[OZ-Network] Messenger List packet - special for Ragezone

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  1. #1
    Enthusiast oznetgame is offline
    MemberRank
    Jun 2015 Join Date
    RussiaLocation
    44Posts

    cool [OZ-Network] Messenger List packet - special for Ragezone

    Hey!

    Developer's team OZ-Network.RU special for Ragezone publish packet info messages for Auth-Server(if someone does not have it yet, lol)

    Sometimes will upload useful information for developers, or exchange information

    Code:
    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Core.Models;//TODO: Грузить сообщения из модельки
    
    
    namespace Auth.Network.ServerPacket
    {
        class PROTOCOL_MESSENGER_NOTE_LIST_ACK : SendPacket
        {
            public override void WriteImpl()
            {
                WriteH(0x1A5);
                //TODO: Цикл
                WriteD(0);
                WriteD(0);
                WriteD(2);
                WriteD(3);
                WriteC(4);
                WriteC(5);
                WriteC(6);
                WriteC(Convert.ToByte(5));//длина ника отправителя
                WriteC(43);//Длина сообщения по идее
                WriteS("Admin", 5);
                WriteS("Hello! Welcome to PTS-Server OZ-Network.RU!", 43);
            }
        }
    }


  2. #2
    Enthusiast bmzproject is offline
    MemberRank
    May 2013 Join Date
    Bangkok, ThailaLocation
    49Posts

    Re: [OZ-Network]Messenger List packet - special for Ragezone

    Quote Originally Posted by oznetgame View Post
    Hey!

    Developer's team OZ-Network.RU special for Ragezone publish packet info messages for Auth-Server(if someone does not have it yet, lol)

    Sometimes will upload useful information for developers, or exchange information

    Code:
    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Core.Models;//TODO: Грузить сообщения из модельки
    
    
    namespace Auth.Network.ServerPacket
    {
        class PROTOCOL_MESSENGER_NOTE_LIST_ACK : SendPacket
        {
            public override void WriteImpl()
            {
                WriteH(0x1A5);
                //TODO: Цикл
                WriteD(0);
                WriteD(0);
                WriteD(2);
                WriteD(3);
                WriteC(4);
                WriteC(5);
                WriteC(6);
                WriteC(Convert.ToByte(5));//длина ника отправителя
                WriteC(43);//Длина сообщения по идее
                WriteS("Admin", 5);
                WriteS("Hello! Welcome to PTS-Server OZ-Network.RU!", 43);
            }
        }
    }
    Link download server pls ?

  3. #3
    Enthusiast oznetgame is offline
    MemberRank
    Jun 2015 Join Date
    RussiaLocation
    44Posts

    Re: [OZ-Network]Messenger List packet - special for Ragezone

    My work don't open source, not server release, only upload fragments code

  4. #4
    Enthusiast bmzproject is offline
    MemberRank
    May 2013 Join Date
    Bangkok, ThailaLocation
    49Posts

    Re: [OZ-Network]Messenger List packet - special for Ragezone

    Quote Originally Posted by oznetgame View Post
    My work don't open source, not server release, only upload fragments code
    Ok Thank

  5. #5
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
    DeveloperRank
    May 2007 Join Date
    InternetLocation
    2,464Posts

    Re: [OZ-Network]Messenger List packet - special for Ragezone

    Could you please translate the Russian comment to English so others could understand it aswell?

  6. #6
    I use to love it more! Jmandupree is offline
    MemberRank
    Oct 2009 Join Date
    /ragezone/homeLocation
    996Posts

    Re: [OZ-Network] Messenger List packet - special for Ragezone

    PHP Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Core.Models// TODO: Shipping message from models


    namespace Auth.Network.ServerPacket
    {
         class PROTOCOL_MESSENGER_NOTE_LIST_ACKSendPacket
         
    {
             public override void WriteImpl ()
             {
                 WriteH (0x1A5);
                 // TODO: Cycle
                 WriteD (0);
                 WriteD (0);
                 WriteD (2);
                 WriteD (3);
                 WriteC (4);
                 WriteC (5);
                 WriteC (6);
                 WriteC (Convert.ToByte (5)); // length of the sender's nickname
                 WriteC (43); // The message on the idea
                 WriteS ("Admin"5);
                 WriteS ("Hello! Welcome to PTS-Server OZ-Network.RU!"43);
             }
         }




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