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[help] New Item Sources
Hello guys :)
After a long long time, I´m going to ask a question here :) (ofc I used the search function ;) )
Maybe there are only 3-5 people who know the answer and maybe they don´t even want to answer but I will give it a try :D
I´m currently adding new weapons to the game.
I added a new SourceIndex and created the required sources for a new item (objectinfo, effectinfo, .obj files, item.tex, bigitem.tex, spreff.tex entries, (and ofc the SQL sourceindex entry)
The weapons work which is kinda amazing, but 2 big bugs occur! 
1. You can´t gamble this weapon (Put fixes on it via Gamble cards). You get the a massage like, invalid item to gamble or smth. like that. (I already checked the ItemAttribute which is 0, and the itemmixinginfo, but there are no entrys for gambles I think)
2. The weapon has no "shot sound" (when it comes out of your gear), it has only "hit sounds". (I checked the objectinfo and sound.dat for that already, but there are no sound errors)
My thought are that there is maybe an entry missing somewhere? (Aceonline.atm, SQL....)
So is there any idea, or does anyone know more about that?
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The Worst One
Re: [help] New Item Sources
1. Level of weapon - should be =< 100
2. Caliber, SourceIndex
Its not AO.atm
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Re: [help] New Item Sources
yeah but the level of the weapon in 80.
And the sources (also caliber and sourceindex) are copied from a working weapon.
So this can´t be the reason.
I think there is a missing entry somewhere or simply copy and paste doesn´t work on objectinfo and effectinfo :(
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You won't get me...
Re: [help] New Item Sources
If you simply copy pasted object info it will not work. You have to edit some number in it. As for effect info, you do not need to make new as long as you use the existing, that is, if you do not change the other numbers in object info. Long story short, I am too lazy to go into details but if you think logically it should not be hard. As for your other error, I have never encountered it, send me the row with its ti_Item data and I might have a look.
PS: forgot to mention, there is probably a second object info entry, which might be found by adding 100000 to the source index. Not certain though.
Last edited by PanKJ; 08-04-13 at 01:57 PM.