1 Attachment(s)
Re: [Release] Alternative HFS extractor
I actually used the correct folders, and seems that the dll doesn't load the maps. I tried with colhen map too with no luck. The rest of the files are replaced, including unusual ones like .fig and .txt, but the .bsp files are completely ignored.
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
sabracx
You need to use data/maps folder
Quote:
Originally Posted by
dontknown
I actually used the correct folders, and seems that the dll doesn't load the maps. I tried with colhen map too with no luck. The rest of the files are replaced, including unusual ones like .fig and .txt, but the .bsp files are completely ignored.
You need to take the .bsp's out of the separate folders then place it straight into data/maps
This post here explains everything:
Quote:
Originally Posted by
vinplayer
I would like to clarify something about bsp paths.
The true paths of .bsp are those that this program outputs. For example, the path of 01c.bsp is "maps/01c/01c.bsp".
However, the game code requests bsp like this: "maps/01c.bsp". This is because "that function" in filesystem_stdio has exceptional code for this case: when a path starts by "maps" and ends with ".bsp", the function will redirect the path like this "maps/" + base name + "/" + base name + ".bsp" to find the real path ("maps/01c/01c.bsp")
But when using the gsl clone, since it prepends "data/" to the path, it destroys this weird logic of the game. Therefore, when using gsl clone, you must always use the fake path for maps, this is, "maps/01c.bsp", etc.
Re: [Release] Alternative HFS extractor
https://k60.kn3.net/7/A/6/2/0/9/860.png
I put the GSL Clone and it still does not work for me what am I doing wrong?
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
sabracx
If you get a mapInit error message, try downloading v2 from the same thread
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
Delteros
If you get a mapInit error message, try downloading v2 from the same thread
Could you give us a patch if it's not too much trouble?
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
sabracx
Could you give us a patch if it's not too much trouble?
Not sure what you mean by that, just grab the latest DLL from vinplayer's thread
Use an injector if it still doesn't seem to work
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
Delteros
Not sure what you mean by that, just grab the latest DLL from vinplayer's thread
Use an injector if it still doesn't seem to work
Apparently has to do with the sql heroes of the client I have to edit some part in it?
1 Attachment(s)
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
Delteros
You need to take the .bsp's out of the separate folders then place it straight into data/maps
This post here explains everything:
Damn, that was the reason, thanks!
Wireframe title screen btw, but looks cool. (probably because I'm missing the neamhain map and textures)
Attachment 160719
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
dontknown
Damn, that was the reason, thanks!
Wireframe title screen btw, but looks cool. (probably because I'm missing the neamhain map and textures)
Attachment 160719
You lack in materials, models, scripts in the calpad scripts are:
- action_table_npc
- action_table_player
- animating_area_attack
- chat_commands
- game_sounds_heroes_monster
- npc_talk_menu
- npc_variations
- projectile
- sequencial_motion
- weapon_meleebase
- wide_area_attack
https://k60.kn3.net/E/2/6/B/5/D/B4E.png
Re: [Release] Alternative HFS extractor
Re: [Release] Alternative HFS extractor
Trying to locate some sets models and textures. I'm using the latest up to date US client to look for the Seafarer set as well as a few other sets. I extracted the data from the hfs packages and navigated to the models folder and can't seem to locate that set. I looked in heroes_text_english to see what it might be called in the data, and closest guess I can get is "AVATAR_ELITE_USEU". Is it possible the item is listed in heroes_text but not actually in the game quite yet? Should I look in the JP client or something?
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
Tetraspore
Trying to locate some sets models and textures. I'm using the latest up to date US client to look for the
Seafarer set as well as a few other sets. I extracted the data from the hfs packages and navigated to the models folder and can't seem to locate that set. I looked in heroes_text_english to see what it might be called in the data, and closest guess I can get is "AVATAR_ELITE_USEU". Is it possible the item is listed in heroes_text but not actually in the game quite yet? Should I look in the JP client or something?
look in the DB find the costume number in equipiteminfo and then find that matching number in player_costume.txt then just go to the folder it says lol
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
Tannaka
look in the DB find the costume number in equipiteminfo and then find that matching number in player_costume.txt then just go to the folder it says lol
Oh. Duh. Thanks lol.
EDIT: Would it be possible to use this tool to fix Kai on a EU v.1.69 server by porting newer files?
Re: [Release] Alternative HFS extractor
who can upload another link, plz
i can't download that file, haizzz
thks all ^^
Re: [Release] Alternative HFS extractor
Quote:
Originally Posted by
snoxl2010
who can upload another link, plz
i can't download that file, haizzz
thks all ^^
https://mega.nz/#!YIonwZbJ!rDsX5wZd_...cRjjZzMEDJDp1Q