Adding Particles To Eidolon Skills

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  1. #1
    Apprentice reeevy is offline
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    Adding Particles To Eidolon Skills

    Ok, hear me out it may sounds dumb as heck for what I am about to ask the short thing is: I am want to add particle effects to new eidolon skills, for some reason mine is not displaying particle effects only animation for the skill.

    Now, the long part of my problem:
    I started learning how to create a server this last days to be more specific 5-7 days ago, I was fascinated in learning how to create and became super happy when it worked. So... anyway, I started messing with server files and look for threads in ragezone learning how to do a lot of things, one of them was adding new eidolons to the game, and sure enough I got it to work thanks to one of the threads here, I added a Eidolon to the game fully functional (well, not really the eidolon would do an atk and stop so I saw a thread explaining what was wrong and sure enough it worked the fix). I even updated the V7 client to add latest things for the game (it maybe sound easy and it probably is for some veteran but that was enough to make me happy).


    The new eidolon added had a few problems like no movements, not appearing or not showing skills but I got it to work with forum again, the problem is I cant add particle effects and sounds to the skills so the Eidolons do their animation they appear in game, their skills have icons but the effect and sound of skills do not play and it is driving me crazy this. I tried to unpack the TW client again maybe I didnt copied some texture or wav file but even in client there was no such files for the eidolon that I was trying to fix (Nidhogg id 168 Model M922). So, I went to partner ini to see what id was getting called in function to see if it called some function that would give me a glimpse of where the skill particle was getting called like the id or something, but I got no luck. Well, if you search the forums they will explain that those functions calls for spells and spells calls for enchant, so basically for the spell appear in game u need the spell id in the ini and the enchant in the enchant ini, I messed around a bit in enchant to trouble shoot, took an working skill Merrilee frozen rose and changed the enchant to give a stun property and it worked just fine and even had the same particles of her skill.

    The problem still persists with the skills nor sounds playing with the animation of skills that new eidolons do. I re unpacked the pkg files of the main client, searched there no luck. If anyone could help I would be forever grateful.

    PS: Sorry for the long text.


  2. #2
    Apprentice Katonchiten is offline
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    All eidolon skills sounds and animations are tied to motion.ini
    here's what you might be missing:

    a. motion.ini entry
    b. the sound effect themselves (sound and bgm are not in pkg, they just sit in original TW folder /sound)
    c. the animation is not compatible with your client (however this one is very unlikely since i have all eidolon working up to the newest one to date)

    if the problem you have is more than 1 type (for example sound and animation/ movement and sound) its most likely motion.ini related

  3. #3
    Apprentice reeevy is offline
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    Quote Originally Posted by Katonchiten View Post
    All eidolon skills sounds and animations are tied to motion.ini
    here's what you might be missing:

    a. motion.ini entry
    b. the sound effect themselves (sound and bgm are not in pkg, they just sit in original TW folder /sound)
    c. the animation is not compatible with your client (however this one is very unlikely since i have all eidolon working up to the newest one to date)

    if the problem you have is more than 1 type (for example sound and animation/ movement and sound) its most likely motion.ini related
    First of all, thx for replying it really means something to me.
    So, I was looking into motion .ini and indeed it calls for the audio queu like you said, so I looked into the OG client to see if all nidhogg files were pasted and they were the key_table and key_info codes that were calling m922 like

    Key info
    DB19555=m922,1,2,stand01
    DB19556=m922,1001,2,battle01
    DB19557=m922,3001,2,move37
    DB19558=m922,821,2,society21
    DB19559=m922,822,2,society22
    DB19560=m922,824,2,society24
    DB19561=m922,1120,8,attack02
    DB19562=m922,1011,2,hurt01
    DB19563=m922,1012,2,hurt02
    DB19564=m922,2011,6,shoot01
    DB19565=m922,2012,6,shoot02
    DB19566=m922,51,4,trigger01
    DB19567=m922,52,4,trigger02
    DB19568=m922,311,3,magic01
    DB19569=m922,53,5,trigger03
    DB19570=m922,501,2,condition01
    DB19571=m922,502,2,condition02
    DB19572=m922,1020,7,attack01
    DB19573=m922,503,2,condition03
    DB19574=m922,101,2,move01
    DB19575=m922,2,2,stand02
    DB19576=m922,823,2,society23
    DB19577=m922,2013,2,shoot03
    DB19578=m922,201,2,death01
    DB19579=m922,202,2,death02
    DB19580=m922,504,2,condition04

