Code:
;
; Server info for RELEASE SERVICE
; 2007.4 By Blacksky
;
;-----------------------------------------------------------------------------------
; DEFINE SCRIPTOR COMMAND
;-----------------------------------------------------------------------------------
#DEFINE WORLD_NAME
<INTEGER> ; World No
<STRING> ; Name
<STRING> ; Data path
#ENDDEFINE
#DEFINE SERVER_INFO ; Listen socket information
<STRING> ; Name
<INTEGER> ; Server ID
<INTEGER> ; Server World No
<INTEGER> ; Server Zone No
<INTEGER> ; From Server ID
<STRING> ; IP Address == '' then Use my IP Address
<INTEGER> ; Port Number
<INTEGER> ; Backlog Count == 0 then Use SOMAXCONN
<INTEGER> ; Maximum of accept socket
#ENDDEFINE
#DEFINE ODBC_INFO
<STRING> ; DB Name
<INTEGER> ; DB ID
<INTEGER> ; World No
<STRING> ; ODBC Connection info
<STRING> ; DB Startup command
#ENDDEFINE
;-----------------------------------------------------------------------------------
; Server ID
;-----------------------------------------------------------------------------------
; 0 SERVER_ID_DB_ACCOUNT
; 1 SERVER_ID_DB_ACCOUNTLOG
; 2 SERVER_ID_DB_CHARACTER
; 3 SERVER_ID_DB_GAMELOG
; 4 SERVER_ID_LOGIN
; 5 SERVER_ID_WORLDMANAGER
; 6 SERVER_ID_ZONE
; 7 SERVER_ID_PATCH
; 8 SERVER_ID_OPTOOL
; 9 SERVER_ID_WEB
;10 SERVER_ID_UNKNOWN
;19 SERVER_ID_LAUNCHER
;20 SERVER_ID_CLIENT
;-----------------------------------------------------------------------------------
; DB ID
;-----------------------------------------------------------------------------------
;define DB_ID_ACCOUNT 0
;define DB_ID_ACCOUNTLOG 1
;define DB_ID_STATICSTICS 2
;define DB_ID_OPTOOL_LOG 3
;define DB_ID_CHARACTER 10
;define DB_ID_GAMELOG 11
;-----------------------------------------------------------------------------------
; DEFINE WORLD NAME
;-----------------------------------------------------------------------------------
WORLD_NAME 0, "TEVA", "../9Data/Shine"
;WORLD_NAME 1, "APOLINE", "../9Data/apoline"
;WORLD_NAME 2, "BIJOU", "../9Data/Bijou"
;WORLD_NAME 3, "EPITH", "../9Data/Bijou"
;WORLD_NAME 4, "CYPION", "../9Data/Bijou"
;WORLD_NAME 5, "LEGEL", "../9Data/Bijou"
;WORLD_NAME 6, "BIJOU", "../9Data/Bijou"
;WORLD_NAME 7, "BIJOU", "../9Data/Bijou"
;-----------------------------------------------------------------------------------
; CJC SERVER INFO
;-----------------------------------------------------------------------------------
;
; [ID] = Server ID, [W] = World No, [Z] = Zone No, [F] = From Server ID
;
; [Name] [ID, W, Z, F] [IP] [Port] [Backlog] [Maximum of accept socket]
;
; Patch server ---------------------------------------------------------------
;SERVER_INFO "Patch_Manager", 7, 0, 0,19, "71.88.176.141", 2500, 10, 2100 ; From Launcher/OPTOOL/PatchDataServer
;SERVER_INFO "Patch_Server1", 7, 1, 0,19, "71.88.176.141", 2502, 10, 2100 ; From Launcher/OPTOOL/PatchDataServer
; DB,Login server ------------------------------------------------------------
SERVER_INFO "Account_DB", 0, 0, 0, 0, "[listening port ipaddress]", 9000, 1, 100 ; where the service listens
