[Repack] Star Trek Online Unzip-and-Go Repack

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  1. #106
    Developer DNC is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Just want to note again.
    C:\dumps
    C:\CrypticError.log
    If you start accumulating dump files with an auto start (again Not that the MCP could be used in this fashion), you will eventually consume drive space...
    This will lead to a full disk. System Blue Screen or failure to access system without going into system recovery mode and clearing files from the drive.
    Blah blah blah

    Also you should keep that folder C:\dumps removed when you see it get generated.
    Last edited by DNC; 29-01-15 at 07:08 AM.

  2. #107
    ☺☺Just Ask The Pope☺☺ PopeJohnPaul is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    [QUOTE=DNC;8322868]Just want to note again.
    C:\dumps
    C:\CrypticError.log
    If you start accumulating dump files with an auto start (again Not that the MCP could be used in this fashion), you will eventually consume drive space...
    This will lead to a full disk. System Blue Screen or failure to access system without going into system recovery mode and clearing files from the drive.
    Blah blah blah

    Also you should keep that folder C:\dumps removed when you see it get generated.

    - - - Updated - - -



    not bad i managed to only get 13gb dump lol

  3. #108
    Apprentice dunarsund is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Trying to set it all up on my root server could someone tell me wich ports i should forward so others could join too?

  4. #109
    ☺☺Just Ask The Pope☺☺ PopeJohnPaul is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    if u read the forum posts u will see dnc state that the ports can be erattic and that u need to makesure what ur computer is doing before sorting ports :)



    easy fix scroll through the pages :p

  5. #110
    Developer DNC is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    @dunarsund
    Read the thread fully...
    1. It isn't set up for public access, unless you use vpn.
    2. I already said it is a wide range and you'll need to look at your own network configuration and how your system is handling the game server ports etc...

    - - - Updated - - -

    Any repeat question(s) that gets asked in this thread, the other STO / NWO thread, or in the new section (If it gets created).
    I'm just ignoring...
    Tired of repeating myself.

  6. #111
    The Cyber Fox adastmin is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by DNC View Post
    @dunarsund
    Read the thread fully...
    1. It isn't set up for public access, unless you use vpn.
    2. I already said it is a wide range and you'll need to look at your own network configuration and how your system is handling the game server ports etc...

    - - - Updated - - -

    Any repeat question(s) that gets asked in this thread, the other STO / NWO thread, or in the new section (If it gets created).
    I'm just ignoring...
    Tired of repeating myself.
    @DNC has shown that you can work with files. It assists. But I understand it, that it is not convenient. Yes, and I would like to intimate communication.
    I also managed to collect two projects. NWO and STO. With files to work with.

  7. #112
    ☺☺Just Ask The Pope☺☺ PopeJohnPaul is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    well umm progression is a bish lolol


  8. #113
    ---- Flyer8472 is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    bish? what do you mean by that? Mission progression error or what? At what point of missions?

    Oh and btw i fugured out the auto restart, i was wrote a little program, what is send a keystroke to the mcp(emulates keystroke) and it is working, all i have to do now, is that i check if the program is responding :D and its in the background... we are with few of my friends are checking the functionality overall, i will make a list of features of error/bugs

  9. #114
    Developer DNC is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by adastmin View Post
    @DNC has shown that you can work with files. It assists. But I understand it, that it is not convenient. Yes, and I would like to intimate communication.
    I also managed to collect two projects. NWO and STO. With files to work with.
    Can you quote yourself and post under it in your own language? Or PM me in Russian so I can better understand what you are saying.
    Thanks bro


    In regards to my comment:
    Any repeat question(s) that gets asked in this thread, the other STO / NWO thread, or in the new section (If it gets created).
    I'm just ignoring...
    Tired of repeating myself.
    I am not being rude. Just noting this.
    I feel it rude, not to read a thread before posting. :0)

    Now if something is not clear. Point out that you "read" the thread and I have no problems going into further detail.

    If something is not clear and someone asks again... it is not the same as just posting a question that is already answered.

  10. #115
    ☺☺Just Ask The Pope☺☺ PopeJohnPaul is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Cache of clues mission

    .. that popps up sorry wasnt thinking ...

  11. #116
    Developer DNC is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by Flyer8472 View Post
    bish? what do you mean by that? Mission progression error or what? At what point of missions?

    Oh and btw i fugured out the auto restart, i was wrote a little program, what is send a keystroke to the mcp(emulates keystroke) and it is working, all i have to do now, is that i check if the program is responding :D and its in the background... we are with few of my friends are checking the functionality overall, i will make a list of features of error/bugs
    Just a thought and the note to remind users of C:\dumps folder
    If you create said such program and release it. Please be sure to note they need to monitor that C:\dumps folder. Or carefully institute an auto delete of the contents of C:\dumps folder (not the folder itself). If you write it to delete only contents of the folder there is less likelihood that the deletion could skew into other primary disk folders.

  12. #117
    ---- Flyer8472 is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by DNC View Post
    Just a thought and the note to remind users of C:\dumps folder
    If you create said such program and release it. Please be sure to note they need to monitor that C:\dumps folder. Or carefully institute an auto delete of the contents of C:\dumps folder (not the folder itself). If you write it to delete only contents of the folder there is less likelihood that the deletion could skew into other primary disk folders.

    If i finish it i will relase it, and ofc i can write a script to erase the dump folder's content ;) My hand at full right now, its just a part for my problems now i just wrote an own launcher to the client, and i trying to test with my friends :D I will test on my beta server if it works good i will even post the source too. I can implement a script that at every restart it erases dump folder... i'll look into it.

  13. #118
    ☺☺Just Ask The Pope☺☺ PopeJohnPaul is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    is there a way to change how many to join a fleet action que :)
    also is it possible once source is released to change how many ppl needed for

    Fleet
    pvp ques

    so on...

  14. #119
    Developer DNC is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Quote Originally Posted by popejohnpaul View Post
    is there a way to change how many to join a fleet action que :)
    also is it possible once source is released to change how many ppl needed for

    Fleet
    pvp ques

    so on...
    With source, anything is possible.
    Answer to both questions... Yep.

  15. #120
    ---- Flyer8472 is offline
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    Re: [Repack] Star Trek Online Unzip-and-Go Repack

    Sooo... i downloaded in meantime the current f2p client relase of sto... the problem is that the client is downloading maps in real time, so in hogg files was no maps dir... so i cannot copy from retail to ours XD :D just i tought this is important... it would be too easy.. not? XDXD



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