New Trails[SOLVED]

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  1. #1
    Valued Member vashzero is offline
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    idea New Trails[SOLVED]

    Does anybody know's where i could find the Trails [Sekhmete etc.]?? or is it just a Add from FallenGears ??

    thx in advanced
    Last edited by vashzero; 18-03-12 at 06:54 PM.


  2. #2
    Retired (Goddamn idiots) DragonLord is offline
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    Re: New Trails

    It comes from Ares, and you can make your own if you're not a retard.

  3. #3
    Ares Online killburne is offline
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    Re: New Trails

    you can even do trails for standard weapons if you know what to do :P

  4. #4
    Valued Member PapaSmurf is offline
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    Re: New Trails

    Quote Originally Posted by killburne View Post
    you can even do trails for standard weapons if you know what to do :P
    Will be better to make manual " What make new trails" killburne.
    Its several sentences but concretely.

  5. #5
    Enthusiast anh7codon is offline
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    Re: New Trails

    U'll find the way to do it by follow this instruction
    Just look around the omi.tex file of Fallengears(FG)
    Add new item to your database.
    Just keep the same SourceIndex and LinkItem number of FG then copy and add FG res-Object files to your Files

  6. #6
    Valued Member PapaSmurf is offline
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    Re: New Trails

    You only talk for talks ?

    Write for all

    like a:

    "what make this trail in db > connect to Atum2_db_account
    edit all rows in db_ti.item
    make new item ID ( notusable_free ID ) -> add value to table xxxx
    what nr obj is...."

    this is a help .. not only talk like a shit

    notice this: that persons are here as "greenie" , they do not know which that the rest else so many much

  7. #7
    Ares Online killburne is offline
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    Re: New Trails

    Quote Originally Posted by PapaSmurf View Post
    Will be better to make manual " What make new trails" killburne.
    Its several sentences but concretely.
    Why should I, because of the great community? lol
    4 standard trails are already at XRivals and i got 24 more ready to implement ;)
    @anh7codon
    that´s not the only thing you have to do and you don´t have to copy their res-obj files, this are mob trails you already got in your client.

  8. #8
    Valued Member PapaSmurf is offline
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    Re: New Trails

    Quote Originally Posted by killburne View Post
    Why should I, because of the great community? lol
    4 standard trails are already at XRivals and i got 24 more ready to implement ;)
    @anh7codon
    that´s not the only thing you have to do and you don´t have to copy their res-obj files, this are mob trails you already got in your client.


    KB, give me plz ID of new trails to make in db - only ID of graphs
    Last edited by PapaSmurf; 17-03-12 at 11:02 PM.

  9. #9
    Se7enSins WARonline is offline
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    Re: New Trails

    Quote Originally Posted by PapaSmurf View Post
    KB, give me plz ID of new trails to make in db - only ID of graphs
    Papa...he won't give trust me;) he works for xRivals now he is to proud of him. Omg..pathetic.

    You see? :
    Why should I, because of the great community? lol
    4 standard trails are already at XRivals and i got 24 more ready to implement ;)

  10. #10
    Valued Member PapaSmurf is offline
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    Re: New Trails

    Quote Originally Posted by darkmandos View Post
    Papa...he won't give trust me;) he works for xRivals now he is to proud of him. Omg..pathetic.

    You see? :

    fail ;) Yesterday I got all from KB ;-)

    its very easy - all is in db ;)

  11. #11
    Valued Member vashzero is offline
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    Re: New Trails

    ok thx alot ))

  12. #12
    Proficient Member HaterzGonnaHate is offline
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    Re: New Trails[SOLVED]

    lol....

  13. #13
    Valued Member PapaSmurf is offline
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    Re: New Trails[SOLVED]

    its easy.. look to your db_monsters - to sourceindex space



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