[Re-Release] Point Blank OZ-Network Server Files

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  1. #1
    Apprentice foxovsky is offline
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    happy [Re-Release] Point Blank OZ-Network Server Files

    Hello, guys!

    Im re-released OZ-Network server files - https://github.com/foxovsky/PointBlank

    I'm ready to add collaborators of everyone who wants to help in the realization of the full server emulation.

    if you want to help, please, send your nickname on github.

    make an ideal server emulator together c:


  2. #2
    Valued Member Wafflee is offline
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    Re: [Re-Release] Point Blank OZ-Network Server Files

    Quote Originally Posted by foxovsky View Post
    Hello, guys!

    Im re-released OZ-Network server files - https://github.com/foxovsky/PointBlank

    I'm ready to add collaborators of everyone who wants to help in the realization of the full server emulation.

    if you want to help, please, send your nickname on github.

    make an ideal server emulator together c:
    00001
    Last edited by Wafflee; 03-09-22 at 12:46 PM.

  3. #3
    Unknown Place MaxZeus is offline
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    Re: [Re-Release] Point Blank OZ-Network Server Files

    Emulation projects are kinda of addicting, mainly when you have a lot of time available. :D Let's hope to see something cool coming from this.

  4. #4
    Apprentice leosterb is offline
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    Re: [Re-Release] Point Blank OZ-Network Server Files

    i wanna help, but im still a newbie here :)

  5. #5
    Ahhh?? k0d0k is offline
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    Re: [Re-Release] Point Blank OZ-Network Server Files

    where client download? or client oz-network old?

  6. #6
    Apprentice Iazzetta is offline
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    Re: [Re-Release] Point Blank OZ-Network Server Files

    I will help you with this. My github is @Iazzetta.
    I new in PointBlank section. If i want to test the server, how I do? What client? How I config this?
    Thanks..

  7. #7
    Apprentice Aliko is offline
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    Re: [Re-Release] Point Blank OZ-Network Server Files

    Who Can Help me In this server Player Equipment ? Items are error

  8. #8
    Member zOne62 is offline
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    Re: [Re-Release] Point Blank OZ-Network Server Files

    Hi All developers. Who can help me PlayerEquip structure...
    Russian client version 1.37



    PHP Code:
    private void LoadEquip()   

         {            

    WriteD(equip.getCharRed()); // Скин Мужчина стандартный красные   
    WriteD(equip.getCharBlue()); // Скин Мужчина стандартный синие  
    WriteD(equip.getCharHelmet()); // Шлем поидеи... надо тестить 
    WriteD(equip.getCharBeret()); // Берет 
    WriteD(0); // Хз что это. Влазиет пистолеты, ножи, снайпы, пулеметы 
    WriteD(equip.getWeaponPrimary()); // Основное оружие   
    WriteD(equip.getWeaponSecondary()); // Второстепенное оружие    
    WriteD(equip.getWeaponMelee()); // Ближнего боя 
    WriteD(equip.getWeaponThrownNormal()); // Гранаты (Гранаты для взрыва) 
    WriteD(equip.getWeaponThrownSpecial()); // Гранаты (Шранаты специальные, смок, слеповуха)        
     

     private 
    void LoadItems()  

          {         

    WriteD(player.getInvetoryOnly(2).Count); // количество предметов в слоте "Солдат"
    WriteD(player.getInvetoryOnly(1).Count); // количество предметов в слоте "Оружие"        
    WriteD(player.getInvetoryOnly(3).Count); // количество предметов в слоте "Купоны"   
    WriteD(0); // количество предметов в новом слоте 

     // Солдат          

      
    for (int i 0player.getInvetoryOnly(2).Counti++)    
            {         
    WriteQ(player.getInvetoryOnly(2)[i].ItemType == player.getInvetoryOnly(2)[i].Id); 
    WriteD(player.getInvetoryOnly(2)[i].ItemId);  
    WriteC((byte)player.getInvetoryOnly(2)[i].Type);          
    WriteD(player.getInvetoryOnly(2)[i].Count);          
    }       
    // Оружие    

    for (int i 0player.getInvetoryOnly(1).Counti++)     
          {            
    WriteQ(player.getInvetoryOnly(1)[i].ItemType == player.getInvetoryOnly(1)[i].Id); 
    WriteD(player.getInvetoryOnly(1)[i].ItemId);  
    WriteC((byte)player.getInvetoryOnly(1)[i].Type);         
    WriteD(player.getInvetoryOnly(1)[i].Count);          
            }         

       
    // Купоны 
    for (int i 0player.getInvetoryOnly(3).Counti++)    
            {             
    WriteQ(player.getInvetoryOnly(3)[i].ItemType == player.getInvetoryOnly(3)[i].Id); 
    WriteD(player.getInvetoryOnly(3)[i].ItemId);  
    WriteC((byte)player.getInvetoryOnly(3)[i].Type);   
    WriteD(player.getInvetoryOnly(3)[i].Count);     
           }     
       } 

