ok thanks
and how about set IP adress on VPS server ?
Printable View
ok thanks
and how about set IP adress on VPS server ?
yeah, I agree,the whole thingshould work.
yes and this ?
auth.client.host = 127.0.0.2
auth.game.host = 127.0.0.1
game.server.host = 127.0.0.1
battle.server.host = 127.0.0.1
udp.server.host = 127.0.0.1
Hello everyone was wondering if anyone out there still remember the tutorial as by.
EXP Event Source Gold in JAVA when the player is in the pvp pvp ends and shows an Event icon exp and gold
this is just a picture I took on the net for an example
http://i.imgur.com/4PL8qiF.jpg
Had this tutorial on the net but I can not find if anyone can help thanks!
@pan03
code please :*:
Dear frends please give me working project blackout server and clients links. :mellow:
Help Me Please
How To Fix Shop & inventery
http://image.ohozaa.com/i/b77/4r7Tvq.png
Quote:
[09:44:25|ERROR|PacketProcessor:0 |CM_SHOP_LIST ]Error handling (10.0.1.98), message [C] 0xB05 CM_SHOP_LIST
java.lang.NumberFormatException: For input string: "5801080944"
at java.lang.NumberFormatException.forInputString(Unknown Source) ~[na:1
.7.0_71]
at java.lang.Integer.parseInt(Unknown Source) ~[na:1.7.0_71]
at java.lang.Integer.parseInt(Unknown Source) ~[na:1.7.0_71]
at ru.pb.global.utils.DateTimeUtil.getDateTime(DateTimeUtil.java:22) ~[p
b-global.jar:na]
at ru.pb.global.utils.DateTimeUtil.getDateTime(DateTimeUtil.java:16) ~[p
b-global.jar:na]
at ru.pb.game.network.client.packets.server.SM_SHOP_LIST.writeImpl(SM_SH
OP_LIST.java:38) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ServerPacket.writeImpl(ServerPacket
.java:41) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.sendPacket(ClientConnectio
n.java:194) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.sendPacket(ClientPacke
t.java:51) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.client.CM_SHOP_LIST.runImpl(CM_SHOP
_LIST.java:104) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:
44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(
PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_71]
[09:44:32|ERROR|PacketProcessor:0 |CM_SHOP_ENTER ]Error
handling (10.0.1.98), message [C] 0xB03 CM_SHOP_ENTER
java.lang.NumberFormatException: For input string: "5801080944"
at java.lang.NumberFormatException.forInputString(Unknown Source) ~[na:1
.7.0_71]
at java.lang.Integer.parseInt(Unknown Source) ~[na:1.7.0_71]
at java.lang.Integer.parseInt(Unknown Source) ~[na:1.7.0_71]
at ru.pb.global.utils.DateTimeUtil.getDateTime(DateTimeUtil.java:22) ~[p
b-global.jar:na]
at ru.pb.global.utils.DateTimeUtil.getDateTime(DateTimeUtil.java:16) ~[p
b-global.jar:na]
at ru.pb.game.network.client.packets.server.SM_SHOP_ENTER.writeImpl(SM_S
HOP_ENTER.java:39) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ServerPacket.writeImpl(ServerPacket
.java:41) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.sendPacket(ClientConnectio
n.java:194) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.sendPacket(ClientPacke
t.java:51) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.client.CM_SHOP_ENTER.runImpl(CM_SHO
P_ENTER.java:61) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:
44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(
PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_71]
[09:45:52|INFO |nioEventLoopGroup-3-1 |EquipmentDaoImpl ]recor
dEquipped
[09:45:52|INFO |nioEventLoopGroup-3-1 |EquipmentDaoImpl ]recor
dItems
[09:45:52|INFO |nioEventLoopGroup-3-1 |Channel ]Playe
r ghf removed from channel 1
[09:45:52|INFO |nioEventLoopGroup-3-1 |ClientConnection ]Clien
t [id:2, ip: 10.0.1.98] disconnected: keankung; address: /10.0.1.98:55664
@Bola
I can fix all bug in this source !
i need you help some packet send server to client.
DO you have home page of this client?
if you have skyper please send me!
Aready fix :
- Battle win/lost
-Update info count win /lost/ headshort wrtier to database.
- Clan create / show info memeber/
-Other bug
- Now i need to know packet when i click to application to get memeber request join
http://id.huyetbinh.vn/note.jpg
When i done fix i will share all!
what version of client are using for work on it?.
