[CentOS] Setting up your Aura Kingdom Server

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  1. #751
    Apprentice AsunaS is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    it should be an issue related with kf and kfm files, checking once i downloaded everything.

  2. #752
    Enthusiast genz is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    I've tried to change the version of KF files, and some animations have been fixed now, but the eidolon Amaterasu still can not move, maybe I still need to change some other things.

    To change the version, just open the KF file in Hex Editor (HxD) and change the first 43 bytes to:

    Code:
    47 61 6D 65 62 72 79 6F 20 46 69 6C 65 20 46 6F
    72 6D 61 74 2C 20 56 65 72 73 69 6F 6E 20 32 30
    2E 33 2E 30 2E 39 0A 09 00 03 14


    Here is New NIF with animation fixed.

    - - - Updated - - -

    Here are my merged scene & NodeMap, with some related db INI files. Remember to copy the server db INI to client db (change suffix from S_ to C_), use the new map folder, new data/scene, overwrite the downloaded ones to the new ones.

    Notice that some db INI files do not work (S_Collection, S_DropItem), I don't know why. And we also encounter the big problem: the mission log is there, but we can not take the mission, or complete any missions,.......

    - - - Updated - - -

    Updated new NIF, all new eidolons, new b.nif, g.nif (character costumes)
    Bugs: can not change character Eyes color, new costume always in black color (bug?), eidolon can not move.

    Updated new NifSkope source, fix bug corrupt file, add dialog "EXPORT COMPLETED", auto get current file name.
    Bugs: not found yet.
    Last edited by genz; 18-07-16 at 01:56 PM. Reason: Update NifSkope

  3. #753
    Enthusiast genz is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    The fastest way to replace version from a thousand of KF files:

    Use Hex Editor Neo, it will auto search thousand files and replace version from 20.3.1.1 to 20.3.0.9 in less than 1 minute.

    Open Hex Editor Neo -> Tools -> Find in Files -> check Find & Replace Mode -> Search in... [FILES FOLDER] -> choose Type Hex in both Find & Replace text field.

    In Find what, copy & paste:

    Code:
    32 30 2e 33 2e 31 2e 31 0a 01 01 03 14
    In Replace with, copy & paste:

    Code:
    32 30 2E 33 2E 30 2E 39 0A 09 00 03 14
    Click Replace All -> if have warning, choose Continue in this mode -> waiting... -> DONE in 1 minute.

  4. #754
    Novice 1104300304 is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Did you solve this problem?

  5. #755
    Enthusiast genz is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Quote Originally Posted by 1104300304 View Post
    Did you solve this problem?
    What problem are you talking about?

  6. #756
    Valued Member Valmor Silva is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    i can setup with that on windows 10 ?

  7. #757
    Apprentice hokori is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    @genz.
    can you edit the complete tutorial. I'm getting confused
    Last edited by Shoelace; 26-07-16 at 06:07 PM.

  8. #758
    Enthusiast genz is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Quote Originally Posted by hokori View Post

    @genz
    can you edit the complete tutorial. I'm getting confused
    Use this tutorial, I think it's not hard to understand. The server files in the tutorial same as Eperty123's files, I just reorganize the files to fit my tutorial. The client files in the first page.

    About the tools like VMWare, CentOS Minimal, Navicat,.... you can google to know how to use them.
    Last edited by genz; 22-07-16 at 05:29 PM.

  9. #759
    Apprentice hokori is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    @genz

    What i mean is the tutorial merging the new with the old client . I don't know why some costumes in game don't appear . Can you fix it ?

  10. #760
    Enthusiast genz is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Some costumes don't appear b/c the game can not read NIF 20.3.1.1. You must use NifSkope to export 20.3.1.1 to 20.3.0.9. Goto this post, download NifSkope source, QT Creator, nif.xml, kfm.xml.

    Use QT Creator to run NifSkope in debug mode, put XML files to debug folder outside project (...\build-NifSkope-Desktop_Qt_5_7_0_MinGW_32bit-Debug\debug), the XML will allow you to read NIF 20.3.1.1, then you can export them to 20.3.0.9.

  11. #761
    Enthusiast genz is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Updated new NIF, new b & g, fixed bug "can not change costume color"

    Updated new NifSkope source, new function to fix bug "can not change costume color"

  12. #762
    Alpha Member john007 is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    It is this the most up-to-date server files and client or the ones from Hycker's released? I just saw AK on YouTube gameplay. It looks very nice. Thanks for the effort on keeping this games fresh.

  13. #763
    Enthusiast genz is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    I've found the way to use new class skills & weapons. The way is merge the new class Holy Sword with Ravager, and Shinobi with Duelist.

    I've made some change of value in S_ItemMall.ini, S_Item.ini, S_Spell.ini. It seems work fine, now I can use all Holy Sword skills & weapons in Ravager class.




    We can do the same way in the future. I know that is not the best way to add new 13th, 14th classes, but I could not find the other ways.

  14. #764
    Member ferasn is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    @genz you've just made my day, god bless you.

  15. #765
    Enthusiast genz is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Rewrite this tutorial, merge client files from new to old.

    View this tutorial first if you don't know how to setup the server.