  9. #9
    Maybe demon? Kirito2105 is offline
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    Sep 2012 Join Date
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    434Posts

    Re: [Re-Release] Point Blank OZ-Network Server Files

    Quote Originally Posted by zOne62 View Post
    Hi All developers. Who can help me PlayerEquip structure...
    Russian client version 1.37



    PHP Code:
    private void LoadEquip()   

         {            

    WriteD(equip.getCharRed()); // Скин Мужчина стандартный красные   
    WriteD(equip.getCharBlue()); // Скин Мужчина стандартный синие  
    WriteD(equip.getCharHelmet()); // Шлем поидеи... надо тестить 
    WriteD(equip.getCharBeret()); // Берет 
    WriteD(0); // Хз что это. Влазиет пистолеты, ножи, снайпы, пулеметы 
    WriteD(equip.getWeaponPrimary()); // Основное оружие   
    WriteD(equip.getWeaponSecondary()); // Второстепенное оружие    
    WriteD(equip.getWeaponMelee()); // Ближнего боя 
    WriteD(equip.getWeaponThrownNormal()); // Гранаты (Гранаты для взрыва) 
    WriteD(equip.getWeaponThrownSpecial()); // Гранаты (Шранаты специальные, смок, слеповуха)        
     

     private 
    void LoadItems()  

          {         

    WriteD(player.getInvetoryOnly(2).Count); // количество предметов в слоте "Солдат"
    WriteD(player.getInvetoryOnly(1).Count); // количество предметов в слоте "Оружие"        
    WriteD(player.getInvetoryOnly(3).Count); // количество предметов в слоте "Купоны"   
    WriteD(0); // количество предметов в новом слоте 

     // Солдат          

      
    for (int i 0player.getInvetoryOnly(2).Counti++)    
            {         
    WriteQ(player.getInvetoryOnly(2)[i].ItemType == player.getInvetoryOnly(2)[i].Id); 
    WriteD(player.getInvetoryOnly(2)[i].ItemId);  
    WriteC((byte)player.getInvetoryOnly(2)[i].Type);          
    WriteD(player.getInvetoryOnly(2)[i].Count);          
    }       
    // Оружие    

    for (int i 0player.getInvetoryOnly(1).Counti++)     
          {            
    WriteQ(player.getInvetoryOnly(1)[i].ItemType == player.getInvetoryOnly(1)[i].Id); 
    WriteD(player.getInvetoryOnly(1)[i].ItemId);  
    WriteC((byte)player.getInvetoryOnly(1)[i].Type);         
    WriteD(player.getInvetoryOnly(1)[i].Count);          
            }         

       
    // Купоны 
    for (int i 0player.getInvetoryOnly(3).Counti++)    
            {             
    WriteQ(player.getInvetoryOnly(3)[i].ItemType == player.getInvetoryOnly(3)[i].Id); 
    WriteD(player.getInvetoryOnly(3)[i].ItemId);  
    WriteC((byte)player.getInvetoryOnly(3)[i].Type);   
    WriteD(player.getInvetoryOnly(3)[i].Count);     
           }     
       } 
    We are with you it is fixed

  10. #10
    Apprentice Karenjan99 is offline
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    Dec 2014 Join Date
    14Posts

    Re: [Re-Release] Point Blank OZ-Network Server Files

    anyone can upload compatible client for this server?

  11. #11
    Member RageTeam is offline
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    Aug 2015 Join Date
    55Posts

    Re: [Re-Release] Point Blank OZ-Network Server Files

    Quote Originally Posted by zOne62 View Post
    Hi All developers. Who can help me PlayerEquip structure...
    Russian client version 1.37



    PHP Code:
    private void LoadEquip()   

         {            

    WriteD(equip.getCharRed()); // Скин Мужчина стандартный красные   
    WriteD(equip.getCharBlue()); // Скин Мужчина стандартный синие  
    WriteD(equip.getCharHelmet()); // Шлем поидеи... надо тестить 
    WriteD(equip.getCharBeret()); // Берет 
    WriteD(0); // Хз что это. Влазиет пистолеты, ножи, снайпы, пулеметы 
    WriteD(equip.getWeaponPrimary()); // Основное оружие   
    WriteD(equip.getWeaponSecondary()); // Второстепенное оружие    
    WriteD(equip.getWeaponMelee()); // Ближнего боя 
    WriteD(equip.getWeaponThrownNormal()); // Гранаты (Гранаты для взрыва) 
    WriteD(equip.getWeaponThrownSpecial()); // Гранаты (Шранаты специальные, смок, слеповуха)        
     

     private 
    void LoadItems()  

