
Originally Posted by
toto4c19
Hi Azazel1,
Thank you very much for the decompiler. Very impressive.
Hopefully I am not too late and you are still here. I successfully used your program to decompile the .fsm for an old x-legend game, Holy Beast Online. This game is already closed in 2018 and it started in 2006. Please see attached decompiled and original .fsm files.
To be honest, I don't know much about the .fsm and can't find much information online. The only thing I know is that x-legend use it for map models. In the decomipled .txt, I can see the models file (pieces and pieces) being used, position and rotation degree.
So, since I am very interested in it, could you please tell me more about it, like:
1. What is the full name of fsm?
2. Is it possible to compile a model files (E.g. .nif for gamebryo/.obj) from the decomipled .fsm for visualisation?
3. How you know / get the logic of building the decomipler?
Best Regards,
toto4c19