[RELEASE] CHS C9 Server Files

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  1. #361
    Apprentice epyhon is offline
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    Re: [RELEASE] CHS C9 Server Files

    no idea how to use that codes i am basic pc user :D

  2. #362
    (php + c#) Developer hemaprince is offline
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    Re: [RELEASE] CHS C9 Server Files

    some data extracted by me about C9U

    File usage:
    c9u files contain an object(not xml but object) that define and control the UI of the game such as button,panels

    what contain ?

    *1- class name of object (ex: Radiobutton_Tab_type_3)
    2- texture file -some time repeated three time so i assume its state texture for [static-hover-active] (ex: AOS_CreateCharacter.dds)
    3- target texture name
    *4- target texture props -from selected dds- x,y,width,height (cut the target texture from spritesheet)
    ================update===============
    here is a picture demonstrate the result i got from [UI_Brightness_ComboButton.C9U]
    and here the c9u file and associated dds that i use:
    c9u dds.rar — RGhost — file sharing
    ================end update=============
    *5- object coords in panel- x,y
    *6- triggered sound when event happened like click -can have more than on sound file- (ex: CLICK_02.wav)
    7- font type (ex: BaseFont)
    8- maybe other unknown data

    some info about previous data (which have * prefix)

    1- usually file start with object identifier "Panel_XXXXXXXX", and until now i saw that each c9u file contain one panel but i'm still digging on files so maybe the one file can contain more than one panel , also as the file started usually with "Panel_XXXXXXXX" so i assumed that it's parent which next indentifiers are child object of "Panel_XXXXXXXX" like the identifiers:Static_Box_Effect, Static_Inven_Item_0, Button_Maching

    4- the selected DDS file are mostly like spritesheet (a spritesheet is one image contain multiple texture grouped in one picture)
    so of course there are some values which specify which sprite(texture) we want so of course there are X,Y,Width,Height for it

    5- as i assumed above that the panel is the parent and have childs so there should be an X,Y Coords that define where to place the child object according to parent panel

    6-a child object may have more than one sound file.

    ========================================

    that all until now if i found something new i will edit this post :)
    Last edited by hemaprince; 25-11-15 at 08:54 PM.

  3. #363
    (php + c#) Developer hemaprince is offline
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    Re: [RELEASE] CHS C9 Server Files

    ===================================================================
    About guild war who doesn't have this server option guild war won't work and will show to u
    guild war server not found
    or
    guild war server not connected

    add this lines to your config :)

    <!-- GBS -->
    <Server Param="ServerType=Game ServerNo=16 IP=127.0.0.1 PublicIP=127.0.0.1 TcpPort=10516 ChannelNo=1 GameServerType=GBS MapKey=143 MaxUser=4000 Community=0 Auction=0 ChatLog=1 LogServer=1 DataCache=1 LogFile=1 LogConsole=1 LogLevel=8 Autoblock=0 Threshold=0 PcTradeThreshold=0 " />
    then add this to your start bat file

    start C9GameServer.exe 16
    =======================================
    about ContentSwitches tag in serverBaseConfig
    here is the full option of it :)

    <ContentSwitches UseInGameShop="TRUE" UseNpcShop="TRUE" UsePersonalStore="TRUE" UsePcTrade="TRUE" UseMail="TRUE" UsePcWarehouse="TRUE" UseGuildWarehouse="TRUE" UseSpecialItem="TRUE" UseItemRepair="TRUE" UseItemEnchant="TRUE" UseItemPickup="TRUE" UseAutoBlock="FALSE" UseCashStore="TRUE" UseAdventureBook="TRUE" UseDailyWork="TRUE" UseBigbonus="TRUE" UsePetSystem="TRUE" />

  4. #364
    (php + c#) Developer hemaprince is offline
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    Re: [RELEASE] CHS C9 Server Files

    a Post From LastFun

    Quote Originally Posted by lastFun
    ...a voice from the ban )))....


    Hi guys)
    It's me again ...
    I finished writing a small function in gameserver.
    Check it:


    edit_exp - https://mega.nz/#!3ZVQiDSY!RYmG40diz...HqzkhKqC5D7k5U
    C9GameServer - https://mega.nz/#!6Ick2R4Y!47AU6CbvW...9O3ImeupraHO2E
    Use:
    1. Put edit_exp.exe in the folder with the C9GameServer.exe
    2. Everything is clear ;)


    gameserver editing program (edit_exp), i wrote in the blind (does not start after the patch) - errors are possible ...



