for anyone who needs them since i don't really care anymore:
Code:
/* v90 Client Addys by Eric :) */
/* --------------------------- */
// StringPool Begin: 00D7727C, End: 00D7D6FC
// StringPool Key Size: 00C7F00C
// StringPool Key Count: 00C7F010
// Pre-BB Gr2D DirectX Window Mode Client Startup
00B4F535 -> MOV DWORD PTR DS:[D8E7D0], 1
00B52A18 -> MOV EAX, 0
// No Damage Cap
00C7D6C0 -> db 2147483647.00000
// Client Locale (GMS Locale is 08)
004BB5F1 -> 4F
// Meso Drop Cap, ty justin
00917612 -> db 2000000000
// Enable the graphics Gr2D FPS Toggle
00B52D2C -> NOP (db 90 90)
00B52D2E -> NOP (db 90 90 90 90)
// ADBoard Max Length (default max is db 40)
00A5CBCF -> 7F
// Repeating Chat Text Bypass (default condition is 0x74/JE)
004B2A70 -> JMP (db EB)
// 2s Chat Spam Delay Bypass (default condition is 0x73/JNB)
004B2ABA -> JMP (db EB)
// Infinite Chat Text (default max is db 46)
// -- This can be modified to reach up to 256 characters ;)
009E9385 -> db 127
// Swear Filter (default condition is 0x75/JNZ)
008702FA -> JE (db 74)
// Tubi + Super Tubi
004A76E5 -> NOP (db 90 90) ; !this->m_bExclRequestSent
004A7705 -> NOP (db 90 90) ; bIgnoreDeadState || this->m_pCharacterData.characterStat.nHP > 0
004A7716 -> NOP (db 90 90) ; get_update_time() - this->m_tExclRequestSent >= tTimeInterval
// Droppable NX
00531844 -> NOP (db 90 90 90 90 90 90)
00531856 -> NOP (db 90 90 90 90 90 90)
// SkillEffectChange Bypass
00B8234A -> JMP (db EB)
// AP Check Removal (nAP > 200, "Please use AP")
00B82429 -> JMP (db EB)
// Let GM/Admins Drop Items (default condition is 0x74/JE)
00531515 -> JMP (db EB)
// Let GM/Admins Drop Mesos (default condition is 0x74/JE)
00917505 -> JMP (db EB)
// Let GM/Admins Attack (default condition is 0x74/JE)
00A7B859 -> JMP (db EB)
00A838A8 -> JMP (db EB)
00A882E4 -> JMP (db EB)
00A95DA6 -> JMP (db EB)
00A8C554 -> JMP (db EB)
// Bound Jump Foothold Bypass (Floor Jump)
00AA89AF -> NOP (db 90 90 90 90 90 90)
00AA89BE -> NOP (db 90 90 90 90 90 90)
00AA89F1 -> NOP (db 90 90 90 90 90 90)
00AA8A00 -> NOP (db 90 90 90 90 90 90)
00AA8A22 -> NOP (db 90 90 90 90 90 90)
00AA8B17 -> NOP (db 90 90 90 90 90 90)
// Falldown Foothold Bypass (Infinite Flash Jumps)
00A7B4DB -> NOP (db 90 90)
00A7B4DD -> NOP (db 90 90 90 90 90 90)