I have a problem, from yesterday on i'm using (thanks to killburne) Visual Studio 2012 to edit my Source and it's using the vc 6.0 Compiler, but when i try to compile the NPC Server i'm getting 7 Linker errors, but trying to compile the same project with visual studio 6.0 everything is fine, does anyone know whats the problem could be?
i tried to include several other dxsdk's but nothing works
Code:1>------ Erstellen gestartet: Projekt: NPCServer, Konfiguration: R_Wikigames_Eng Win32 ------ 1> StdAfx.cpp 1> AtumDateTime.cpp 1> AtumDBHelper.cpp 1> AtumDBManager.cpp 1> AtumNode.cpp 1> AtumParamProtocol.cpp 1> AtumParamProtocolFunctions.cpp 1> AtumSJ.cpp 1> AtumThread.cpp 1> Config.cpp 1> GameDataLast.cpp 1> Global.cpp 1> GlobalGameServer.cpp 1> HPAction.cpp 1> IOCP.cpp 1> IOCPSocket.cpp 1> Localization.cpp 1> MapBlock.cpp 1> MapChannel.cpp 1> MapProject.cpp 1> MapWorkspace.cpp 1> Generating Code... 1> Compiling... 1> md5_lib_src.cpp 1> Monster.cpp 1> MonsterDBAccess.cpp 1> MTAutoCriticalSection.cpp 1> MTCriticalSection.cpp 1> N2FSocket.cpp 1> NPCGlobal.cpp 1> NPCIOCP.cpp 1> NPCIOCPSocket.cpp 1> NPCMapChannel.cpp 1> NPCMapProject.cpp 1> NPCMapWorkspace.cpp 1> NPCMonster.cpp 1> NPCServer.cpp 1> NPCSkillManager.cpp 1> NPCTickManager.cpp 1> ODBCStatement.cpp 1> Overlapped.cpp 1> QueueINT.cpp 1> sha256.cpp 1> Generating Code... 1> Compiling... 1> SkinnedMesh.cpp 1> SocketHeader.cpp 1> SystemLogManager.cpp 1> ThreadCheck.cpp 1> TickManager.cpp 1> VMem.cpp 1> VMemPool.cpp 1> WayPointManager.cpp 1> WinPacket.cpp 1> WinSocket.cpp 1> XOR_Lib.cpp 1> d3dapp.cpp 1> d3dutil.cpp 1> dxutil.cpp 1> Generating Code... 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(C:\EP3.5_FullSource_2012-02-15 - Kopie\Server\GameServer\NPCServer\.\NPCServer___Win32_R_Wikigames_Eng\NPCServer.exe) does not match the Linker's OutputFile property value (C:\EP3.5_FullSource_2012-02-15 - Kopie\Output\Server\NPCServer.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile). 1>SkinnedMesh.obj : error LNK2001: unresolved external symbol _TID_D3DRMFrame 1>SkinnedMesh.obj : error LNK2001: unresolved external symbol _TID_D3DRMAnimation 1>SkinnedMesh.obj : error LNK2001: unresolved external symbol _TID_D3DRMAnimationSet 1>SkinnedMesh.obj : error LNK2001: unresolved external symbol _TID_D3DRMFrameTransformMatrix 1>SkinnedMesh.obj : error LNK2001: unresolved external symbol _TID_D3DRMMesh 1>SkinnedMesh.obj : error LNK2001: unresolved external symbol _TID_D3DRMAnimationKey 1>SkinnedMesh.obj : error LNK2001: unresolved external symbol _TID_D3DRMAnimationOptions 1>..\..\..\Output\Server\NPCServer.exe : fatal error LNK1120: 7 unresolved externals ========== Erstellen: 0 erfolgreich, 1 fehlerhaft, 0 aktuell, 0 übersprungen ==========



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