This is for 1xbots. I tired pvp LAN configuration ip addresses
It is a month now, I'm working on it. For example, in Russian Point blank 8x8 connects the game, but the game does not start. Preparation writes. Project Blackout is entering a person in the game, but when the other person who is giving error. I have not tried the hamaci. Because, I have my internet cafe. I do not deal with according to the following. Unfortunately I did not find it necessary for me full working server and clients.
sorry bad english
hey someone know how i can translate client PB for other language and i can talk other language in chat PB
I want change for my Language my Client Point Blank for talk in chat my Language someone know how change can ask location for change language
someone could help me mount these files without bug? I have a vps with high resources. and money for a big project they want to help me add to victor_villarroel skype
Tópico esta morrrrrrrrrto
ninguém da uma solução para isso
writeC(room.getRedKills() > room.getBlueKills() ? 0 : 1);// походу команда которая выигрывает
writeH(383); // что это???
writeH(266); // что это???
aqui declara só um time vencedor porem não tem variável para colocar qual time vai ganhar
some are working with last client? i am working on spanish client i have client unpacked with login. info character and other things more finished. but i need help for can play a battle 1 vs or 2 vs 2 etc.. in WAN
help?PHP Code:Failed to move Servers. Please Try Again later
Guys how can i fix bomb and red team win ?
writeH(383); // что это???
writeH(266); // что это???
I algorithm has long been ready ..
if (room.getBlueKills() == room.getRedKills()) {
writeC(2);
}
else if (room.getBlueKills() > room.getRedKills()) {
writeC(1);
}
else if (room.getBlueKills() < room.getRedKills()) {
writeC(0);
}
Essentially correct, but in some circumstances should not rely on room.getBlueKills () and room.getRedKills () ...
I put this one victory only for team red
for(RoomSlot member : room.getRoomSlots()) { Here is a recount of kills the below codes lack teams
writeD(member.getAllKills());
writeD(member.getAllDeath());
if (room.getBlueKills() == room.getRedKills()) {
writeC(2);
}
else if (room.getBlueKills() > room.getRedKills()) {
writeC(1);
}
else if (room.getBlueKills() < room.getRedKills()) {
writeC(0);
}
if ((player != null) && (room.getLeader() != null)) {
writeH((short)383);
writeH((short)266);
{
Game Server the game server with this compilation error
Auth Server need the password for the database must be the same password that is configured to database
Battle Server esta ok só precisa do outros 2 para conectar
C:\Users\SERVIDOR\Desktop\Projeto FPS\Projetc Pblackout\XPB\pb_auth\configs
jdbc.propriaties
driver = org.postgresql.Driver
url = jdbc:postgresql://localhost/
username = postgres
password = xxxxxxxx <------------ password
maxconnections = 100
debug = false
Hey #DarkSkeleton do you know this error in Source Java
https://uploaddeimagens.com.br/image...jpg?1421802668
When i buy one item in Shop and use do Logout Account, when i login again account i get this bug
Item i buy and use he disappear from the inventory can help?
how fix this bug item save info?
AFFS beast strip windows restriction opens server as admin performs the sqls to the end
this is mere importance main nobody wants to help arrange a solution
the serviodr this buggy is giving victory only for Team Red to running up Russian site to see if I can find something but nothing so far will endeavor in this part of the rest is soft!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Full l2off pack change with sql files all C ++ system with only create site and in the air, return for soucer pack fps project complete blackout without errors without bugs
How do we actually use the commands in server [ GM ]
http://i.gyazo.com/b85bacfd796416539df33a9d470cdef5.png
Solved, working on him
#EDIT /\
How solve this error? I'm trying to join to a server in Server List, but don't go
Quote:
[12:38:13|INFO |nioEventLoopGroup-5-1 |FromBattleToGameConnection ]Battl
eClient [id:1, ip: 192.168.0.104] connected
[12:38:13|INFO |nioEventLoopGroup-5-1 |FromBattleToGameConnection ]Battl
eClient [id:1, ip: 192.168.0.104] reading packet: [C] 0x00 CM_REQUEST_AUTH_BATTL
E_SERVER
[12:38:13|INFO |PacketProcessor:0 |BattleServerController ]Battl
eClient [id:1, ip: 192.168.0.104] requested id [40000] successfully registred.
[12:38:13|INFO |PacketProcessor:0 |FromBattleToGameConnection ]Battl
eClient [id:1, ip: 192.168.0.104] sending packet: [S] 0x01 SM_REQUEST_AUTH_BATTL
E_SERVER; capacity: 4; writable: 4
[12:38:13|INFO |pool-3-thread-3 |AuthClient ]Serve
r [/192.168.0.104:9889] not available...
