Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

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  1. #16
    Proficient Member qabeel is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code

    Quote Originally Posted by oznetgame View Post
    Connect to room - change packet PROTOCOL_JOIN_ROOM_REQ
    Crash for leave inventory - change packet PROTOCOL_INVENTORY_LEAVE_REQ(change of status slot often buggy)
    so how we can fix this errors

  2. #17
    Enthusiast oznetgame is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    Update thread: add fix game server

  3. #18
    I use to love it more! Jmandupree is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    So what did you fix? What is different@!

  4. #19
    Enthusiast oznetgame is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    Quote Originally Posted by Jmandupree View Post
    So what did you fix? What is different@!
    Fix room info(fake slots in end_battle delete)
    Fix open/leave inventory/shop/my_info
    Fix more packets(last revision on svn oz-network team)

  5. #20
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    I've to complain about something, the login system is terribly designed. Who would look it up in memory if you've got over more then 10000 accounts (this is an assumption). I really recommend NOT using this. I've run into a few problems myself and I had to re-write big parts of the code in order to get it working again.

    I was unable to login into my account because I was using caps inside my username inside the database. It's because the client sends them as a lowercase that you'll run into trouble.

    I've made a small work around. Here is the fix:
    Open AccountTable.cs
    Spoiler:

    Find:
    Code:
    accounts.Add(account.accountName, account);
    Replace with:
    Code:
    accounts.Add(account.accountName.ToLower(), account);
    Recompile the files and the login bugs should be fixed.
    Last edited by Taiga; 02-07-15 at 03:35 PM.

  6. #21
    Enthusiast oznetgame is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    Quote Originally Posted by CodeDragon View Post
    I've to complain about something, the login system is terribly designed. Who would look it up in memory if you've got over more then 10000 accounts (this is an assumption). I really recommend NOT using this. I've run into a few problems myself and I had to re-write big parts of the code in order to get it working again.
    This server only tested packets
    Also, release fixed

  7. #22
    Apprentice aderoot96 is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    thanks for your base ...
    im fix some bug , like chat invent dll

    thanks

  8. #23
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    Please post your questions in this topic.
    All other help request, bug reports etc will be reported as spam.
    Try to keep this release thread clean.

  9. #24
    I use to love it more! Jmandupree is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    Should make a tutorial for those who don't know how to set up server or work updaters. That would stop a lot of the questions!

  10. #25
    Super Moderator! Shoelace is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    Could any future help request regarding this release please go here

    https://forum.ragezone.com/f905/blan...-help-1069681/

  11. #26
    Member maribro124 is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    Vps Online Work Pvp 8 vs 8 ?

  12. #27
    Member yomega is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    To fix the bug with the shop and inventory crash when you enter and you aren't in a room use this thread!
    https://forum.ragezone.com/f906/oz-n...5/#post8452810

  13. #28
    Apprentice allanmanea is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    Battles this not working
    closes when you battle (
    modo challenge)




  14. #29
    Member yomega is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    https://forum.ragezone.com/f903/dev-...4/#post8453112 See my new topic! I have already fix 50% the title :D

  15. #30
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
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    Re: Release Point Blank Emulator OZ-Network Full Source Code[UPDATE FIX]

    Here is some information for people who might be interested in this project, this is what I've experienced by taking a look at the source and testing it out.

    Before you post or reply that it's not working please keep in mind that these files aren't the greatest and might break. You've to have some knowledge of programming, databases and networking since you'll likely run into trouble and bugs.

    I've seen a lot of design mistakes which should be avoided and will eat CPU time and RAM. I don't see the point of loading all the account's their information into the memory because that defeats the purpose of an database plus it's a super waste of RAM when you've got a lot of users. (bad design for scaling)

    Half of the code breaks because it isn't dummy proof, this means half of the code wasn't tested into the details. A developer should know that people WILL break things if you don't make them robust, so I'm warning you most of the code isn't robust and the emulator will likely not be able to host a lot of connections without breaking.

    You'll have to re-implement the networking system in order to make it more stable.



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