[CentOS] Setting up your Aura Kingdom Server

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  1. #811
    Member rokeys is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Quote Originally Posted by genz View Post
    Don't use 3DS, Blender import/export plugins. Those plugins are horrible, when you import NIF models into Blender, they have lost a lot of informations, and take too much time to config them, then the exported file can not be read in game.

    I've found the way to export NIF by NifSkope. I had to download the lastest source of NifSkope, write some new code to allow NifSkope export to NIF version 20.3.0.9. Now, I can see some new models in game, but I got some bugs with their animation. Here are screenshots:




    Maybe you hard to see the animation in screenshots, but believe me, the model of Amaterasu did not move at all, maybe have some animation bugs.

    You can download new NifSkope source & NIF models from here: Export NIF folder

    Use QT Creator to build project

    Other installers of QT: Index of /official_releases/qt/5.7/5.7.0

    Search genzxx in NifSkope source to view my new functions. Hope somebody here can modify the source for better exporting functions!
    @genz
    can you fix the face too white ?

  2. #812
    Apprentice hazzely is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Have anyone managed to crack or edit the client game.bin?


    So last week, i tried to play on PServer (ak.to). and there are some things that makes me curious.
    1, Their client version. yes 2.xxx. with their content atm it's should be 3.xxx instead 2.xxx

    2, Then i've tried use the ak.to's client at their patch v170 (client ver 2.045 if i'm not wrong). Client loaded successfully, but the problem is client can't connect to my server. The server (Zone Server) refused to interact with ak.to's client, that make me stuck at Login. (in this condition, both Zoneserver and Worldserver are already up and showed their version on database). I've tried to change Zoneserver and Worldserver version to match the akto's version but in the end they both can't run properly.
    if i only take the akto's game.bin and use it with my own client, the game wouldnt load because data version are not same. editing the data version to be same to the game.bin isn't the option, and would be ended like the 1st case


    Then i take some conclusions,
    1. How server will accepts the client connection request is not only from client's version but also something that come from the game.bin

    2. I'm not really sure but, it's still unknown where the client version control come from. minor version control came from c_syssetup.ini but eventhough you change this value, as long as you can fully load the game you would still be able to play. Even i got my client version 3.xxx just from merging aeria's latest client with genz's client data and using Eperty123's game.bin. (this is also example for number 1).
    Technically it should be 2.xxx but that is what i got. and fully playable like how gen'z stated for his data.

    3. Ak.to use a customized game.bin. i think this is why they could retain the version, and add more content from TWAK while keeping the client data version to be same and supported by server-side

    4. They should customizinig or updating their server-side to be able to load the new data and adjusted their server to accept their client. since both client and server-side use the similar data and some of the game features needs to be activated from server-side configuration


    sorry but i can't do much for this. cuz i don't have any skill to do reverse engineering, both on the game.bin and or the server files. and this is my first time in private server developments

  3. #813
    Alpha Member Hycker is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    U need to bypass the logintoken

    Sent from my SM-N910F using Tapatalk

  4. #814
    Apprentice hazzely is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Quote Originally Posted by Hycker View Post
    U need to bypass the logintoken

    Sent from my SM-N910F using Tapatalk
    well i think ak.to client doesn't use login token? because their client use the same login system as TWAK, and as far as i know TWAK doesn't use any login token unlike JPAK or Aeria. correct me if i'm wrong.

  5. #815
    Developer Eperty123 is online now
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Quote Originally Posted by hazzely View Post
    well i think ak.to client doesn't use login token? because their client use the same login system as TWAK, and as far as i know TWAK doesn't use any login token unlike JPAK or Aeria. correct me if i'm wrong.
    The packets are the culprit. HKs client didn't connect after applying their patch (the version above my client). ZoneServer rejects the packets when trying to enter.