    Code:
    
    search
    ================
    CPU Disasm
    Address   Hex dump          Command                                  Comments
    ........  |. /75 0A         JNE SHORT 00D3F341
    ........  |. |3B48 58       CMP ECX,DWORD PTR DS:[EAX+58]
    ........  |. |C64424 16 01  MOV BYTE PTR SS:[LOCAL.18+2],1
    ........  |. |7D 05         JGE SHORT 00D3F346
    ........  |> \C64424 16 00  MOV BYTE PTR SS:[LOCAL.18+2],0
    ........  |>  8BBE F0020000 MOV EDI,DWORD PTR DS:[ESI+2F0]
    ........  |.  8B9E F4020000 MOV EBX,DWORD PTR DS:[ESI+2F4]
    ........  |.  8B5424 18     MOV EDX,DWORD PTR SS:[LOCAL.17]
    ........  |.  8BC7          MOV EAX,EDI
    ........  |.  034424 2C     ADD EAX,DWORD PTR SS:[LOCAL.12]
    ........  |.  8BCB          MOV ECX,EBX
    ......NN  |.  134C24 30     ADC ECX,DWORD PTR SS:[LOCAL.11]
    =================
    
    
    go to edit exp:
    =================
    ....NN+1      54            PUSH ESP
    ........      E9 D7DB3600   JMP XXXXXXXX
    ZZZZZZZZ      5C            POP ESP
    =================
    
    
    edit exp:
    =================
    XXXXXXXX      5C            POP ESP
    ........      8B44E4 24     MOV EAX,DWORD PTR SS:[ESP+24]    //old rate  '1addr
    ........      54            PUSH ESP
    ........      BB 64000000   MOV EBX,64                       //factor
    ........      0FAFC3        IMUL EAX,EBX                     //old rate x factor
    ........      89C3          MOV EBX,EAX
    ........      895CE4 28     MOV DWORD PTR SS:[ESP+28],EBX    //push new rate '2addr = 1addr (need for correct display of the client)
    ........      89F8          MOV EAX,EDI
    ........      01D8          ADD EAX,EBX       //rate (which has already been) + new rate
    ........      5C            POP ESP
    ........      C644E4 17 00  MOV BYTE PTR SS:[ESP+17],0       //the tail of the insert JMP XXXXXXXX
    ........      134CE4 28     ADC ECX,DWORD PTR SS:[ESP+28]    //the tail of the insert JMP XXXXXXXX
    ........      54            PUSH ESP
    ........    ^ E9 0124C9FF   JMP ZZZZZZZZ

    p.s. If you are interested i geymserver patch - see:"
    gameserver
    thx)))
    Last edited by hemaprince; 26-11-15 at 05:39 PM.

  5. #365
    LEARNING PX2000 is offline
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    Re: [RELEASE] CHS C9 Server Files

    I manage to sync this C9 Tencent client (20131) to our server and this is the result
    Screenshot by Lightshot
    Screenshot by Lightshot
    Screenshot by Lightshot

    I cut some function in gameserver.exe regarding some check of files like CharacterAction_* this is not recommended to do I think.. I wonder why the server also checking client characteractions? its just stressing the module..


    here is the GameData & MapData files from Tencent 2000-20131 patch
    https://mega.nz/#!VAVmmCZI!sD-nqyXLa...FuHphcKCzmku1Q

    if you paste it only gameserver will not load because it will stop in reading the file like CharacterAction_* ... Jumping the check function can bypass but I'm not sure if its okey..

    Offset
    00E2950E JNZ SHORT 00E29560 -> JMP SHORT 00E29560
    Last edited by PX2000; 26-11-15 at 07:42 PM.

  6. #366
    Member c9lover is offline
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    Re: [RELEASE] CHS C9 Server Files

    Quote Originally Posted by PX2000 View Post
    I manage to sync this C9 Tencent client (20131) to our server and this is the result
    Screenshot by Lightshot
    Screenshot by Lightshot
    Screenshot by Lightshot

    I cut some function in gameserver.exe regarding some check of files like CharacterAction_* this is not recommended to do I think.. I wonder why the server also checking client characteractions? its just stressing the module..


    here is the GameData & MapData files from Tencent 2000-20131 patch
    https://mega.nz/#!VAVmmCZI!sD-nqyXLa...FuHphcKCzmku1Q

    if you paste it only gameserver will not load because it will stop in reading the file like CharacterAction_* ... Jumping the check function can bypass but I'm not sure if its okey..

