in IDA look PARTYDATA::Decode just have decodebuffer
how to know these decodebuffer structure?
in IDA look PARTYDATA::Decode just have decodebuffer
how to know these decodebuffer structure?
Perhaps you will judge it from its structure. In this case, the first 226 bytes correspond to "PARTYMEMBER".
seems correct?Code:unsigned int adwCharacterID[6]; char asCharacterName[6][13]; int anJob[6]; int anSubJob[6]; int anLevel[6]; int anChannelID[6]; int abAccountShutdown[6]; unsigned int dwPartyBossCharacterID; =total 226bytes
Yeah, what Yuuroido said, the local type structure should directly correlate to the decode when the class name is ALL CAPS.
I don't quite understand the meaning of both of you
sorry I'm noob