[12:38:13|INFO |nioEventLoopGroup-6-1 |AuthConnection ]AuthC
lient [id:null, ip: null] disconnected
[12:38:23|INFO |pool-3-thread-3 |AuthClient ]Conne
cting to /192.168.0.104:9889...
[12:38:23|INFO |nioEventLoopGroup-6-2 |AuthConnection ]AuthC
lient [id:null, ip: 192.168.0.104] connected
[12:38:24|INFO |PacketProcessor:0 |ObjectHolder ]GameS
erver successfully registered at AuthClient side!
[12:39:29|INFO |nioEventLoopGroup-3-1 |ClientConnection ]Clien
t [id:2, ip: 192.168.0.104] connected; address: /192.168.0.104:51947
[12:39:29|WARN |nioEventLoopGroup-3-1 |DefaultChannelPipeline ]An ex
ception was thrown by a user handler's exceptionCaught() method while handling t
he following exception:
java.lang.NullPointerException: null
at ru.pb.game.network.client.packets.server.SM_SCHANNEL_LIST.writeImpl(S
M_SCHANNEL_LIST.java:46) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ServerPacket.writeImpl(ServerPacket
.java:41) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.sendPacket(ClientConnectio
n.java:194) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.channelActive(ClientConnec
tion.java:70) ~[pb-game.jar:na]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelActive(Def
aultChannelHandlerContext.java:213) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelActive(Defau
ltChannelHandlerContext.java:199) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.ChannelInboundHandlerAdapter.channelActive(ChannelIn
boundHandlerAdapter.java:64) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.handler.logging.LoggingHandler.channelActive(LoggingHandler.
java:218) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelActive(Def
aultChannelHandlerContext.java:213) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelActive(Defau
ltChannelHandlerContext.java:199) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelPipeline.fireChannelActive(DefaultChan
nelPipeline.java:756) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.AbstractChannel$AbstractUnsafe.register0(AbstractCha
nnel.java:444) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.AbstractChannel$AbstractUnsafe.access$100(AbstractCh
annel.java:374) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.AbstractChannel$AbstractUnsafe$1.run(AbstractChannel
.java:418) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(Single
ThreadEventExecutor.java:354) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:353) [netty-a
ll-4.0.14.Final.jar:4.0.14.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThread
EventExecutor.java:101) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at java.lang.Thread.run(Thread.java:745) [na:1.7.0_55]
map bug bomb does not work
- - - Updated - - -
Admin command to send the user to the item :
" /adm item add userid/itemid "
Don't see why not.
There is a mine-craft for unity3d. Gut it for the building mechanics, change cubes to 1/2 cubes and full cubes for variation. Pull in one of the procedural generation scripts.
For a start anyhow. It'd at least get you a small foundation to work flesh out the game.
Edit: If you cannot find it. I believe I have it saved off somewhere among the billion unity3d apps on one server or another.
@Bola
Don't forget unity3d creates Assembly-CSharp.dll. if decompiled using something like Reflexil or de-4dot, you get a nearly complete reversed set of code.
You don't use the C# it creates, but only reference it while examining Microsoft Intermediate Language version of the Assembly-CSharp.dll file.
ildasm Assembly-CSharp.dll /output=Assembly-CSharp.il
Use something like Context editor or Notepad++ for editing
Edit the Assembly-CSharp.il (intermediate language) file.
ilasm Assembly-CSharp.il /dll (when finished)
Spoiler:
Everytime i try to compile it says "invalid header field" and then BUILD FAILED, when i delete line 32 to 36 (<javac> to </javac>) it do compile, but i think it isn't supposed to happen. Am i missing something? How can i fix this issue?
I could spend the link to the files compiled
Launcher PW Give me Broo and PBlackout.exe
Someone help fix Bomb?
There is end battle bug..how to fix ?
Maype i have the fix :D i will try @Bola
edit.
i have proved to fix this error but nothing to do :'(
edit : in room
public void prova(){
if (getRedKills()>getBlueKills()) {x=0;}
else {x=1;}
}
public int finebatt(){
return x;
}
... in end_battle
writeC(room.finebatt());// походу команда котора� выигрывает
writeH(383); // что �то???
writeH(266); // что �то???
Does anyone have a list of all the packets and what they do?!
To fix end battle bug?
Hi guys I need server pointblank work stable , shop , pvp 8*8 , full fixed just work on lan i do not need it online just on lan .