  6. #816
    Apprentice hazzely is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Quote Originally Posted by Eperty123 View Post
    The packets are the culprit. HKs client didn't connect after applying their patch (the version above my client). ZoneServer rejects the packets when trying to enter.
    yes this is the point on my post above. there is something that control the packets (client) that makes them unrecognized by the server and decided to reject them, eventough both side has the same version. that is why i mentioned the game.bin, because this file may contain the main configurations and parameter to be connected and accepted by the server-side apart from their version

  7. #817
    Developer Eperty123 is online now
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    [CentOS] Setting up your Aura Kingdom Server

    Quote Originally Posted by hazzely View Post
    yes this is the point on my post above. there is something that control the packets (client) that makes them unrecognized by the server and decided to reject them, eventough both side has the same version. that is why i mentioned the game.bin, because this file may contain the main configurations and parameter to be connected and accepted by the server-side apart from their version
    I guess RE is the way to know what exactly has changed under the hood. Hexing it won't exactly give you the best details but it depends. Haven't been able to find anything useful doing so.

  8. #818
    Enthusiast babugatel is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Maybe this info will help you, i think this is version controller.

    "FBMsgUpdate.MaxMergePacketSize.-v.--version.003.%s.01.04"

    [WARNG].kick_out %d 1.EditFamilyInfo 1 %s.-h.--help.003.%s.01.04.WorldServer Version: -v

    to view version of ZoneServer you can type in linux console:

    ./ZoneServer -v

    and for the World Server

    ./WorldServer -v

    The Version will be displayed, and how to read your revision ?

    003.1.01.04 = [Release Version Client & Server].[Revision]

    Let's take a look on database :

    003.005.01.04 --> Match Version 003.%s.01.04

    It's mean as long as your client version ended with 01.04 and the client version is 003, you can implement client data to the server without editing data.

    Please try to change 01.04 to higher level, this is only assumption, if you want to testing this methode backup your file first.
    Last edited by babugatel; 14-10-16 at 12:19 AM.

  9. #819
    Apprentice hazzely is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Quote Originally Posted by babugatel View Post
    Maybe this info will help you, i think this is version controller.

    "FBMsgUpdate.MaxMergePacketSize.-v.--version.003.%s.01.04"

    [WARNG].kick_out %d 1.EditFamilyInfo 1 %s.-h.--help.003.%s.01.04.WorldServer Version: -v
    Nice info!. this is same as what i did before, but what i got both ZoneServer and WorldServer can't be loaded due to error after i changed the version. Have you succeeded to load them both? maybe i'll try out this one again later after i completely restore my data.

  10. #820
    Enthusiast babugatel is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    mmm, i'm able to start 3 instance after change the version number, this is my result :

    WORLD SERVER RESULT :
    ===================================================
    [root@auraserv WorldServer]# ./WorldServer -v

    WorldServer Version: 003.1.01.05 -- it seems OK

    [root@auraserv WorldServer]#



    ZONE SERVER RESULT:
    ===================================================
    [root@auraserv ZoneServer]# ./ZoneServer -v

    ZoneServer Version: 003.1.01.05 -- it seems OK

    [root@auraserv ZoneServer]#



    MISSION SERVER RESULT:
    ==================================================
    [root@auraserv MissionServer]# ./MissionServer -v

    MissionServer Version: 003.1.01.05 -- it seems OK

    [root@auraserv MissionServer]#



    [root@auraserv ~]# netstat -tulpn
    Active Internet connections (only servers)
    Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name
    tcp 0 0 xxx.xxx.60.xxx:5567 0.0.0.0:* LISTEN 3375/./WorldServer
    tcp 0 0 0.0.0.0:35648 0.0.0.0:* LISTEN 3388/./ZoneServer
    tcp 0 0 0.0.0.0:18624 0.0.0.0:* LISTEN 3330/./TicketServer
    tcp 0 0 xxx.xxx.xxx.153:5571 0.0.0.0:* LISTEN 3375/./WorldServer
    tcp 0 0 xxx.xxx.xxx.xxx:10021 0.0.0.0:* LISTEN 3388/./ZoneServer
    tcp 0 0 0.0.0.0:7654 0.0.0.0:* LISTEN 3362/./MissionServe

    tcp 0 0 0.0.0.0:7878 0.0.0.0:* LISTEN 1374/httpd
    tcp 0 0 0.0.0.0:6543 0.0.0.0:* LISTEN 3353/./LoginServer
    tcp 0 0 xxx.xxx.xxx.xxx:10320 0.0.0.0:* LISTEN 3388/./ZoneServer

    tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 1301/sshd
    tcp 0 0 0.0.0.0:5560 0.0.0.0:* LISTEN 3335/./GatewayServe
    tcp 0 0 0.0.0.0:5432 0.0.0.0:* LISTEN 1340/postmaster
    tcp 0 0 :::22 :::* LISTEN 1301/sshd
    tcp 0 0 :::5432 :::* LISTEN 1340/postmaster
    udp 0 0 xxx.xxx.xxx.xxx:123 0.0.0.0:* 1312/ntpd
    udp 0 0 127.0.0.1:123 0.0.0.0:* 1312/ntpd
    udp 0 0 0.0.0.0:123 0.0.0.0:* 1312/ntpd
    udp 0 0 :::123 :::* 1312/ntpd

    for now i'm still questioning how to unlock another class, and fishing configuration, in S_parameters.ini i found :

    229|5|Fishing system, wait time for hook decision (seconds)|
    230|10|Fishing system, fish tips in the countdown time (seconds)|
    231|1000|Fishing System, Manual Fishing Runway Default Width (Units)|
    232|100|Fishing system, buy preset speed (units / second)|

    and other usefull information, but why is Fishing system not working properly ? i don't know yet.....





    There you go after changed the version. Now i'm only able used client with version 003.001.01.05 including update pack until 01.06.

    very nice if other members can create a configuration value "MaxMergePacketSize" into an integer, I have not been able to do more in-depth research on this because it was too busy to perform language translation into local languages of my country.
    Last edited by babugatel; 14-10-16 at 04:41 AM.

  11. #821
    Apprentice hazzely is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    hmm so looks like i'm missing somewhere else when hexing the binaries then, gotta redo that later.

    Quote Originally Posted by babugatel View Post
    for now i'm still questioning how to unlock another class, and fishing configuration, in S_parameters.ini i found :
    from what i know so far, you actually could use other classes that are not included when creating a new character. as long as you know the class identifier and class data is linked like what genz did with his client. but eventho you can use them, you won't get the actual class mechanics or data because the data are not really loaded in the game. so, in order to get the actual class we need to change something that is in the game.bin file

  12. #822
    Proficient Member Pagefault404 is offline
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Something of note:

    I have found that when you start a new character, all of the fishing quests are available to you and completable without actually fulfilling the requirements. However, fishing does not begin until Level 40 and after an introduction to the Anglers Anonymous group. During this pre level 40 time, the fishing mini game will NEVER work. Fish are never interested in your bait. When you complete that introductory quest, you are sent on a quest to port skandia to catch a shrimp. If you notice, it's the EXACT same quest that was available when you were level 1.

    The fishing minigame will then work at this point, however when you get a bite, and click to begin manual fishing, you get an error "Error in Fishing # 2" and then the mini game aborts.

    I believe part of the issue is that the fishing quests are available and I have completed them before I even did the prerequisite quest.

    Right now I am testing whether or not this has an effect on fishing. So I am organically leveling a character to 40, without taking ANY of the fishing quests. Doing the pre-requisite quest, then going back to Port Skandia to see if the Error message I am getting is in relation to me completing those quests.

    They need to be hidden on the contingency that the prior quest is completed however I have not had much time to look further into it. You've found more than I have in regards to fishing configurations.

  13. #823
    Member rokeys is offline
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    Feb 2012 Join Date
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Quote Originally Posted by babugatel View Post
    mmm, i'm able to start 3 instance after change the version number, this is my result :

    WORLD SERVER RESULT :
    ===================================================
    [root@auraserv WorldServer]# ./WorldServer -v

    WorldServer Version: 003.1.01.05 -- it seems OK

    [root@auraserv WorldServer]#



    ZONE SERVER RESULT:
    ===================================================
    [root@auraserv ZoneServer]# ./ZoneServer -v

    ZoneServer Version: 003.1.01.05 -- it seems OK

    [root@auraserv ZoneServer]#



    MISSION SERVER RESULT:
    ==================================================
    [root@auraserv MissionServer]# ./MissionServer -v

