I was referring to the latest log in Vindictus/Report Error folder in your Documents folder.
But yeah, judging by that, there is certainly some issue.
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oh sorry, just checked on report error folder and find this
L 02/17/2018 - 09:40:56: Loading map "lobby_multiplayer"
L 02/17/2018 - 09:40:56: Map_LoadModel::SetWorldModel
L 02/17/2018 - 09:40:57: Map_LoadModel - maps/lobby_multiplayer.bsp
L 02/17/2018 - 09:41:01: World triggered "Round_Start"
L 02/17/2018 - 09:41:01: "Deliana<4><UNKNOWN><>" connected, address "4"
L 02/17/2018 - 09:41:02: "Deliana<4><UNKNOWN><Unassigned>" joined team "Paladin"
L 02/17/2018 - 09:41:03: "Deliana<4><UNKNOWN><>" entered the game
L 02/17/2018 - 09:41:30: CModelLoader::Map_IsValid: No such map '01h'
can you tell me how to fix it? may be map issue?
Your 01h.bsp is probably missing somehow
This was the hfs with that map -
https://mega.nz/#!ocpxhJJI!WZ8sHpi7A...zX01U2SlH4yROU
added that hfs, but still not fixed.
this is msg from log
L 02/17/2018 - 10:31:17: Loading map "t01"
L 02/17/2018 - 10:31:17: Map_LoadModel::SetWorldModel
L 02/17/2018 - 10:31:18: Map_LoadModel - maps/t01.bsp
L 02/17/2018 - 10:31:23: World triggered "Round_Start"
L 02/17/2018 - 10:31:23: "Deliana<3><UNKNOWN><>" connected, address "0"
L 02/17/2018 - 10:31:25: "Deliana<3><UNKNOWN><Unassigned>" joined team "Paladin"
L 02/17/2018 - 10:31:26: "Deliana<3><UNKNOWN><>" entered the game
L 02/17/2018 - 10:32:19: "Deliana<3><UNKNOWN><>" disconnected (reason "Server shutting down")
L 02/17/2018 - 10:32:19: Dropped Deliana from server (Server shutting down)
L 02/17/2018 - 10:32:19: Server shutdown.
L 02/17/2018 - 10:32:19: ============================================================================
L 02/17/2018 - 10:32:19: Loading map "lobby_multiplayer"
L 02/17/2018 - 10:32:19: Map_LoadModel::SetWorldModel
L 02/17/2018 - 10:32:20: Map_LoadModel - maps/lobby_multiplayer.bsp
L 02/17/2018 - 10:32:22: World triggered "Round_Start"
L 02/17/2018 - 10:32:22: "Deliana<4><UNKNOWN><>" connected, address "6"
L 02/17/2018 - 10:32:23: "Deliana<4><UNKNOWN><Unassigned>" joined team "Paladin"
L 02/17/2018 - 10:32:24: "Deliana<4><UNKNOWN><>" entered the game
L 02/17/2018 - 10:32:47: CModelLoader::Map_IsValid: No such map '01h'
Hi dear Delteros, I'm completely new to this but I'm keen to setup a server for solo play, which client/base server should I use to work with your files? Thanks!
Delteros, can you share heroes.db3 and heroescontent.db3?
You should probably use the server image from http://forum.ragezone.com/f944/vindi...ge-eu-1114894/, then replace the files in Server/zh-tw-x-gm/bin with the ones from my post. For the client you can use the clean EU 1.69 client as a base - http://forum.ragezone.com/f944/relea...-69-a-1113635/
The vindictus.exe would need to be replaced, and you would need vinplayer's winnsi or an edit to engine.dll to point to the heroes.db3
Thanks Del! Just read through the whole 5 page posts, dug out all the infos I need to setup a server for testing, wish me luck! :)
- - - Updated - - -
Is it okay to use server from this post
http://forum.ragezone.com/f945/tutor...setup-1107562/
then upgrade the dbs and server files to 1.69+delia?
Many thanks!
i got this error too if i use nexon_api.dll
https://i.imgur.com/he3vSuy.png
https://imgur.com/a/W3ZX9
https://imgur.com/a/W3ZX9
could somebody reupload winnsi.dll made by vinplayer?
the download link is dead :s:
Thanks a lot!
but I still get this error on Win7 64bit
the Vindictus.exe is from en-EU.rar uploaded by ylwong in this thread Vindictus Server VMWare Image for EU Client 1.69.
