Hello! New here.

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  1. #1
    Apprentice Hersonrock is offline
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    Dec 2021 Join Date
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    big grin Hello! New here.

    I found this forum by pure luck, while trying to find a way to use the models from Space Cowboy, on my hobby projects in Unity :)

    It was my favorite game off all time and it is a dream of mine to learn how an MMO works.

    On the past several hours I've been reading a lot of posts here, fights for source code (And a lot of frustration with people asking questions )

    I would like to know, where can I start? if I say my goal is to get one of those source codes running, being able to edit and overall just learn.

    I'm new to programing and game design (mostly just C# and Unity)

    I'd like to believe I'm a techy guy, just not on programing. I work as a support engineer for storage solutions NAS/SAN data protocols/networking

    Any advice on what can I start learning? (I'll do the googling myself )

    I don't want to impose myself on anyone's time, just looking for some overall good advice on where to start (what topics to study) and I'll get on watching courses online :)

    Thank you!

    Edit: Well seems it is just about C++,SQL and DirectX? for WINAPI? is that it? :)
    I still have issues with opening the darn models on the .obj files in blender.
    I was able to decompress them using one of the tools used here, and I got the .x file yet I could not export it into Blender (2.79) I guess I'll learn that on the way.
    Last edited by Hersonrock; 02-12-21 at 07:17 PM.


  2. #2
    Apprentice PhatLA is offline
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    Oct 2020 Join Date
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    Re: Hello! New here.

    conver .x to .fbx 4 import Blener or Unity xD

  3. #3
    Apprentice Hersonrock is offline
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    Dec 2021 Join Date
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    Re: Hello! New here.

    I swear I tried that already! seems the convertor I was using had a problem with .fbx but! Colada just worked for me!I just used https://3d-convert.com/en/And for the files I could decompress the .obj files using ARipper provided here in the forum This gives me a lot to play with. Thank you

  4. #4
    Apprentice jopa121 is offline
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    Oct 2021 Join Date
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    Re: Hello! New here.

    Quote Originally Posted by Hersonrock View Post
    I swear I tried that already! seems the convertor I was using had a problem with .fbx but! Colada just worked for me!I just used https://3d-convert.com/en/And for the files I could decompress the .obj files using ARipper provided here in the forum This gives me a lot to play with. Thank you
    Assimp can help. It can convert to any format.
    https://github.com/assimp/assimp
    https://downloader.disk.yandex.ru/pr...size=2048x2048




  5. #5
    Apprentice Hersonrock is offline
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    Dec 2021 Join Date
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    idea Re: Hello! New here.

    Thank you! I will definitely check that out the second link for disk.yadex.ru seems broken though :)

    - - - Updated - - -

    Quote Originally Posted by jopa121 View Post
    Assimp can help. It can convert to any format.
    https://github.com/assimp/assimp



    I managed to get it build with Cmake for windows, and VS 2017. I got a binary named assimp.exe and unit.exe, and some other sample files (it seems)


    but.. I cannot seem to figure out how to use it.
    I was checking this docs on the Readme files.

    Import:
    https://assimp-docs.readthedocs.io/e...lass-interface
    Export: https://assimp-docs.readthedocs.io/e...porting-models

    I have not reached file handling just yet on c++, is this the only way to use it? I hoping for atleast some basic GUI :)

    I'm still new on a lot of this :D . How do you usually use it?
    EDIT: I figured it out! assimp.exe works via cmd.

    1) Went to the directory via windows CMD
    2) ran the command "help" and assimp export --help
    3) ran the command "assimp export 12053600.x exported.obj"
    and it worked perfectly!

    This is such a powerful tool. Much better than that crappy page :D
    Thank you very much.

    - - - Updated - - -

    Seems

    FBX-Format, as ASCII and binary (.fbx)

    Is working the best with the .jpg textures on the .obj files

    Now I have to dig a little into 3D modeling to understand how the animations work :D...
    Attached Thumbnails Attached Thumbnails exo.jpg   exo_texture.jpg  
    Last edited by Hersonrock; 06-12-21 at 03:09 AM.

  6. #6
    Novice Roblies is offline
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    Nov 2021 Join Date
    3Posts

    Re: Hello! New here.

    hello, my question is.
    Could you read the movement that each .x has?
    I am able to convert the .x file but I do not get the movements that are included in the .x



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