[Development] Continue OZ-Network project!

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  1. #31
    Apprentice MpLLL is offline
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    Apr 2015 Join Date
    14Posts

    Re: [DEV] Continue OZ-Network project!

    Invite fonction crash the client !!

  2. #32
    Member yomega is offline
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    Apr 2012 Join Date
    75Posts

    Re: [DEV] Continue OZ-Network project!

    Quote Originally Posted by MpLLL View Post
    Invite fonction crash the client !!
    Im resolving !

  3. #33
    Member PROGRAMMATOR is offline
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    Feb 2008 Join Date
    UkraineLocation
    59Posts

    Re: [DEV] Continue OZ-Network project!

    Quote Originally Posted by yomega View Post
    Yes,edit PROTOCOL_BATTLE_ROUND_START!
    Code:
    ...
            public override void WriteImpl()
            {
                WriteH(0xD2B);
               // WriteB(new byte[] { 0x01, 0xB4, 0x00, 0x00, 0x00, 0x03, 0x00 });
                WriteC(1);
                //WriteD(room.getKillTime() * 60);
                //WriteD(room.getTimeLost());
                WriteD(room.getTimeLost());
                //WriteD(20000);
                WriteH(2);
              //  WriteC(2); // что это? - тип боя
            //    WriteD(room.getTimeLost());
             //   WriteH(3);
            }
    ...
    0xD2B Structure cDh: current round, limit time, available slots.

  4. #34
    Member pan03 is offline
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    Jul 2012 Join Date
    96Posts

    Re: [DEV] Continue OZ-Network project!

    PROGRAMMATOR

    This code just for 1x1 MOD BOMB :)
    For WORK 8X8 MOD BOMB need write other packet

  5. #35
    Member PROGRAMMATOR is offline
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    Feb 2008 Join Date
    UkraineLocation
    59Posts

    Re: [DEV] Continue OZ-Network project!

    Dude, the scructure of this packet is as it should be. It doesn`t matter either 1vs1 or 8vs8.

  6. #36
    Member pan03 is offline
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    Jul 2012 Join Date
    96Posts

    Re: [DEV] Continue OZ-Network project!

    yes man i test i have BOMB working but he have little bug

    Server java 8x8
    i test this code he don't work

  7. #37
    Member pan03 is offline
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    Jul 2012 Join Date
    96Posts

    Re: [DEV] Continue OZ-Network project!

    PROGRAMMATOR

    You understand why just work pvp 1x1 Eliminater end BOMB
    when i try 2x2 no respawn player
    i very try but just this 1x1 pvp
    This server i'm using java 8x8



  8. #38
    Valued Member jonipin is offline
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    Jan 2013 Join Date
    New YorkLocation
    122Posts

    Re: [DEV] Continue OZ-Network project!

    Guys i tried a test with 1x1 and i got this when my buddy joined the room

  9. #39
    Member yomega is offline
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    Apr 2012 Join Date
    75Posts

    Re: [Development] Continue OZ-Network project!

    @CodeDragon Please can you close the post? I don't know who contact to close! I stop for few time the development!

  10. #40
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
    DeveloperRank
    May 2007 Join Date
    InternetLocation
    2,464Posts

    Re: [Development] Continue OZ-Network project!

    Quote Originally Posted by yomega View Post
    @CodeDragon Please can you close the post?
    #Closed as requested by the author, if you need support for the Point Blank section, please contact me or a super visor.



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