator GigaToni is offline
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    Re: NWO & STO Source, Data, Tutorial

    The file "StarTrek Source, Server assets, Client assets" is working fine. It is the same as the 50GB one but stripped so it is smaller.

  9. #39
    ☺☺Just Ask The Pope☺☺ PopeJohnPaul is offline
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    Re: NWO & STO Source, Data, Tutorial

    Yah the small 1 is the 1 I used that don't compile the star trek client
    and has a shed ton of errors as in the posts I have made using that version lol great experience though..

  10. #40
    Moderator GigaToni is offline
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    Re: NWO & STO Source, Data, Tutorial

    Don't have problem with it. My client & server works fine with ONLY these files. (only 3 errors / warnings about duplicated modelheaders)

  11. #41
    ☺☺Just Ask The Pope☺☺ PopeJohnPaul is offline
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    Re: NWO & STO Source, Data, Tutorial

    ya i dunno what happened but during compile the client dosnt create .. i had to copy the bin.hogg from the startrek repack it worked after doing that
    but the compiled client it makes jus wont start as in the errors in the help thread about it all.. just starting the game i get all the poppup boxs with the countless errors.. thats making the server compile 4 times as also in the help thread..

    - - - Updated - - -

    ill stick with the repack cos i know it has the same errors but it works and saves me 50 gb in in the same stuff i have already


    edit

    i dunno if it matters repack client 4gb new compile client 2gb.

  12. #42
    Moderator GigaToni is offline
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    Re: NWO & STO Source, Data, Tutorial



    Don't remember which is which



    Compiled / created with the 9GB Asset files. As I said, no problem here.

  13. #43
    Apprentice visitor is offline
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    Re: NWO & STO Source, Data, Tutorial

    Has anyone successfully compiled this with Visual C++ 2010 Express or would I be better off with Visual Studio Community 2013?

  14. #44
    Moderator GigaToni is offline
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    Re: NWO & STO Source, Data, Tutorial

    I'm pretty sure it won't work with the express edition or the free Visual studio editions. Only tested with VS2010 Professional SP1

  15. #45
    Apprentice visitor is offline
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    Re: NWO & STO Source, Data, Tutorial

    2013 it is



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