SERVER_INFO "AccountLog_DB", 1, 0, 0, 0, "[listening port ipaddress]", 9005, 1, 100 ; where the service listens
SERVER_INFO "Login_Server", 4, 0, 0,20, "[listening port ipaddress]", 9010, 10, 200 ; where the service listens
SERVER_INFO "Login_Server", 4, 0, 0, 5, "[listening port ipaddress]", 9015, 1, 50 ; where the service listens
SERVER_INFO "Login_Server", 4, 0, 0, 8, "[listening port ipaddress]", 9016, 1, 30 ;where the service listens (for OpTool)
; World #0 -------------------------------------------------------------------
SERVER_INFO "PG_Char_DB", 2, 0, 0, 0, "[[IP address]", 9100, 1, 100 ; From ALL
SERVER_INFO "PG_GameLog_DB", 3, 0, 0, 0, "[[IP address]", 9101, 1, 100 ; where to sent the service
SERVER_INFO "PG_World_Manager_Server", 5, 0, 0,20, "[IP address]", 9110, 1, 6000 ; where to sent the service
SERVER_INFO "PG_World_Manager_Server", 5, 0, 0, 6, "[IP address]", 9115, 1, 6000 ; where to sent the service
SERVER_INFO "PG_World_Manager_Server", 5, 0, 0, 8, "[listening port ipaddress]", 9116, 1, 5 ;where to sent the service (for OpTool)
; Zone 0 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_00", 6, 0, 0,20, "[IP address]", 9120, 10, 2000 ; where to sent the service
SERVER_INFO "PG_Zone_00", 6, 0, 0, 8, "[[IP address", 9121, 1, 5 ; where to sent the service (for OpTool)
; Zone 1 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_01", 6, 0, 1,20, "[IP address]", 9122, 10, 2000 ; where to sent the service
SERVER_INFO "PG_Zone_01", 6, 0, 1, 8, "[IP address]", 9123, 1, 5 ; where to sent the service (for OpTool)
; Zone 2 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_02", 6, 0, 2,20, "[IP address]", 9124, 10, 2000 ; where to sent the service
SERVER_INFO "PG_Zone_02", 6, 0, 2, 8, "[IP address]", 9125, 1, 5 ; where to sent the service (for OpTool)
; Zone 3 ---------------------------------------------------------------------
SERVER_INFO "PG_Zone_03", 6, 0, 3,20, "[IP address]", 9126, 10, 2000 ; where to sent the service
SERVER_INFO "PG_Zone_03", 6, 0, 3, 8, "[IP address]", 9127, 1, 5 ; where to sent the service (for OpTool)
;-----------------------------------------------------------------------------------
; ODBC INFO
;-----------------------------------------------------------------------------------
; NAME nDBID nWorldNo Connection INFO Startup Command
;ODBC_INFO "Account", 0, 0, "DSN=Account; UID=sa; PWD=[password]", "USE Account; SET LOCK_TIMEOUT 5000" ; world
ODBC_INFO "AccountLog", 1, 0, "DSN=AccountLog; UID=sa; PWD=[password]", "USE AccountLog; SET LOCK_TIMEOUT 5000" ;world
ODBC_INFO "Statistics", 2, 0, "DSN=Statistics; UID=sa; PWD=[password]", "USE StatisticsData; SET LOCK_TIMEOUT 5000" ; acccount db
ODBC_INFO "OPTool", 3, 0, "DSN=OPTool; UID=sa; PWD=[password]", "USE OperatorTool; SET LOCK_TIMEOUT 5000" ; account db
ODBC_INFO "w00_Character", 10, 0, "DSN=Character; UID=sa; PWD=[password]", "USE w00_Character; SET LOCK_TIMEOUT 5000" ;world
ODBC_INFO "w00_GameLog", 11, 0, "DSN=GameLog; UID=sa; PWD=[password]", "USE w00_GameLog; SET LOCK_TIMEOUT 5000" ; world
#END
the listening port ipaddress is where it will listen for information.