I follow what you say to do, but does not seem to work properly, will read after a period of CTD. :( My version of the game seems to be TW, mhtw.version file says 2016092701, so which version corresponds to the EU? Should I make him work properly? This is my ERROR reportL 02/18/2018 - 00:55:01: Log file started (version "6453")L 02/18/2018 - 00:55:01: ######################################################################################################L 02/18/2018 - 00:55:01: L 02/18/2018 - 00:55:01: Shader_ConnectL 02/18/2018 - 00:55:01: ConnectStudioRenderL 02/18/2018 - 00:55:01: IDataCacheFactoryL 02/18/2018 - 00:55:01: IPhysicsFactoryL 02/18/2018 - 00:55:02: IMDLCacheFactoryL 02/18/2018 - 00:55:02: IMatSystemSurfaceFactoryL 02/18/2018 - 00:55:02: IAviFactoryL 02/18/2018 - 00:55:02: IHammerFactoryL 02/18/2018 - 00:55:02: ConnectMDLCacheNotifyL 02/18/2018 - 00:55:03: EngineInitL 02/18/2018 - 00:55:03: RunListenServerL 02/18/2018 - 00:55:03: TraceInit : COM_InitFilesystem( pModName )L 02/18/2018 - 00:55:05: TraceInit : MapReslistGenerator_Init()L 02/18/2018 - 00:55:05: TraceInit : DevShotGenerator_Init()L 02/18/2018 - 00:55:05: materials->ModInitL 02/18/2018 - 00:55:06: Host_ReadPreStartupConfigurationL 02/18/2018 - 00:55:06: nmcoGame->Init()L 02/18/2018 - 00:55:06: endPointNetwork->Init()L 02/18/2018 - 00:55:06: mmoEndPointNetwork->Init()L 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::g_splash.CloseSplashL 02/18/2018 - 00:55:06: AppSystem::SetActiveWindowL 02/18/2018 - 00:55:06: AppSystem::SetFocusL 02/18/2018 - 00:55:06: heroes->InitL 02/18/2018 - 00:55:06: CreateGameWindow::ResetCurrentModeForNewResolutionL 02/18/2018 - 00:55:06: CreateGameWindow::AdjustWindowL 02/18/2018 - 00:55:06: PlayStartupVideos::COM_LoadFileL 02/18/2018 - 00:55:06: DrawStartupGraphic::PlayStartupVideosL 02/18/2018 - 00:55:06: DrawStartupGraphic::SetupStartupGraphicL 02/18/2018 - 00:55:06: CreateGameWindow::DrawStartupGraphicL 02/18/2018 - 00:55:08: CreateGameWindow::SetModeL 02/18/2018 - 00:55:08: videomode->CreateGameWindowL 02/18/2018 - 00:55:08: nmcoGame->RegisterCallbackMessageL 02/18/2018 - 00:55:10: EngineCreateL 02/18/2018 - 00:55:10: EnginePreInitL 02/18/2018 - 00:55:10: TraceInit : Sys_Init()L 02/18/2018 - 00:55:10: TraceInit : Sys_InitMemory()L 02/18/2018 - 00:55:10: TraceInit : Host_Init( g_bIsDedicated, bIsUserDedicated )L 02/18/2018 - 00:55:10: TraceInit : Memory_Init()L 02/18/2018 - 00:55:10: TraceInit : Con_Init()L 02/18/2018 - 00:55:10: TraceInit : Cbuf_Init()L 02/18/2018 - 00:55:10: TraceInit : Cmd_Init()L 02/18/2018 - 00:55:10: TraceInit : cv->Init()L 02/18/2018 - 00:55:10: TraceInit : V_Init()L 02/18/2018 - 00:55:10: TraceInit : COM_Init()L 02/18/2018 - 00:55:10: TraceInit : saverestore->Init()L 02/18/2018 - 00:55:10: TraceInit : Filter_Init()L 02/18/2018 - 00:55:10: TraceInit : Key_Init()L 02/18/2018 - 00:55:10: TraceInit : NET_Init( bDedicated )L 02/18/2018 - 00:55:10: TraceInit : g_GameEventManager.Init()L 02/18/2018 - 00:55:10: TraceInit : sv.Init( bDedicated, bUserDedicated )L 02/18/2018 - 00:55:11: TraceInit : HLTV_Init()L 02/18/2018 - 00:55:11: TraceInit : CL_Init()L 02/18/2018 - 00:55:11: TraceInit : InitMaterialSystem()L 02/18/2018 - 00:55:11: ReleaseResourcesL 02/18/2018 - 00:55:11: ReacquireResourcesL 02/18/2018 - 00:55:12: TraceInit : modelloader->Init()L 02/18/2018 - 00:55:12: TraceInit : StaticPropMgr()->Init()L 02/18/2018 - 00:55:12: TraceInit : InitStudioRender()L 02/18/2018 - 00:55:12: TraceInit : EngineVGui()->Init()L 02/18/2018 - 00:55:36: VidTexMem: 1024.000L 02/18/2018 - 00:55:36: MaxUsedTexMem: 26.081L 02/18/2018 - 00:55:36: CurUsedTexMem: 26.081L 02/18/2018 - 00:55:36: FrameUsedTexMem: 0.000L 02/18/2018 - 00:55:36: Summary: 0 resources total 0 bytes / 367.00 MB, 0.00 of capacityL 02/18/2018 - 00:55:36: Section [ModelData]: 0 resources total 0 bytes, 0.00 of limit (367.00 MB)L 02/18/2018 - 00:55:36: Section [ModelMesh]: 0 resources total 0 bytes, 0.00 of limit (67.11 MB)L 02/18/2018 - 00:55:36: Section [Scenes]: 0 resources total 0 bytes, 0.00 of limit (2.10 MB)L 02/18/2018 - 00:55:36: Section [ColorMesh]: 0 resources total 0 bytes, 0.00 of limit (67.11 MB)
Try this winnsi.dll
You can simply put your heroes.db3 in data/sqlite/
https://mega.nz/#!NYYl0BBT!antvTiPCz...sRYbYmNQZtPqBo