A "How to convert Eden Eternal items to Fiesta items" guide!
Warnings:
- You convert the Eden Eternal content without any license or rights.
- I'm not guilty of any after-process events.
- Add it to your Fiesta Online private server aknowledged by the risk.
- Hard guide
Guide:
1.0
Get Eden Eternal of Aeria Games:
Eden Eternal - Free MMORPG at Aeria Games
1.1
Get QuickBms here:
Luigi Auriemma
Get the QuickBms script for unarchiving here: (Password : ragezone.com)
RageZoneRun.rar
1.2
Get a 2012 version of Autodesk 3ds Max(I provided you a link where you can get it free if you are a student)> Autodesk Education Community
1.3
Get a Nifskope version here:
https://sourceforge.net/projects/nif...ifskope/1.1.3/
1.4
Get latest Blender here>
blender.org - Get Blender
2.0
After installing Eden Eternal.Unzip QuickBms.
2.1
Enter the "quickbms_4gb_files.exe" from the unziped archive.A "select the bms script or plugin to use" window will pop-up,open the script you downloaded at step 1.1(RageZoneRun.bms)
2.2
After completing step 2.1,a "select the input archives" window will pop-up.Go to your Eden Eternal installed directory>pkg>pkg.idx.
A "select the output folder" window will pop-up,here point to the folder where you want the items to be unziped.
2.3
Wait the unarchiver to do his work and only close the program when it asks you,if you want to overwrite something.
2.4
Now on your output folder you should have more folders(char,data,effect,house,item,etc...).
Go to the item folder > model.Now open a item(nif) with nifskope.These are"bad" nifs.We need to make them "good".
2.5
Export your item by only hes Nitristrips as .obj like >http://puu.sh/1Zyk6
2.6
Import the .obj exported at step 2.5 in Autodesk 3Ds Max.
Export it from Autodesk 3Ds Max as .3ds with no changes(if you are asked "Preserve MAX's Texture Coordinates",check the box and click ok)
2.7
Open Blender,import the .3ds exported at step 2.6 > http://puu.sh/1ZyxJ
2.8
Give a texture to your mesh.By selecting your mesh(in Blender) go to "Textures" in your "Outliner Panel",set the "Type" of the texture to:"Image or Movie" then hit the "Open" button located lower.Import the texture found in your "Output folder>item>texture"(you can find the right texture by locating it in your nif). http://puu.sh/1ZyHt
2.9
Next we must unwrap the mesh,split the view in two as the following images:
http://puu.sh/1ZI8s
http://puu.sh/1ZIbM
3.0
Set your right side to "UV/Image Editor" > http://puu.sh/1ZIeZ
3.1
In your left side,select the mesh press "TAB" to get it in edit mode.Now in your UV window(right side),there should be alot of vertices.
Go to "Browse the Image to be linked" and select your texture imported at step 2.8 > http://puu.sh/1ZIlE
3.2
In left window select your mesh and hit the "TAB" button again to sent it in object mode again.
If you want to see your texture in Blender go to "Method to display" icon and select "Texture" as this: http://puu.sh/1ZIpL(If you don't see the texture,select your light source and duplicate it by hitting "shift-d")
3.3
Export your mesh,as .3ds : http://puu.sh/1ZIv6
3.4
Open a already existing nif and import your 3ds file.You will need to tweak it a bit (scale,rotation and position).Open your texture.
Make sure of:
- When you export the game you point the "Game" to "Oblivion"
- Adding the textures to the nif.
- Check the light source in Blender.
- Follow all the steps,don't be smart and jump a step because you think it is usless.



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