Re: Release Project Blackout pvp emulator with source 8 x 8
Quote:
Originally Posted by
Bola
you call the method 6 times
the right way is you store a private int and the make if x = y
int = 1 or 2 or 0 and then call
writeC(nameofint);
I do not understand , please facilitates
PrintScreen>>http://postimg.org/image/vy9hjk65z/
correct this code which , and which must be in the edit section where ?
Re: Release Project Blackout pvp emulator with source 8 x 8
writeC(0) ---->( ; )< he don't add this // Redteam Win
writeC(1) // Blueteam Win
writeC(2) // Team Draw
but now this code
or <-----don't work
writeC(0); // Redteam Win
writeC(1); // Blueteam Win
writeC(2); // Team Draw
Re: Release Project Blackout pvp emulator with source 8 x 8
Quote:
Originally Posted by
pan03
writeC(0) ---->( ; )< he don't add this // Redteam Win
writeC(1) // Blueteam Win
writeC(2) // Team Draw
but now this code
or <-----don't work
writeC(0); // Redteam Win
writeC(1); // Blueteam Win
writeC(2); // Team Draw
ok thank you very much , I will try
Re: Release Project Blackout pvp emulator with source 8 x 8
Re: Release Project Blackout pvp emulator with source 8 x 8
Quote:
Originally Posted by
pan03
do not overdo enter pst
and what are you fix agrity move from tittle?
Re: Release Project Blackout pvp emulator with source 8 x 8
i add code pvp win and lose
but now get this error
Re: Release Project Blackout pvp emulator with source 8 x 8
How about lan mode bug? It keep kicking out people ingame.sometime fall on map. Can someone please answear
Re: Release Project Blackout pvp emulator with source 8 x 8
Re: Release Project Blackout pvp emulator with source 8 x 8
i very try but codes get new error inventory
Re: Release Project Blackout pvp emulator with source 8 x 8
Quote:
Originally Posted by
Bola
later I post the fix :)
Okay , we 'll wait for it
but do not stay long
Re: Release Project Blackout pvp emulator with source 8 x 8
How about this?
if (room.getRedKills() > room.getBlueKills())
writeC(0);
else if (room.getRedKills() < room.getBlueKills())
writeC(1);
if (room.getRedKills() == room.getBlueKills()) {
writeC(2);
}
Not tested yet.. i was trying hard to make it work. and i want to help more people if this one work use it.
Re: Release Project Blackout pvp emulator with source 8 x 8
Quote:
Originally Posted by
LegendOfCr33D
How about this?
if (room.getRedKills() > room.getBlueKills())
writeC(0);
else if (room.getRedKills() < room.getBlueKills()) {
writeC(1);
if (room.getRedKills() == room.getBlueKills()) {
writeC(2);
}
Not tested yet.. i was trying hard to make it work. and i want to help more people if this one work use it.
you can call the method only one time, and this already is a method if you read all the packet you will check that, you need make a method and then call it from writeC
Re: Release Project Blackout pvp emulator with source 8 x 8
Quote:
Originally Posted by
LegendOfCr33D
How about this?
if (room.getRedKills() > room.getBlueKills())
writeC(0);
else if (room.getRedKills() < room.getBlueKills())
writeC(1);
if (room.getRedKills() == room.getBlueKills()) {
writeC(2);
}
Not tested yet.. i was trying hard to make it work. and i want to help more people if this one work use it.
why error can't build server
and same
@Bola
Please Fix it
Re: Release Project Blackout pvp emulator with source 8 x 8
Quote:
Originally Posted by
deni2kali
why error can't build server
you forget some {} open?
Re: Release Project Blackout pvp emulator with source 8 x 8
Quote:
Originally Posted by
Bola
you forget some {} open?
yes im forget, now work but always draw hahah