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Hello! New here.

Newbie Spellweaver
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I found this forum by pure luck, while trying to find a way to use the models from Space Cowboy, on my hobby projects in Unity :)

It was my favorite game off all time and it is a dream of mine to learn how an MMO works.

On the past several hours I've been reading a lot of posts here, fights for source code (And a lot of frustration with people asking questions :lol: )

I would like to know, where can I start? if I say my goal is to get one of those source codes running, being able to edit and overall just learn.

I'm new to programing and game design (mostly just C# and Unity)

I'd like to believe I'm a techy guy, just not on programing. I work as a support engineer for storage solutions NAS/SAN data protocols/networking

Any advice on what can I start learning? (I'll do the googling myself :D:)

I don't want to impose myself on anyone's time, just looking for some overall good advice on where to start (what topics to study) and I'll get on watching courses online :)

Thank you!

Edit: Well seems it is just about C++,SQL and DirectX? for WINAPI? is that it? :)
I still have issues with opening the darn models on the .obj files in blender.
I was able to decompress them using one of the tools used here, and I got the .x file yet I could not export it into Blender (2.79) I guess I'll learn that on the way.
 
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Newbie Spellweaver
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I swear I tried that already! seems the convertor I was using had a problem with .fbx but! Colada just worked for me!I just used And for the files I could decompress the .obj files using ARipper provided here in the forum This gives me a lot to play with. Thank you :laugh:
 
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Newbie Spellweaver
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I swear I tried that already! seems the convertor I was using had a problem with .fbx but! Colada just worked for me!I just used And for the files I could decompress the .obj files using ARipper provided here in the forum This gives me a lot to play with. Thank you :laugh:
Assimp can help. It can convert to any format.


Hersonrock - Hello! New here. - RaGEZONE Forums

Hersonrock - Hello! New here. - RaGEZONE Forums

Hersonrock - Hello! New here. - RaGEZONE Forums

Hersonrock - Hello! New here. - RaGEZONE Forums
 
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Newbie Spellweaver
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Thank you! I will definitely check that out the second link for disk.yadex.ru seems broken though :)



Assimp can help. It can convert to any format.

Hersonrock - Hello! New here. - RaGEZONE Forums

Hersonrock - Hello! New here. - RaGEZONE Forums

Hersonrock - Hello! New here. - RaGEZONE Forums

Hersonrock - Hello! New here. - RaGEZONE Forums

I managed to get it build with Cmake for windows, and VS 2017. I got a binary named assimp.exe and unit.exe, and some other sample files (it seems)


but.. I cannot seem to figure out how to use it.
I was checking this docs on the Readme files.

Import:

Export:

I have not reached file handling just yet on c++, is this the only way to use it? I hoping for atleast some basic GUI :)

I'm still new on a lot of this :D . How do you usually use it?
EDIT: I figured it out! assimp.exe works via cmd.

1) Went to the directory via windows CMD
2) ran the command "help" and assimp export --help
3) ran the command "assimp export 12053600.x exported.obj"
and it worked perfectly:dancemental:!

This is such a powerful tool. Much better than that crappy page :D
Thank you very much.



Seems

FBX-Format, as ASCII and binary (.fbx)

Is working the best with the .jpg textures on the .obj files

Now I have to dig a little into 3D modeling to understand how the animations work :D...
 

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Initiate Mage
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hello, my question is.
Could you read the movement that each .x has?
I am able to convert the .x file but I do not get the movements that are included in the .x
 
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Initiate Mage
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hello, my question is.
Could you read the movement that each .x has?
I am able to convert the .x file but I do not get the movements that are included in the .x

same question, I wonder if .x file can be imported into Blender with animation
 
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