    Data files: Aura Data

    NIF files: New NIF

    1. Download the lastest client from Aeria (new client), and download the client in first page (old client)

    2. Goto new client, use QuickBMS + Aeria script v0.2.1 to extract new PKG.

    3. Copy biology, char, cutscene, effect, item, map, ride, ui from extracted PKG, and paste to old client game folder.

    4. Copy AVITAL, BGM, EMBLEM, MOVIES, SOUND from new client, and paste to old client game folder.

    5. Extract & copy all from data - Client.7z to old client data folder

    6. Extract & upload all from data - Server.7z to server data folder (via WinSCP)

    7. Extract & copy all from biology.7z, char.7z, item.7z, map.7z, ride.7z, ui.7z, uidata.7z, SOUND.7z to old client game folder.

    8. Rename old pkg folder to __pkg (for backup purpose), or delete it, we don't need it anymore.

    9. DONE!

    In this tutorial, I've merged everything, except S_Collection.ini & S_DropItem.ini.

    EXTRA TUTORIAL

    - Class 12 Necromancer already have function. To active it, you should open the database ffdb1 > player_weapon_type > find your character > weapon_type_1 = 2048 (~ 2^11).

    I've not found the way to active it from client yet.

    WHAT'S NEW

    - New eidolons, costumes, mounts, hairstyles, items,...

    - Can use new class skills & weapons in Ravager & Duelist. If you don't like this, copy & overwrite S_Spell.ini from this Backup Data.

    - New map (maybe), I've not tested yet.

    - If you want Date A Live costumes, extract & copy char folder from Date A Live.7z to old client game folder.

    - If you want new Item Mall, add itemmall.sql to database > ffaccount by Navicat.

    WHAT'S OLD

    - No card system.

    - No house system.

    - No other new systems.....

    BUGS

    If the bug have Fixed at the end, go to FIX BUGS section to know how to fix it.

    - Node 19020 (~ Node 20 - Starcrescent Valley) in S_Node.ini. Fixed

    - Animation bugs of new eidolon. Fixed

    - When summoning eidolon Eternia, the game will crash. Fixed

    - The sword of Bealdor don't display. Fixed

    - Can not open item box. Fixed

    - Animation bugs of character.

    - New eidolons from Taiwan don't display, b/c they use NIF 20.3.1.2. If you don't like them, remove them in S_Partner.ini.

    - The teleport Portal Card don't display new Map.

    - Other unknown bugs....

    CONVERT NIF

    - Convert NIF 20.3.1.2 to 20.3.1.1, open the file in Hex Editor, find & replace shorten header into understandable strings, use this NIF Header Table.

    - Convert KF 20.3.1.2 to 20.3.0.9, use this KF Header Table.

    - To export NIF 20.3.1.1 to 20.3.0.9, you can download new NifSkope source (with new Export NIF function) from here. Remember to download nif.xml, kfm.xml too.

    Use QT Creator to run NifSkope in debug mode, put XML files to debug folder outside project (...\build-NifSkope-Desktop_Qt_5_7_0_MinGW_32bit-Debug\debug), the XML will allow you to read NIF 20.3.1.1, then you can export them to 20.3.0.9.

    FIX BUGS

    - About Node 20 (Starcrescent Valley), I changed the id to 19020, it will cause other bug, so you need to return it to 20.

    I've changed it b/c I got a big problem, in the first mission, the character don't go to Dimensional Belt, but go to Starcrescent Valley. I don't know why?

    The other way to fix that bug is go to data\scene, open S020.ini, remove this line:
    Code:
    2,114.856,125.144,34.4004,4,4,BORN,3.92699,鐮刀武器重生點,
    Maybe this change will cause other bugs, but I think it's better than change note 20 to 19020

    - Fix bug eidolon can't move, open .kfm in Hex Editor find Bip01
    Code:
    05 00 00 00 42 69 70 30 31
    Replace with Scene Root
    Code:
    0A 00 00 00 53 63 65 6E 65 20 52 6F 6F 74
    - Fix bug crash when summonning Eternia, open m739.nif in NifSkope 2.0.0 > View > Block List > Show Blocks in List > scroll to block 427 (bump 320) > select & right-click > Block > Remove Branch > then go to File > Save.

    - Fix bug the sword of Bealdor don't display

    Open BiologyList.ini, search for m643 (Bealdor data), you will see the sword ID begin with WD (Ex: WD2501).

    Open Weapon.ini, search the NIF value for the sword (Ex: wd25), change wd (d = 13 ~ Holy Sword) to w1-c, b/c the game can not read weapon value > c (Ex: change wd25 to w3025) (w3 is Axe), goto item\model, rename wd25.nif to w3025.nif ..... (remember to backup the file)

    - Fix bug can't open item box, the items in box is stored in database, not INI files. Connect db with Navicat, goto ffaccount > fortune_bag

    id - box id
    item_id - item in the box

    I don't know what is sequence, set?

    You must manually add items to the box, you can search the name of the box in T_ItemMall.ini & T_Item.ini, get the box id, then search the name & id of items in that box.....

    This bug will take a lot of working time...!!! >.<
    Last edited by genz; 04-09-16 at 11:02 AM. Reason: Fix bugs



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