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[Release] Modified WorldServer101 (Reaper)

xkl

Experienced Elementalist
Joined
Dec 26, 2011
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Hey,

This will allow the Reaper class to be created. Basically, it doesn't have a check (2048) for the class creation. So I just skipped it all together in
Code:
CNC_CW_ClientVerifyCharacterName
.

You will need a newer Game.bin to allow this as a pickable option on the client tho. For this example video I just forced it with a debugger.

The files I'm using are from yokohiro's release thread.

YouTube Example:


Download:


Enjoy~
 
Newbie Spellweaver
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Thanks, seems to work. I just changed the weapon type in the database to 2048 on a new character and it's up and running.
 
Newbie Spellweaver
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It is so much easier to do with GM command.
just type /change_weapon_type 0 12
0 = 1st class
1 = 2nd class

1= Duelist
12 = Reaper.

If you want to make your players get that class, just give only this command on GMCmd.ini in ZoneServer and in data/db.
 
Newbie Spellweaver
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It is so much easier to do with GM command.
just type /change_weapon_type 0 12
0 = 1st class
1 = 2nd class

1= Duelist
12 = Reaper.

If you want to make your players get that class, just give only this command on GMCmd.ini in ZoneServer and in data/db.

Thank you! Yep it was way more convinient this way
 

xkl

Experienced Elementalist
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Sorry, I don't have this mod anymore. Haven't really kept up with this section since honestly, tho. I think newer files are available no? So you wouldn't need this then since both the client and server would support the class. This mod wasn't great for production... Since I was just skipping the class check altogether (Which allowed you to create the reaper) in return that can have some negative side effects as well. Like, forcing invalid class IDs.
 
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