          {         

    WriteD(player.getInvetoryOnly(2).Count); // количество предметов в слоте "Солдат"
    WriteD(player.getInvetoryOnly(1).Count); // количество предметов в слоте "Оружие"        
    WriteD(player.getInvetoryOnly(3).Count); // количество предметов в слоте "Купоны"   
    WriteD(0); // количество предметов в новом слоте 

     // Солдат          

      
    for (int i 0player.getInvetoryOnly(2).Counti++)    
            {         
    WriteQ(player.getInvetoryOnly(2)[i].ItemType == player.getInvetoryOnly(2)[i].Id); 
    WriteD(player.getInvetoryOnly(2)[i].ItemId);  
    WriteC((byte)player.getInvetoryOnly(2)[i].Type);          
    WriteD(player.getInvetoryOnly(2)[i].Count);          
    }       
    // Оружие    

    for (int i 0player.getInvetoryOnly(1).Counti++)     
          {            
    WriteQ(player.getInvetoryOnly(1)[i].ItemType == player.getInvetoryOnly(1)[i].Id); 
    WriteD(player.getInvetoryOnly(1)[i].ItemId);  
    WriteC((byte)player.getInvetoryOnly(1)[i].Type);         
    WriteD(player.getInvetoryOnly(1)[i].Count);          
            }         

       
    // Купоны 
    for (int i 0player.getInvetoryOnly(3).Counti++)    
            {             
    WriteQ(player.getInvetoryOnly(3)[i].ItemType == player.getInvetoryOnly(3)[i].Id); 
    WriteD(player.getInvetoryOnly(3)[i].ItemId);  
    WriteC((byte)player.getInvetoryOnly(3)[i].Type);   
    WriteD(player.getInvetoryOnly(3)[i].Count);     
           }     
       } 
    Are you sure is a structure problem of the packet? I've check from old brasil v37 client and this is the structure.

    LoadEquip structure:
    Code:
                    Int32 [writeD]: Red Character     
               
                    Int32 [writeD]: Blue Character
                    Int32 [writeD]: Head Character
                    Int32 [writeD]: Item Character
                    Int32 [writeD]: Dino Character
                    Int32 [writeD]: Primary Weapon
                    Int32 [writeD]: Secondary Weapon
                    Int32 [writeD]: Knife Weapon
                    Int32 [writeD]: Throwing Weapon
                    Int32 [writeD]: Special Weapon
    WriteItems structure:
    Code:
                    Int32 [writeD]: Character Count                
     
                    Int32 [writeD]: Weapon Count
                    Int32 [writeD]: Coupon/Effect Count
                    Int32 [writeD]: NewItem Count
                    
                    foreach(Character)
                        Int64 [writeQ]: StockId
                        Int32 [writeD]: Character Id
                        Int16 [writeC]: Equip Type
                        Int32 [writeD]: Equip Type == 1 ? Quantity : TimeFinish[yyMMddHHmm]
                    foreach(Weapon)
                        Int64 [writeQ]: StockId
                        Int32 [writeD]: Weapon Id
                        Int16 [writeC]: Equip Type
                        Int32 [writeD]: Equip Type == 1 ? Quantity : TimeFinish[yyMMddHHmm]
                    foreach(Coupon)
                        Int64 [writeQ]: StockId
                        Int32 [writeD]: Coupon Id
                        Int16 [writeC]: Equip Type
                        Int32 [writeD]: Equip Type == 1 ? Quantity : TimeFinish[yyMMddHHmm]
                    foreach(NewItem)
                        Int64 [writeQ]: StockId
                        Int32 [writeD]: NewItem Id
                        Int16 [writeC]: Equip Type
                        Int32 [writeD]: Equip Type == 1 ? Quantity : TimeFinish[yyMMddHHmm]
    I don't think the structure is changed, so try check If there is item on db!

  12. #12
    Apprentice Aliko is offline
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    Re: [Re-Release] Point Blank OZ-Network Server Files



    What Problem is this ?? Please Help All Developers , @Bola @DarkSkeleton

    Credits:PBCross Server

  13. #13
    Member sabans is offline
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    65Posts

    Re: [Re-Release] Point Blank OZ-Network Server Files

    what is the client compitable with ?

  14. #14
    Member LegendOfCr33D is offline
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    92Posts

    Re: [Re-Release] Point Blank OZ-Network Server Files

    Please Help me fixing item Equip.
    Screenshot by Lightshot

    when i login i always received error then bugsplat will appear.

    using client v37.
    but dont know how to solve it..
    please someone help me

  15. #15
    Apprentice HasanCelikDEV is offline
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    13Posts

    Re: [Re-Release] Point Blank OZ-Network Server Files

    pvp 8x8 ?



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