- Joined
- Apr 5, 2008
- Messages
- 663
- Reaction score
- 537
When converting Etc.wz from the latest GMS, I came across some new wzimage nodes that didn't have the typical .img suffix and did not parse as a typical wzimage. Normally the first byte of wzimages is 115, but for these new wzimages the first byte is 1.
It appears that the entire contents is one big string, since the few bytes after the first byte are a valid string length which goes right up to the end of the img. However the string can't be decoded using the typical keys and algorithms.
Etc.wz/Script/BattleScene.lua
Etc.wz/Script/main.lua
Etc.wz/Script/Scene.lua
I have no idea how to decode these, so if anyone could help it would be appreciated. Poke poke @Elem8100
If anyone can investigate but doesn't want to download all of GMS, here are just those three nodes
It appears that the entire contents is one big string, since the few bytes after the first byte are a valid string length which goes right up to the end of the img. However the string can't be decoded using the typical keys and algorithms.
Etc.wz/Script/BattleScene.lua
Etc.wz/Script/main.lua
Etc.wz/Script/Scene.lua
I have no idea how to decode these, so if anyone could help it would be appreciated. Poke poke @Elem8100
If anyone can investigate but doesn't want to download all of GMS, here are just those three nodes
You must be registered to see links
Last edited: