[Repack] Star Trek Online Unzip-and-Go Repack

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  1. #316
    Apprentice OptimalOptimus is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    USE this to download the files, the links still work. but free downloaders are limited to 10gb. this will bypass that limit. Download MegaDownloader 1.8 for Windows - Filehippo.com

    But the software is useless. i cant' get it to work even on Virtual machines. with no 3d support. and constant crashing . unless your a genius and get it to work on windows 10 for us to all use.

  2. #317
    Apprentice Gurluas is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Ah the repack works, it's the original source files that are gone.
    The files for the cash shop are likewise gone, alongside the modified source.

  3. #318
    Apprentice OptimalOptimus is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    You want to expand on " Ah the repack works " ? Because i can't get it to work and i've tired 2 different vm softwares. What are you using that makes it work ? The cash shop files are listed on page 21 by GORKN .

  4. #319
    Apprentice Gurluas is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by OptimalOptimus View Post
    You want to expand on " Ah the repack works " ? Because i can't get it to work and i've tired 2 different vm softwares. What are you using that makes it work ? The cash shop files are listed on page 21 by GORKN .
    The download works. As for making the repack itself work, I guess some more files are needed. I can't say for sure when at least 2 components are dead links, including the original source.

  5. #320
    Novice TrollanKojima is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    You have any luck with the source/additional files? I have been scouring the internet all night looking for mirrors with similar file names, and turned up nothing.

  6. #321
    Apprentice Gurluas is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by TrollanKojima View Post
    You have any luck with the source/additional files? I have been scouring the internet all night looking for mirrors with similar file names, and turned up nothing.
    I'm afraid not :/ I managed to find the source code itself because I backed it up, but the client and other stuff remains missing. https://www.mediafire.com/file/jub6o...02-03.rar/file I still want to find the rest.

  7. #322
    Valued Member gorkn is online now
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Are you looking for that 50gb client source or just the compiled client?

  8. #323
    Apprentice Gurluas is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by gorkn View Post
    Are you looking for that 50gb client source or just the compiled client?
    The 50gb Client source, the mega for the compiled client seems to function. The microtransaction thing in page 1 is also dead.
    Last edited by Gurluas; 15-08-21 at 10:38 PM.

  9. #324
    Valued Member andreasaspenber is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    when i try to start gameclient.exe it connects to steam. i am also unable to get it to start in windows 10, though it works in windows 7.
    Last edited by andreasaspenber; 16-08-21 at 06:06 PM.

  10. #325
    Apprentice Gurluas is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by andreasaspenber View Post
    when i try to start gameclient.exe it connects to steam. i am also unable to get it to start in windows 10, though it works in windows 7.
    https://www.mediafire.com/file/tnsft...lient.zip/file try this client

  11. #326
    Valued Member andreasaspenber is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    please upload it somewhere else, mediafire demands that i sign every ad with legitimate interest. i do not want to lie to the website.

  12. #327
    Apprentice Gurluas is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by andreasaspenber View Post
    please upload it somewhere else, mediafire demands that i sign every ad with legitimate interest. i do not want to lie to the website.
    It's not my upload, you have to ask the original uploader a few pages back.

  13. #328
    Valued Member andreasaspenber is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    that does not mean that you can not download it yourself and then upload it somewhere else.

  14. #329
    Novice mArs25 is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Thank you Gurluas for reposting the source and client. I'm actually trying to compile the developer tools such as the art tools and the like; included in the source as part of the MCP, as a stand-a-lone app. I am interested in finding an easier way of getting at the assets for 3d printing and experimenting with, both for STO and games like Champions Online and Neverwinter. The tools themselves are described in this leaked Internal Cryptic Document describing the engine https://mega.nz/file/EppB2SpD#d5BwLF...jZ54roz_qmPyzc and seem to be standard and generic across all versions of the engine for all of Cryptic's games. I originally discovered this document being used by the devs on the resurected City of Heroes distros.

    I however, know next to nothing about coding or compiling. After some tinkering and experimenting and finding an old copy of VS10 and it's 1st patch online I was sort of able to get them to compile into an executable that manages to get halfway through loading once placed in the proper game directories with the decompressed hogg files. But shuts down when it can't find some kind of keybind file I can niether find nor know how to create myself. Also I'm not even sure these are the tools I think they are or that all of them are even in the file I compiled. Any help anyone could give me in figuring this problem out would be very much appreciated. Thanks in advance.

    - - - Updated - - -

    Or if some one who actually knows what their doing could just compile code for the art and developer tools included in the STO server / engine source themselves and post it somewhere, it would save me a huge headache, and I'm sure I'm not the only one who would appreciate this. The code looks to all be there, but not included in the compiled version of the server code in the original post.

    Also there are many potential uses for these tools, including potentially making it easier for COH devs to add and modify content in the original cryptic engine as well (assuming the one used here and the original share as much in common as many in the COH community assume they do.).
    Last edited by mArs25; 26-09-21 at 10:34 PM.

  15. #330
    Apprentice Gurluas is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    I wish I could help but sadly coding is not one of my strengths. Do keep me updated if you find anything.



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