Adding new maps monsters from v160+

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  1. #1
    Account Upgraded | Title Enabled! Zydee is offline
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    Jul 2013 Join Date
    725Posts

    Adding new maps monsters from v160+

    So its been awhile since I have done this, so I have a few questions!

    Adding maps, all I need to do is import the tile and backgrounds (where are these?) right and remove the extra nodes?

    Just import and remove new nodes right?

    thanks a bunches!


  2. #2
    Moderator Eric is online now
    ModeratorRank
    Jan 2010 Join Date
    DEV CityLocation
    3,188Posts

    Re: Adding new maps monsters from v160+

    Adding Maps:

    -- Map.wz/Map/Map X/XMLs here
    -- Map.wz/Back/XMLs here
    -- Map.wz/Obj/XMLs here (NOTE: Nexon has "acc1~acc16(prob higher in new versions)" that stores objects in here as well!)
    -- Map.wz/Tile/XMLs here
    -- Npc.wz
    -- String.wz/ToolTipHelp.img
    -- String.wz/Npc.img

    Pretty sure this was the requirements, but it's been a while. You do not need to remove new nodes as far as I'm aware, this isn't like Character.wz and it's items (which only crash because you failed to add the rest of the nodes elsewhere).



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