I got server of PB but it is not stable and the shop bugs and the server full of bugs pvp just work 1*1 and the game crash so many times , and i try to fix it but i can not do fix .
so i need help to get server full fixed just work on lan not online
Which count kills?
Yes i think that the mistake is because doesn't work the"AddKills"...today i will try to test... i hope that it's only a my error
EDIT. I HAVE TESTED...
public void finale(){
int risultato = 2;
if (room.getrossi() != 0) risultato=0;
if (room.getrossi() == 0) risultato=1;
writeC(risultato);
}
The "risultato" is alweys 1 ... because the "addKills" doesn't work .... it's alweys = 0 ... so how can i add kills when i kill somebody during the battle?
I have fixed bug end battle..now get team win.. winner, loser and draw :junglejane:
bye :)
I think he won't share the fix cause not everyone so kind to do that ...
if you know how fix titles system with database, i i will say you the fix of end battle...
when i buy title i want save this in db
@devil96ciccio
PM me i will send you a working server for FREE,
Working Win and lose Both Team
Draw Working
Kill and Death stats Work,Headshot,etc.
Clan Working,invite,accept.
but still have inventory bug when you buy item sometime it will disappear in your inventory when relogin.
Is there any tutorial to setup in Windows Server 2003 ?
The auth-server always showing this on error.log
And game-server always showing this on error.logQuote:
[23:38:05|ERROR|main |ru.pb.global.controller.] Error load current player template
[23:42:49|ERROR|nioEventLoopGroup-3-1 |ru.pb.auth.network.gameserver.GameConnection ]
java.lang.NullPointerException: null
at ru.pb.auth.network.gameserver.GameConnection.channelUnregistered(GameConnection.java:54) ~[pb-auth.jar:na]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelUnregistered(DefaultChannelHandlerContext.java:188) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelUnregistered(DefaultChannelHandlerContext.java:174) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.ChannelInboundHandlerAdapter.channelUnregistered(ChannelInboundHandlerAdapter.java:53) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.handler.logging.LoggingHandler.channelUnregistered(LoggingHandler.java:209) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelUnregistered(DefaultChannelHandlerContext.java:188) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelUnregistered(DefaultChannelHandlerContext.java:174) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.ChannelInboundHandlerAdapter.channelUnregistered(ChannelInboundHandlerAdapter.java:53) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelUnregistered(DefaultChannelHandlerContext.java:188) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelUnregistered(DefaultChannelHandlerContext.java:174) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelPipeline.fireChannelUnregistered(DefaultChannelPipeline.java:736) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.AbstractChannel$AbstractUnsafe$6.run(AbstractChannel.java:596) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:353) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[00:03:37|ERROR|nioEventLoopGroup-3-1 |ru.pb.auth.network.gameserver.GameConnection ]
java.lang.NullPointerException: null
at ru.pb.auth.network.gameserver.GameConnection.channelUnregistered(GameConnection.java:54) ~[pb-auth.jar:na]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelUnregistered(DefaultChannelHandlerContext.java:188) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelUnregistered(DefaultChannelHandlerContext.java:174) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.ChannelInboundHandlerAdapter.channelUnregistered(ChannelInboundHandlerAdapter.java:53) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.handler.logging.LoggingHandler.channelUnregistered(LoggingHandler.java:209) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelUnregistered(DefaultChannelHandlerContext.java:188) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelUnregistered(DefaultChannelHandlerContext.java:174) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.ChannelInboundHandlerAdapter.channelUnregistered(ChannelInboundHandlerAdapter.java:53) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelUnregistered(DefaultChannelHandlerContext.java:188) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelUnregistered(DefaultChannelHandlerContext.java:174) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelPipeline.fireChannelUnregistered(DefaultChannelPipeline.java:736) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.AbstractChannel$AbstractUnsafe$6.run(AbstractChannel.java:596) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:353) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[00:07:04|ERROR|nioEventLoopGroup-3-1 |ru.pb.auth.network.gameserver.GameConnection ]
java.lang.NullPointerException: null
at ru.pb.auth.network.gameserver.GameConnection.channelUnregistered(GameConnection.java:54) ~[pb-auth.jar:na]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelUnregistered(DefaultChannelHandlerContext.java:188) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelUnregistered(DefaultChannelHandlerContext.java:174) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.ChannelInboundHandlerAdapter.channelUnregistered(ChannelInboundHandlerAdapter.java:53) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.handler.logging.LoggingHandler.channelUnregistered(LoggingHandler.java:209) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelUnregistered(DefaultChannelHandlerContext.java:188) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelUnregistered(DefaultChannelHandlerContext.java:174) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.ChannelInboundHandlerAdapter.channelUnregistered(ChannelInboundHandlerAdapter.java:53) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelUnregistered(DefaultChannelHandlerContext.java:188) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelUnregistered(DefaultChannelHandlerContext.java:174) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelPipeline.fireChannelUnregistered(DefaultChannelPipeline.java:736) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.AbstractChannel$AbstractUnsafe$6.run(AbstractChannel.java:596) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:353) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[05:03:17|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[07:14:08|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[11:25:24|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[11:25:44|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[11:26:52|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[11:27:27|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[11:29:02|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[11:49:29|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[11:58:12|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[12:04:04|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[15:02:38|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[15:41:59|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[16:11:19|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
Anybody know this problem cause?Quote:
[23:38:05|ERROR|main |ru.pb.global.controller.] Error load current player template
[00:02:18|ERROR|PacketProcessor:0 |ru.pb.game.network.client.packets.client.CM_SHOP_LIST] Error handling (127.0.0.1), message [C] 0xB05 CM_SHOP_LIST
java.lang.NullPointerException: null
at ru.pb.game.network.client.packets.client.CM_SHOP_LIST.runImpl(CM_SHOP_LIST.java:64) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[00:02:32|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Reading failed for packet [C] 0xC11 CM_ROOM_CREATE
java.lang.NullPointerException: null
at ru.pb.global.models.Room.addPlayer(Room.java:265) ~[pb-global.jar:na]
at ru.pb.game.network.client.packets.client.CM_ROOM_CREATE.readImpl(CM_ROOM_CREATE.java:82) ~[pb-game.jar:na]
at ru.pb.global.network.packets.BaseClientPacket.read(BaseClientPacket.java:42) ~[pb-global.jar:na]
at ru.pb.game.network.client.ClientConnection.read(ClientConnection.java:177) [pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.decode(ClientConnection.java:94) [pb-game.jar:na]
at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:226) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:139) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:338) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:324) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.handler.logging.LoggingHandler.channelRead(LoggingHandler.java:297) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:338) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:324) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:126) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:485) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:452) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:346) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [netty-all-4.0.14.Final.jar:4.0.14.Final]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[00:02:52|ERROR|PacketProcessor:0 |ru.pb.game.network.client.packets.client.CM_EQUIPMENT_LEAVE] Error handling (127.0.0.1), message [C] 0xE05 CM_EQUIPMENT_LEAVE
java.lang.NullPointerException: null
at ru.pb.game.network.client.packets.client.CM_EQUIPMENT_LEAVE.runImpl(CM_EQUIPMENT_LEAVE.java:223) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[05:26:17|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing D for: [C] 0xF20 CM_BATTLE_BOMB_UNTAB
[05:29:09|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[05:29:09|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[05:29:21|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[05:29:21|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[05:47:59|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[05:47:59|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[05:48:06|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[05:48:06|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[05:48:12|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[05:48:12|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[22:53:36|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[22:53:36|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[22:55:54|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[22:55:54|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[22:56:18|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[22:56:18|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[23:00:53|ERROR|PacketProcessor:0 |ru.pb.game.network.client.packets.client.CM_BATTLE_END] Error handling (25.68.227.11), message [C] 0xD38 CM_BATTLE_END
java.lang.NullPointerException: null
at ru.pb.game.network.client.packets.server.SM_BATTLE_END.writeImpl(SM_BATTLE_END.java:56) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ServerPacket.writeImpl(ServerPacket.java:41) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.sendPacket(ClientConnection.java:194) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.client.CM_BATTLE_END.runImpl(CM_BATTLE_END.java:60) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[23:01:28|ERROR|PacketProcessor:0 |ru.pb.game.network.client.packets.client.CM_BATTLE_END] Error handling (25.68.227.11), message [C] 0xD38 CM_BATTLE_END
java.lang.NullPointerException: null
