Hello, I have a new release, the algorithm to load binary data contained on X-Legend FSM files directly into your program. I should have already release this some time ago, but I had some problems and could only finish the algorithm today.
FSM Algorithm(C++14 at least)->
It resumes to a small library and I think it is pretty straightfoard and easy to use for programmers who know C++.
I also include this executable->
It is very simple and uses my FSM code to extract the objects info and also the grid's heightmap to ascii. It also has potential to have a expansion to edit those files( and eventually change your game map ), but it would need some work.
FSM Algorithm(C++14 at least)->
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It resumes to a small library and I think it is pretty straightfoard and easy to use for programmers who know C++.
I also include this executable->
You must be registered to see links
It is very simple and uses my FSM code to extract the objects info and also the grid's heightmap to ascii. It also has potential to have a expansion to edit those files( and eventually change your game map ), but it would need some work.