    MissionServer Version: 003.1.01.05 -- it seems OK

    [root@auraserv MissionServer]#



    [root@auraserv ~]# netstat -tulpn
    Active Internet connections (only servers)
    Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name
    tcp 0 0 xxx.xxx.60.xxx:5567 0.0.0.0:* LISTEN 3375/./WorldServer
    tcp 0 0 0.0.0.0:35648 0.0.0.0:* LISTEN 3388/./ZoneServer
    tcp 0 0 0.0.0.0:18624 0.0.0.0:* LISTEN 3330/./TicketServer
    tcp 0 0 xxx.xxx.xxx.153:5571 0.0.0.0:* LISTEN 3375/./WorldServer
    tcp 0 0 xxx.xxx.xxx.xxx:10021 0.0.0.0:* LISTEN 3388/./ZoneServer
    tcp 0 0 0.0.0.0:7654 0.0.0.0:* LISTEN 3362/./MissionServe

    tcp 0 0 0.0.0.0:7878 0.0.0.0:* LISTEN 1374/httpd
    tcp 0 0 0.0.0.0:6543 0.0.0.0:* LISTEN 3353/./LoginServer
    tcp 0 0 xxx.xxx.xxx.xxx:10320 0.0.0.0:* LISTEN 3388/./ZoneServer

    tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 1301/sshd
    tcp 0 0 0.0.0.0:5560 0.0.0.0:* LISTEN 3335/./GatewayServe
    tcp 0 0 0.0.0.0:5432 0.0.0.0:* LISTEN 1340/postmaster
    tcp 0 0 :::22 :::* LISTEN 1301/sshd
    tcp 0 0 :::5432 :::* LISTEN 1340/postmaster
    udp 0 0 xxx.xxx.xxx.xxx:123 0.0.0.0:* 1312/ntpd
    udp 0 0 127.0.0.1:123 0.0.0.0:* 1312/ntpd
    udp 0 0 0.0.0.0:123 0.0.0.0:* 1312/ntpd
    udp 0 0 :::123 :::* 1312/ntpd

    for now i'm still questioning how to unlock another class, and fishing configuration, in S_parameters.ini i found :

    229|5|Fishing system, wait time for hook decision (seconds)|
    230|10|Fishing system, fish tips in the countdown time (seconds)|
    231|1000|Fishing System, Manual Fishing Runway Default Width (Units)|
    232|100|Fishing system, buy preset speed (units / second)|

    and other usefull information, but why is Fishing system not working properly ? i don't know yet.....





    There you go after changed the version. Now i'm only able used client with version 003.001.01.05 including update pack until 01.06.

    very nice if other members can create a configuration value "MaxMergePacketSize" into an integer, I have not been able to do more in-depth research on this because it was too busy to perform language translation into local languages of my country.
    hi, about Fishing, you must write here
    C_Goods.ini S_Goods.ini
    C_Produce.ini S_Produce.ini
    c_dropitem.ini S_DropItem.ini
    c_biology.ini S_Biology.ini

  14. #824
    Mystic Woods (FW:496) count0nz is offline
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    Jul 2012 Join Date
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    274Posts

    Re: [CentOS] Setting up your Aura Kingdom Server

    Looks Promising keep up the good work guys.

  15. #825
    Enthusiast babugatel is offline
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    Aug 2015 Join Date
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    Re: [CentOS] Setting up your Aura Kingdom Server

    Thank's everyone for answering my question, for fishing this is my result :



    Currently I'm trying to combine the game client with the appropriate method, several factors have been found while merging, to the extent that in this method do not much differ from the methods Genz, following if you want to update the item:

    Server Side:
    ===============================================
    add a new line in S_Item.ini, then input the data items that you can get from various client game.

    add a new line in S_Enchant.ini, keep in mind ZoneServer will read the file S_Enchant.ini as the effect of the item, so you need to pay attention to the following code:

    16140|I01576||G00008||||大耳猴|28||13323|2|-1|1||||2||20||60257|1|180|||1|1|5|||$53$特別的魔法道具,能讓你體驗大耳猴無憂無慮的生活。$12$點擊滑鼠右鍵使用。|||||||||||||||||||||||||||

    Value 60257 is the code for S_Enchant.ini input, the next is to update the item icon, icon skill, if necessary .nif need to be updated.

    Especially for item mall you need to do an update on the folder / char on the client side, usually the item mall will use g.nif
    Last edited by babugatel; 18-10-16 at 10:16 AM.



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