[Development] Continue OZ-Network project!

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  1. #16
    Member yomega is offline
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    Apr 2012 Join Date
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    Re: [DEV] Continue OZ-Network project!

    Sabillah you have configurated and compile the source?


    First I fix the title,and after I want check autocreate! :)
    Last edited by Shoelace; 14-07-15 at 08:43 PM.

  2. #17
    Enthusiast vitucho is offline
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    Sep 2013 Join Date
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    Re: [DEV] Continue OZ-Network project!

    please can you tell me what ports need to be opened in an online vps point blank to play?

  3. #18
    Apprentice mazelakz mazel is offline
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    May 2014 Join Date
    Thailand, BangkLocation
    14Posts

    Re: [DEV] Continue OZ-Network project!

    Thx for sharing and continue projects!!

  4. #19
    Member yomega is offline
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    Apr 2012 Join Date
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    Re: [DEV] Continue OZ-Network project!

    Quote Originally Posted by vitucho View Post
    please can you tell me what ports need to be opened in an online vps point blank to play?
    39190,39191,40000,40001 <-- This is the port

    [POST]
    Add new fix/features:
    -Room time(I set 30 second to test,It was a oversight)
    -Tutorial mode removed from lobby!(Because don't work)

    In some time I update with new download!
    Last edited by yomega; 04-07-15 at 04:41 PM.

  5. #20
    Enthusiast vitucho is offline
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    Re: [DEV] Continue OZ-Network project!

    a question can use these files to create an online server on a VPS?

  6. #21
    Member yomega is offline
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    Apr 2012 Join Date
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    Re: [DEV] Continue OZ-Network project!

    Quote Originally Posted by vitucho View Post
    a question can use these files to create an online server on a VPS?

    Yes you can,but the server don't support so much person and have so much bug! Is only a develop server!

  7. #22
    Apprentice Dart432423 is offline
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    Jul 2014 Join Date
    14Posts

    Re: [DEV] Continue OZ-Network project!

    LOL?Add item|Game/Release/Data/Goods.xml

    - - - Updated - - -

    Withstand a lot of players.

  8. #23
    Enthusiast Sabillah is offline
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    Oct 2014 Join Date
    27Posts

    Re: [DEV] Continue OZ-Network project!

    pvp 1 vs 1 not work always waiting for game
    mode chalenge fight bot just 30 second
    why ? :o

  9. #24
    Proficient Member qabeel is offline
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    Apr 2013 Join Date
    177Posts

    Re: [DEV] Continue OZ-Network project!

    We need fix pvp the server without pvp is a totally nothing and who can coding a pvp packet

    and chat bug when you try chat the server shutdown

  10. #25
    Apprentice mazelakz mazel is offline
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    May 2014 Join Date
    Thailand, BangkLocation
    14Posts

    Re: [DEV] Continue OZ-Network project!

    View image: fixthis'
    How do i fix??? shop is not fixed

  11. #26
    Enthusiast mert571 is offline
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    Nov 2012 Join Date
    31Posts

    Re: [DEV] Continue OZ-Network project!

    How can i create new account?

  12. #27
    Member yomega is offline
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    Apr 2012 Join Date
    75Posts

    Re: [DEV] Continue OZ-Network project!

    Quote Originally Posted by mert571 View Post
    How can i create new account?
    Check in the relase topic,there is the website! Use this!

  13. #28
    Enthusiast mert571 is offline
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    Nov 2012 Join Date
    31Posts

    Re: [DEV] Continue OZ-Network project!

    Quote Originally Posted by yomega View Post
    Check in the relase topic,there is the website! Use this!
    Ok i got it.

    Character is not work.
    Cupons is not work. :/

  14. #29
    $WeGs karemsame is offline
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    Feb 2012 Join Date
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    220Posts

    Re: [DEV] Continue OZ-Network project!

    what did you edited to change room time to 30 sec ?

    - - - Updated - - -

    PROTOCOL_BATTLE_ROUND_START ?

  15. #30
    Member yomega is offline
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    Apr 2012 Join Date
    75Posts

    Re: [DEV] Continue OZ-Network project!

    Quote Originally Posted by karemsame View Post
    what did you edited to change room time to 30 sec ?

    - - - Updated - - -

    PROTOCOL_BATTLE_ROUND_START ?
    Yes,edit PROTOCOL_BATTLE_ROUND_START!
    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Core.Model;
    
    namespace Game.Network.ServerPacket
    {
        public class PROTOCOL_BATTLE_ROUND_START : SendPacket
        {
            private Room room;
            public PROTOCOL_BATTLE_ROUND_START(Room room)
            {
                this.room = room;
            }
    
    
            public override void WriteImpl()
            {
                WriteH(0xD2B);
               // WriteB(new byte[] { 0x01, 0xB4, 0x00, 0x00, 0x00, 0x03, 0x00 });
                WriteC(1);
                //WriteD(room.getKillTime() * 60);
                //WriteD(room.getTimeLost());
                WriteD(room.getTimeLost());
                //WriteD(20000);
                WriteH(2);
              //  WriteC(2); // что это? - тип боя
            //    WriteD(room.getTimeLost());
             //   WriteH(3);
            }
        }
    }



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