    This are all codes in key info for id m922 (nidhogg)
    in Key table they are:
    DB64527=m922,1,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand01
    DB64528=m922,1,4.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand01
    DB64529=m922,1001,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,battle01
    DB64530=m922,1001,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,battle01
    DB64531=m922,3001,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move37
    DB64532=m922,3001,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move37
    DB64533=m922,821,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society21
    DB64534=m922,821,3.000004,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society21
    DB64535=m922,822,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society22
    DB64536=m922,822,3.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society22
    DB64537=m922,824,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society24
    DB64538=m922,824,2.333336,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society24
    DB64539=m922,1120,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64540=m922,1120,1.199999,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64541=m922,1120,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64542=m922,1120,0.014400,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64543=m922,1120,0.451200,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64544=m922,1120,0.340800,m1,,w15a012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64545=m922,1120,0.436800,m2,,w9c011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64546=m922,1120,0.506400,m3,,w9c011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64547=m922,1011,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt01
    DB64548=m922,1011,0.666664,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt01
    DB64549=m922,1012,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt02
    DB64550=m922,1012,0.866669,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt02
    DB64551=m922,2011,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64552=m922,2011,1.866667,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64553=m922,2011,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64554=m922,2011,0.014933,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64555=m922,2011,0.578667,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64556=m922,2011,0.552533,gun,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64557=m922,2012,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64558=m922,2012,1.733334,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64559=m922,2012,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64560=m922,2012,0.013867,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64561=m922,2012,0.807733,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64562=m922,2012,0.786933,gun,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64563=m922,51,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
    DB64564=m922,51,1.666667,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
    DB64565=m922,51,0.073333,m1,,m922t011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
    DB64566=m922,51,1.043334,m2,,m922t012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
    DB64567=m922,52,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
    DB64568=m922,52,2.733334,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
    DB64569=m922,52,0.437333,m1,,tr721.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
    DB64570=m922,52,1.814934,m2,,m922t012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
    DB64571=m922,311,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
    DB64572=m922,311,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
    DB64573=m922,311,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
    DB64574=m922,53,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64575=m922,53,2.666664,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64576=m922,53,0.096000,m1,,tr712.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64577=m922,53,0.565333,m2,,tr021.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64578=m922,53,1.375999,m3,,tr711.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64579=m922,501,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition01
    DB64580=m922,501,3.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition01
    DB64581=m922,502,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition02
    DB64582=m922,502,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition02
    DB64583=m922,1020,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64584=m922,1020,1.200001,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64585=m922,1020,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64586=m922,1020,0.009600,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64587=m922,1020,0.405600,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64588=m922,1020,0.328800,m1,,w15a011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64589=m922,1020,0.403200,m2,,w12h011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64590=m922,503,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition03
    DB64591=m922,503,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition03
    DB64592=m922,101,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move01
    DB64593=m922,101,1.333336,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move01
    DB64594=m922,2,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand02
    DB64595=m922,2,5.000008,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand02
    DB64596=m922,823,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society23
    DB64597=m922,823,2.400002,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society23
    DB64598=m922,2013,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot03
    DB64599=m922,2013,5.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot03
    DB64600=m922,201,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death01
    DB64601=m922,201,3.500000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death01
    DB64602=m922,202,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death02
    DB64603=m922,202,3.500000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death02
    DB64604=m922,504,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04
    DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04


    and like u said they were calling for wav files for sound effect and the sound effect like w12h011.wav are inside the client, I found this interesting cause even though I put those codes in motion .ini in my client and in server it still dont play the sounds nor particle effects, animations are playing perfectly and it fixed the problem that made the eidolon stay still after atk cause it call for functions of conditions like move, atk and such but effects and sounds for some reason are nor playing.

    But thanks for the help anyway.
    Last edited by reeevy; 26-08-22 at 06:10 AM.

