how to in IDA know addpartystatus(PARTYDATA::Decode) structure?

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  1. #1
    Apprentice Dl Dl is offline
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    how to in IDA know addpartystatus(PARTYDATA::Decode) structure?

    in IDA look PARTYDATA::Decode just have decodebuffer
    how to know these decodebuffer structure?


  2. #2
    ・ARC:+200 Yuuroido is offline
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    Saitama, JPLocation
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    Re: how to in IDA know addpartystatus(PARTYDATA::Decode) structure?

    Quote Originally Posted by Dl Dl View Post
    in IDA look PARTYDATA::Decode just have decodebuffer
    how to know these decodebuffer structure?
    Perhaps you will judge it from its structure. In this case, the first 226 bytes correspond to "PARTYMEMBER".
    Code:
      unsigned int adwCharacterID[6];
      char asCharacterName[6][13];
      int anJob[6];
      int anSubJob[6];
      int anLevel[6];
      int anChannelID[6];
      int abAccountShutdown[6];
      unsigned int dwPartyBossCharacterID;
    =total 226bytes
    seems correct?

  3. #3
    Omega sunnyboy is offline
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    Re: how to in IDA know addpartystatus(PARTYDATA::Decode) structure?

    Yeah, what Yuuroido said, the local type structure should directly correlate to the decode when the class name is ALL CAPS.

  4. #4
    Apprentice Dl Dl is offline
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    Re: how to in IDA know addpartystatus(PARTYDATA::Decode) structure?

    I don't quite understand the meaning of both of you
    sorry I'm noob

  5. #5
    ・ARC:+200 Yuuroido is offline
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    Re: how to in IDA know addpartystatus(PARTYDATA::Decode) structure?

    Quote Originally Posted by Dl Dl View Post
    I don't quite understand the meaning of both of you
    sorry I'm noob
    View -> Open subviews -> Local Types
    Then press Alt+T on the tab to search for words.



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