at ru.pb.game.network.client.packets.server.SM_BATTLE_END.writeImpl(SM_BATTLE_END.java:56) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ServerPacket.writeImpl(ServerPacket.java:41) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.sendPacket(ClientConnection.java:194) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.client.CM_BATTLE_END.runImpl(CM_BATTLE_END.java:60) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[23:20:03|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[23:20:03|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[23:20:09|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[23:20:09|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[23:20:29|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[23:20:29|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[23:25:40|ERROR|PacketProcessor:0 |ru.pb.game.network.client.packets.client.CM_BATTLE_END] Error handling (25.68.227.11), message [C] 0xD38 CM_BATTLE_END
java.lang.NullPointerException: null
at ru.pb.game.network.client.packets.server.SM_BATTLE_END.writeImpl(SM_BATTLE_END.java:56) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ServerPacket.writeImpl(ServerPacket.java:41) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.sendPacket(ClientConnection.java:194) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.client.CM_BATTLE_END.runImpl(CM_BATTLE_END.java:60) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[00:41:43|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[00:41:43|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[00:41:48|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[00:41:48|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[00:41:52|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[00:41:52|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing byte[] for: [C] 0xA3D CM_BASE_USER_TITLE_USE
[12:32:54|ERROR|nioEventLoopGroup-3-1 |ru.pb.global.network.packets.BaseClientPacket ] Missing D for: [C] 0xB01 CM_SHOP_LEAVE
[12:32:55|ERROR|PacketProcessor:0 |ru.pb.game.network.client.packets.client.CM_BATTLE_START] Error handling (25.0.38.0), message [C] 0xD05 CM_BATTLE_START
java.lang.NullPointerException: null
at ru.pb.game.network.client.packets.server.SM_BATTLE_BOT_INFO.writeImpl(SM_BATTLE_BOT_INFO.java:42) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ServerPacket.writeImpl(ServerPacket.java:41) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.sendPacket(ClientConnection.java:194) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.sendPacket(ClientPacket.java:51) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.client.CM_BATTLE_START.runImpl(CM_BATTLE_START.java:52) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[12:34:53|ERROR|nioEventLoopGroup-3-2 |ru.pb.global.network.packets.BaseClientPacket ] Missing D for: [C] 0xB01 CM_SHOP_LEAVE
[12:34:54|ERROR|PacketProcessor:0 |ru.pb.game.network.client.packets.client.CM_BATTLE_START] Error handling (25.0.38.0), message [C] 0xD05 CM_BATTLE_START
java.lang.NullPointerException: null
at ru.pb.game.network.client.packets.server.SM_BATTLE_BOT_INFO.writeImpl(SM_BATTLE_BOT_INFO.java:42) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ServerPacket.writeImpl(ServerPacket.java:41) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.sendPacket(ClientConnection.java:194) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.sendPacket(ClientPacket.java:51) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.client.CM_BATTLE_START.runImpl(CM_BATTLE_START.java:52) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[05:03:14|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[05:03:17|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[05:12:29|ERROR|PacketProcessor:0 |ru.pb.game.network.client.packets.client.CM_BATTLE_END] Error handling (127.0.0.1), message [C] 0xD38 CM_BATTLE_END
java.lang.NullPointerException: null
at ru.pb.game.network.client.packets.server.SM_BATTLE_END.writeImpl(SM_BATTLE_END.java:56) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ServerPacket.writeImpl(ServerPacket.java:41) ~[pb-game.jar:na]
at ru.pb.game.network.client.ClientConnection.sendPacket(ClientConnection.java:194) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.client.CM_BATTLE_END.runImpl(CM_BATTLE_END.java:60) ~[pb-game.jar:na]
at ru.pb.game.network.client.packets.ClientPacket.run(ClientPacket.java:44) ~[pb-game.jar:na]
at ru.pb.global.network.packets.PacketProcessor$PacketProcessorTask.run(PacketProcessor.java:134) [pb-global.jar:na]
at java.lang.Thread.run(Unknown Source) [na:1.7.0_51]
[07:14:06|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[11:25:26|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[11:48:12|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[12:30:18|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[15:02:37|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[15:41:22|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[15:41:57|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
[16:11:15|ERROR|main |ru.pb.global.controller.PlayerTemplateController] Error load current player template
I have setting the IP and port.
but still having this problem. :(
@qmnty
Download and Install the JDK 1.7.0.
Download Eclipse.
Edit your IP in "Battle_preparation".
Build the project, and send to your VPS.
Your VPS also need to have Java and JDK installed.
I have already edit IP in Battle_preparation JDK already installed on my VPS. I think it's the IP problem, but i have setting all the IP setting with my VPS IP.
devil96ciccio
titles is very easy, contact me in private msg :)
Eh, Most of these people claiming to have fixed it may have but if you PM they are gonna try to charge 100+ for there server. I don't recommend you PM if they fixed they should post here!
Anyone caught selling files will be banned. Just a forewarning.
Anyone that you contact and they want money for the files... you click Report on the PM and let Senior Staff handle it from there.
I hope this is clear.
Oh this is Java, quite cool. Will check it out later when I get back from college. Maybe I start working on this ^^
Don't buy servers from people, especially when it has been based on an open source released to the community source. You're bound to be scammed or unstatisfied.