    Offset
    00E2950E JNZ SHORT 00E29560 -> JMP SHORT 00E29560

    nice.
    but who you jump the offset?

  7. #367
    Apprentice synther is offline
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    Re: [RELEASE] CHS C9 Server Files

    Quote Originally Posted by Memiko View Post
    Hello guy. There some good news from @lastfun and i share his message in this post.
    (Him will back to this c9 thread soon...)
    Thanks for the c9 rename by lastfun. however im having an error with it :( what am I missing?



    Details below:

    Spoiler:
    See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.


    ************** Exception Text **************
    System.Runtime.InteropServices.COMException (0x80040154): Retrieving the COM class factory for component with CLSID {6BF52A52-394A-11D3-B153-00C04F79FAA6} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)).
    at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
    at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
    at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, Boolean nonPublic)
    at System.Activator.CreateInstance(Type type)
    at c9_r_w.Form1.Form1_Load(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ContainerControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    c9_r_w
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///F:/C9/C9%20CLIENT/c9_rename.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------


    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.


    For example:


    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>


    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.



  8. #368
    Proficient Member danny5417 is offline
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    Re: [RELEASE] CHS C9 Server Files

    Quote Originally Posted by PX2000 View Post
    I manage to sync this C9 Tencent client (20131) to our server and this is the result
    Screenshot by Lightshot
    Screenshot by Lightshot
    Screenshot by Lightshot

    I cut some function in gameserver.exe regarding some check of files like CharacterAction_* this is not recommended to do I think.. I wonder why the server also checking client characteractions? its just stressing the module..


    here is the GameData & MapData files from Tencent 2000-20131 patch
    https://mega.nz/#!VAVmmCZI!sD-nqyXLa...FuHphcKCzmku1Q

    if you paste it only gameserver will not load because it will stop in reading the file like CharacterAction_* ... Jumping the check function can bypass but I'm not sure if its okey..

    Offset
    00E2950E JNZ SHORT 00E29560 -> JMP SHORT 00E29560
    GS stop reading the file is because of lacking files in Player folder's cfs.
    After yo unpack that cfs and compare to original files,you will know.

  9. #369
    Novice iloverm is offline
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    Re: [RELEASE] CHS C9 Server Files

    Guys help !! When i try to run the client it always say "Login failed Initialize" How to run my client ? im using .bat includes c9.exe IP,10721,


    NVM i did fix the problem i run the game thanks :)
    Last edited by iloverm; 27-11-15 at 03:35 PM.

  10. #370
    Account Upgraded | Title Enabled! xlmansox is offline
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    Re: [RELEASE] CHS C9 Server Files

    register_c9


    PHP Register with security sql injection

  11. #371
    Apprentice Hedgehock is offline
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    Re: [RELEASE] CHS C9 Server Files

    Shaman fireball skill is bugged.

  12. #372
    Account Upgraded | Title Enabled! xlmansox is offline
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    Re: [RELEASE] CHS C9 Server Files

    Quote Originally Posted by hemaprince View Post
    a Post From LastFun

    @lastfun

    what is the line for other rate sir you get it already ? and how to fix char create for auth normal sir ?

    Thank you very much :)
    Last edited by xlmansox; 29-11-15 at 04:54 AM.

  13. #373
    Valued Member karyzir is offline
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    Re: [RELEASE] CHS C9 Server Files

    Quote Originally Posted by xlmansox View Post
    @lastfun

    what is the line for other rate sir you get it already ? and how to fix char create for auth normal sir ?

    Thank you very much :)
    From @lastfun

    "I did not know about this bug, i'll see what can be done
    Good luck"

  14. #374
    UnknOwN harlem321 is offline
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    Re: [RELEASE] CHS C9 Server Files

    can i play, without installing the server files on a virtual machine????

  15. #375
    (php + c#) Developer hemaprince is offline
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    Re: [RELEASE] CHS C9 Server Files

    Quote Originally Posted by harlem321 View Post
    can i play, without installing the server files on a virtual machine????
    there is a thread , ask there not here

    also about ur question

    can a man live with his brain or without his heart ?
    the answer for this question is the same answer for urs



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