
Originally Posted by
abners2
help fixed chat server c# oz

Code:
using PBServer.src.model.accounts;
namespace PBServer.network.serverpackets
{
public class SM_CHAT_NORMAL : SendBaseGamePacket
{
private string owner;
private Account player;
private string message;
public SM_CHAT_NORMAL(string owner, Account player, string message)
{
this.owner = owner;
this.player = player;
this.message = message;
makeme();
}
protected internal override void write()
{
writeH(3093);
writeD(29);
writeC((byte)(owner.Length + 1));
writeS(owner, owner.Length + 1);
writeH(0);
writeH((short)(message.Length + 1));
writeS(message, message.Length + 1);
}
}
}