I'll pick up this server if I can get it to work localhost. I've played PB lots before and I never liked the fact they charged so much money for using just a weapon lol.
In other words; Jmandupree is a little prick for trying to make money of something that was released as open source to the community. He could claim he fixed stuff but it DOES NOT grant him the rights to sell it.
People who break open source licenses should be banned from the community and should be considered untrustworthy in my opinion.
bug bomb battle.... i put the bomb but after:
1- the blue time can't take the bomb
2- if red or blu kill other...the round doesn't finish
3- at end of the count down the round doesn't finish
PB Server : http://www.mediafire.com/download/at...w11p4n/bcs.rar ( Must install maven)
Database : https://www.mediafire.com/?yx24ixcds24sk9k
Setup is the same as the server being used in the thread.
Config files are in main directory under " Auth\target\classes\system.properties "
If you cannot find the rest of the config files just search " system.properties "
This server was not created by me..
Credits : Kirito2105
Rules, read them prior to posting. You are bound by them whether you've read them or not.
Cleaned the thread and everyone ought to be glad I just gave warnings in the deletion messages.
Any further outbursts will result in the appropriate actions.
JmanDupree , what database and client do you use ???
Jmandupree, where you change the ip to hamachi ?
Help me https://forum.ragezone.com/cache.php...662198cc42.jpg
- - - Updated - - -
By what path you have installed Java?
Mines is installed underYou all keep asking for a video there is one already there !PHP Code:C:\Program Files\Java\jdk1.7.0_79
https://www.youtube.com/watch?v=gqTuhYV95lw
I have been abit to busy to make a video. I still need to reformat a VPS to set up from scratch!
database error
Fix Bomb Mission ??
anyone can solve this problem
Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting
Are there anymore updates coming from these servers? Like I said seems like everyone is doing private development!
Can someone dump sql for me, UTF-8 and WIN874 doesn't correctly work plz help
What version of JDK?
- - - Updated - - -
And how to use Java version?
Wait for a stable server to be released or you will have the same issues these guys are having!
I'm not going to wait, I just need to know what version you need and I will write...
I realized that the JDK7, but which version?
- - - Updated - - -
After all, there is a version of there 7u76 ,7u75 and so on
https://forum.ragezone.com/cache.php...m%2Fn734dN.png
I installed my virtual server. It gives this error after logging in. Help.
https://forum.ragezone.com/cache.php...m%2FvEv3GA.png
see \dist\pb_auth\data\templates\channelTemplate.xml file
<?xml version="1.0" encoding="utf-8" ?>
<list>
<channel id="0" type="BEGIN1">
<message text="PBDev. Welcome to the Channel 1!"/>
</channel>
<channel id="1" type="BEGIN2">
<message text="PBDev. Welcome to the Channel 2!"/>
</channel>
<channel id="2" type="NORMAL">
<message text="PBDev. Welcome to the Channel 3!"/>
</channel>
<channel id="3" type="NORMAL">
<message text="PBDev. Welcome to the Channel 4!"/>
</channel>
<channel id="4" type="NORMAL">
<message text="PBDev. Welcome to the Channel 5!"/>
</channel>
<channel id="5" type="EXPERT">
<message text="PBDev. Welcome to the Channel 6!"/>
</channel>
<channel id="6" type="EXPERT">
<message text="PBDev. Welcome to the Channel 7!"/>
</channel>
<channel id="7" type="EXPERT">
<message text="PBDev. Welcome to the Channel 8!"/>
</channel>
<channel id="8" type="CLAN">
<message text="PBDev. Welcome to the Channel 9!"/>
</channel>
<channel id="9" type="CLAN">
<message text="PBDev. Welcome to the Channel 10!"/>
</channel>
</list>
check your auth,game,battle .conf parameter again and postgres password.
# Auth server connection settings
auth.server.host = VDS public IP
auth.server.port = 9889
# Game server settings
game.server.id = 1
game.server.password = test
game.server.id1 = 2
game.server.password2 = test
# Game client server setting
game.server.host = VDS private IP
game.server.port = 39191
game.server.count.boss.threads = 1
game.server.count.work.threads = 4
# UDP server setting
udp.server.host = VDS private IP
udp.server.port = 29890
udp.server.count.boss.threads = 1
udp.server.count.work.threads = 1
# Other settings
show.byte.buffer = false
Hello.. I Need Help
How To Setting PVP With Hamachi ??
I want Play LAN 8x8 In Project Blackout ? Example Me IP Hamachi "25.100.238.100"
Then fill in the IP was in Where ??