  4. #4
    Apprentice Katonchiten is offline
    MemberRank
    Jul 2022 Join Date
    9Posts
    Quote Originally Posted by reeevy View Post
    DB64527=m922,1,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand01
    DB64528=m922,1,4.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand01
    DB64529=m922,1001,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,battle01
    DB64530=m922,1001,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,battle01
    DB64531=m922,3001,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move37
    DB64532=m922,3001,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move37
    DB64533=m922,821,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society21
    DB64534=m922,821,3.000004,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society21
    DB64535=m922,822,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society22
    DB64536=m922,822,3.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society22
    DB64537=m922,824,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society24
    DB64538=m922,824,2.333336,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society24
    DB64539=m922,1120,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64540=m922,1120,1.199999,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64541=m922,1120,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64542=m922,1120,0.014400,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64543=m922,1120,0.451200,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64544=m922,1120,0.340800,m1,,w15a012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64545=m922,1120,0.436800,m2,,w9c011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64546=m922,1120,0.506400,m3,,w9c011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack02
    DB64547=m922,1011,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt01
    DB64548=m922,1011,0.666664,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt01
    DB64549=m922,1012,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt02
    DB64550=m922,1012,0.866669,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,hurt02
    DB64551=m922,2011,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64552=m922,2011,1.866667,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64553=m922,2011,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64554=m922,2011,0.014933,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64555=m922,2011,0.578667,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64556=m922,2011,0.552533,gun,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot01
    DB64557=m922,2012,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64558=m922,2012,1.733334,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64559=m922,2012,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64560=m922,2012,0.013867,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64561=m922,2012,0.807733,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64562=m922,2012,0.786933,gun,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot02
    DB64563=m922,51,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
    DB64564=m922,51,1.666667,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
    DB64565=m922,51,0.073333,m1,,m922t011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
    DB64566=m922,51,1.043334,m2,,m922t012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger01
    DB64567=m922,52,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
    DB64568=m922,52,2.733334,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
    DB64569=m922,52,0.437333,m1,,tr721.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
    DB64570=m922,52,1.814934,m2,,m922t012.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger02
    DB64571=m922,311,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
    DB64572=m922,311,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
    DB64573=m922,311,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,magic01
    DB64574=m922,53,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64575=m922,53,2.666664,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64576=m922,53,0.096000,m1,,tr712.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64577=m922,53,0.565333,m2,,tr021.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64578=m922,53,1.375999,m3,,tr711.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,trigger03
    DB64579=m922,501,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition01
    DB64580=m922,501,3.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition01
    DB64581=m922,502,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition02
    DB64582=m922,502,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition02
    DB64583=m922,1020,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64584=m922,1020,1.200001,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64585=m922,1020,0.000001,e1,L11,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64586=m922,1020,0.009600,s1,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64587=m922,1020,0.405600,hit,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64588=m922,1020,0.328800,m1,,w15a011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64589=m922,1020,0.403200,m2,,w12h011.wav,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,attack01
    DB64590=m922,503,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition03
    DB64591=m922,503,2.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition03
    DB64592=m922,101,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move01
    DB64593=m922,101,1.333336,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,move01
    DB64594=m922,2,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand02
    DB64595=m922,2,5.000008,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,stand02
    DB64596=m922,823,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society23
    DB64597=m922,823,2.400002,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,society23
    DB64598=m922,2013,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot03
    DB64599=m922,2013,5.000000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,shoot03
    DB64600=m922,201,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death01
    DB64601=m922,201,3.500000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death01
    DB64602=m922,202,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death02
    DB64603=m922,202,3.500000,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,death02
    DB64604=m922,504,0.000000,start,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04
    DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04
    You have to convert these Key_Table to V7 format of motion.ini
    (which is basically just remove the last 2 commas)
    for example
    DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04
    just delete the last 2 empty commas
    DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,condition04


    if you still having problem after that PM me in ragezone ill give you my discord so i can help you better

  5. #5
    Apprentice reeevy is offline
    MemberRank
    Aug 2022 Join Date
    BrazilLocation
    6Posts
    Quote Originally Posted by Katonchiten View Post
    You have to convert these Key_Table to V7 format of motion.ini
    (which is basically just remove the last 2 commas)
    for example
    DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,,,condition04
    just delete the last 2 empty commas
    DB64605=m922,504,1.066666,end,,,,0,0.000,0.000,0.000,0.000,0.000,0.000,0,condition04


    if you still having problem after that PM me in ragezone ill give you my discord so i can help you better

    Thx again for the help, tried doing what you proposed, I removed the ,, and yet still no success in my endeavor. I am going to send you a PM, thx again for the help.

  6. #6
    Account Upgraded | Title Enabled! AaronzitoBr is offline
    MemberRank
    Apr 2010 Join Date
    Rio de JaneiroLocation
    390Posts
    If you try to copy the TW version or any other updated Motion.ini you will get server error (LP Error). Thats because a lot of motion.ini from older versions were replaced in newer versions.

    DB30001 may now be a eidolon in TW that was not in v7. So any change on it without knowledge will make the server to not start, or a random eidolon to not work correctly.

    Also, for the Ultimate skills to work, you need the animations and the newer eidolons have different nif versions, so it wont work on old versions (thats what everyone says, but they may be wrong). I'm using v15 and with the update from TW of Sphere class I may not be able to put newer eidolons animations on my client too, if they change its animation nif versions.

    Maybe you can adapt every line, eidolon by eidolon, checking if they match. But thats a lot of work.

  7. #7
    Apprentice reeevy is offline
    MemberRank
    Aug 2022 Join Date
    BrazilLocation
    6Posts
    Quote Originally Posted by AaronzitoBr View Post
    If you try to copy the TW version or any other updated Motion.ini you will get server error (LP Error). Thats because a lot of motion.ini from older versions were replaced in newer versions.

    DB30001 may now be a eidolon in TW that was not in v7. So any change on it without knowledge will make the server to not start, or a random eidolon to not work correctly.

    Also, for the Ultimate skills to work, you need the animations and the newer eidolons have different nif versions, so it wont work on old versions (thats what everyone says, but they may be wrong). I'm using v15 and with the update from TW of Sphere class I may not be able to put newer eidolons animations on my client too, if they change its animation nif versions.

    Maybe you can adapt every line, eidolon by eidolon, checking if they match. But thats a lot of work.
    Thnx for the reply, it is like you said they probably changed the id code between versions, I used the old db that I had and only added Nid entries in motion and now is working flawlesly, with animation/sound/effect and particles. Thanks for the help!



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