I like the progress you are making with the client, Good Luck!
Printable View
I like the progress you are making with the client, Good Luck!
Revision 41:
- char creation added
- loading of skills added, some attack skills work
- started working on keyconfiguration
- revamped alot of stuff, app can now be built in 64-bit mode to load all nx files at start
- tested connecting to a v62 server, the changes I made to login packets will be reversed soon so that you can connect to public servers
Charcreation:
https://forum.ragezone.com/cache.php...%2F0hfiT5c.png
Keyconfig:
https://forum.ragezone.com/cache.php...%2FLinvRgb.png
Brandish:
https://forum.ragezone.com/cache.php...%2FYOqGItq.png
Nice progress! When are you planning to implement Maple-like physics? (I suggest looking at NoLifeStory for reference).
Can you explain what you mean by maple-like physics? If you mean the movement, it is quite maple-like already (I tested while having a normal client open for comparison). If you mean the implementation, I really don't plan on making it 100% gms-like, I always feel that you move to slow in maplestory. The current walking speed is about 150% of the original maplestory speed.
This is something we needed years ago. Btw, how large at the moment is the compiled exe?
You should release a nightly build :).
I'm working on it, but there's still some problems I would like to fix before releasing a demo. The problem I'm having right now is that I modified both the packets in my server source and in the client. So I have to figure out what to reverse in my server source first before I can test the standard packets with the client >.>.
I also downloaded maplesolaxia to test it with that, but for some reason solaxia is not working for me.
you have way too much time on your hands. nice project though. you should add in packet support as you go
I don't think the size of the executable matters whole lot, pretty sure most users will just happily download the client regardless. I mean, think of the WZ edits some private servers require the players to download. lol
SYJourney, will there be many visible distinctions between your development and current clients GMS-like set of features? In other words will your final product be close-to-perfect accurate to the original or will you create a set of features on top of this? I'm very excited to see how this plays out. Good luck!
That's true altough you still would have to convert the wz files to nx files yourself.
I can't really answer this yet, I started of by doing things different and changing packets and stuff but now that has only turned into more work for me (I have to revert the changes to make it compatible with any server). So I will probably try to stick to gms-likeness for now and later start working on custom things.Quote:
SYJourney, will there be many visible distinctions between your development and current clients GMS-like set of features? In other words will your final product be close-to-perfect accurate to the original or will you create a set of features on top of this? I'm very excited to see how this plays out. Good luck!