System.PROPERTIESS server PB_Auth :
____________________________________
# Auth client-server settings
auth.client.host = 127.0.0.1 <--- ?
auth.client.port = 39190
auth.client.count.boss.threads = 1
auth.client.count.work.threads = 4
# Auth gameserver-client settings
auth.game.host = 127.0.0.1 <----?
auth.game.port = 9889
auth.game.count.boss.threads = 1
auth.game.count.work.threads = 1
# Account settings
account.interval.between.login = 500
account.auto.create = true
account.min.length = 3
account.max.length = 10
account.bad.symbols = @#$%^&*?
# Password settings
password.min.length = 3
password.max.length = 10
password.bad.symbols = @#$%^&*?
# Other settings
show.byte.buffer = false
System.PROPERTIESS server PB_Battle :
________________________________________
# Game server connection settings
game.server.host = 127.0.0.1 <----- ?
game.server.port = 29890
# Battle server settings
battle.server.host = 127.0.0.1 <--- ?
battle.server.port = 40000
# Other settings
show.byte.buffer = false
System.PROPERTIESS server PB_Game :
________________________________________
# Auth server connection settings
auth.server.host = 127.0.0.1 <--- ?
auth.server.port = 9889
# Game server settings
game.server.id = 1
game.server.password = test
# Game client server setting
game.server.host = 127.0.0.1 <--- ?
game.server.port = 39191
game.server.count.boss.threads = 1
game.server.count.work.threads = 4
# UDP server setting
udp.server.host = 127.0.0.1 <--- ?
udp.server.port = 29890
udp.server.count.boss.threads = 1
udp.server.count.work.threads = 1
# Other settings
show.byte.buffer = true
And lwsi_En.sif
_____________________________________
; ServerList
[Default]
UseServerSet = "RUSSIAN_LIVE" ; ServerList Set
[RUSSIAN_LIVE]
ServerCount = 1
ServerIp00 = "????" ; GameServer
How to Configuration For PVP ?
Thanks Before :)
Sorry Bad ENglish
Test it this conf. i don't test it with hamachi but think this conf is true
System.PROPERTIESS server PB_Auth :
____________________________________
# Auth client-server settings
auth.client.host = 25.100.238.100 first check hamachi ip if not working your local ip
auth.client.port = 39190
auth.client.count.boss.threads = 1
auth.client.count.work.threads = 4
# Auth gameserver-client settings
auth.game.host = 25.100.238.100
auth.game.port = 9889
auth.game.count.boss.threads = 1
auth.game.count.work.threads = 1
# Account settings
account.interval.between.login = 500
account.auto.create = true
account.min.length = 3
account.max.length = 10
account.bad.symbols = @#$%^&*?
# Password settings
password.min.length = 3
password.max.length = 10
password.bad.symbols = @#$%^&*?
# Other settings
show.byte.buffer = false
System.PROPERTIESS server PB_Battle :
________________________________________
# Game server connection settings
game.server.host = 25.100.238.100
game.server.port = 29890
# Battle server settings
battle.server.host = 25.100.238.100
battle.server.port = 40000
# Other settings
show.byte.buffer = false
System.PROPERTIESS server PB_Game :
________________________________________
# Auth server connection settings
auth.server.host = 25.100.238.100
auth.server.port = 9889
# Game server settings
game.server.id = 1
game.server.password = test
# Game client server setting
game.server.host = 25.100.238.100
game.server.port = 39191
game.server.count.boss.threads = 1
game.server.count.work.threads = 4
# UDP server setting
udp.server.host = 25.100.238.100
udp.server.port = 29890
udp.server.count.boss.threads = 1
udp.server.count.work.threads = 1
# Other settings
show.byte.buffer = true
And lwsi_En.sif
_____________________________________
; ServerList
[Default]
UseServerSet = "RUSSIAN_LIVE" ; ServerList Set
[RUSSIAN_LIVE]
ServerCount = 1
ServerIp00 = "25.100.238.100" ; GameServer
Tested online (on VPS)
Problems
1- win and lose blue always win'
2- elimnate problem when you kill the enemies the game never end and after the time ends all the game ends
3-bomb problem you can't plant the bomb and th maps in bomb same elimnate problem
4- title provlem
5- clan members problem and another thing in clan
6- kill/death - count - win/lose doesn't count
7- character info bugged
8- all rooms is shows that it's sniper in the room list
9- there are problem in the characters
But nice base to start working in it if any one fix any problem i hope to share his fixes and also me when i fix any thing i will share it with you ^_^