So I'd need to change all of my en-EU columns to zh-TW? I may have to pass on that for now, it sounds like it would clutter up my database a lot.
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It seems that nexon_api.dll by lucasncv http://forum.ragezone.com/f944/relea...ml#post8849708 works on windows 10, EN-US mode
This delia server file work fine with Vindictus Fashion Build v1.69 in EN-EU mode thanks.
Waiting for miri server.
Even if I play in zh-cn mode, I will fail when I purchase some fashion or underwear hairstyles
I found this because the CustomizeItemInfo table is missing the same record but the CashShopType is "en-EU"
This means that if I think everything can be purchased normally I must check every record. Is there any solution?
(Because my previous client had a record of "zh-cn" even if only one CashShopType was purchased, it seems to be a setup issue?)
Ok, I have a strange issue. I used an unmodified US 1.69 client and was actually able to create a Delia and enter the game just fine.
But only by using a brand new account so that it automatically skips to character creation. Existing accounts get response delayed when I try to log in, and the game closes with no error when I try to go to character select from in-game. What could cause this?
Logs when I try to go to home screen on a newly created Delia:
FrontendService
PlayerServiceQuote:
03-11 23:07:50 > [FrontendServiceCore.FrontendService][FrontendServiceCore.FrontendService (928)][GameClient] - [From Rinrinrin] LogOutMessage[]
03-11 23:07:50 > [FrontendServiceCore.FrontendService][FrontendServiceCore.FrontendService (928)][ProxyBase] - FrontendServiceCore.Proxy.ItemServiceProxy[FrontendServiceCore.GameClient[ sdfadfafadafdafd ]] : NormalState =====>
03-11 23:07:50 > [FrontendServiceCore.FrontendService][FrontendServiceCore.FrontendService (928)][ProxyBase] - FrontendServiceCore.Proxy.BattleServiceProxy[FrontendServiceCore.GameClient[ sdfadfafadafdafd ]] : Initial =====>
03-11 23:07:50 > [FrontendServiceCore.FrontendService][FrontendServiceCore.FrontendService (928)][ProxyBase] - FrontendServiceCore.Proxy.PvpServiceProxy[FrontendServiceCore.GameClient[ sdfadfafadafdafd ]] : Initial =====>
03-11 23:07:50 > [FrontendServiceCore.FrontendService][FrontendServiceCore.FrontendService (928)][ProxyBase] - FrontendServiceCore.Proxy.GuildServiceProxy[FrontendServiceCore.GameClient[ sdfadfafadafdafd ]] : OutGuild =====>
03-11 23:07:50 > [FrontendServiceCore.FrontendService][FrontendServiceCore.FrontendService (928)][ProxyBase] - FrontendServiceCore.Proxy.MMOChannelProxy[FrontendServiceCore.GameClient[ sdfadfafadafdafd ]] : InChannel =====>
03-11 23:07:50 > [FrontendServiceCore.FrontendService][FrontendServiceCore.FrontendService (928)][GameClient] - try detach proxy not attached : [FrontendServiceCore.Proxy.ItemServiceProxy]
03-11 23:07:50 > [FrontendServiceCore.FrontendService][FrontendServiceCore.FrontendService (928)][GameClient] - [To Rinrinrin] HasSecondPasswordMessage [ isFirst = False Has = True Fail = 0 -1]
03-11 23:07:50 > [FrontendServiceCore.FrontendService][FrontendServiceCore.FrontendService (928)][GameClient] - [To Rinrinrin] CharacterListMessage{ characters = { CharacterSummary(Rinrinrin () : level 1 CHARACTER_COUNT CostumeInfo( costume x 1 face x 1 )) } }
Same issue with EU bins.Quote:
03-11 23:07:50 > [PlayerService.PlayerService][PlayerService.PlayerService (972)][ItemOwner] - Public Logout.
03-11 23:07:50 > [PlayerService.PlayerService][PlayerService.PlayerService (972)][CountableBonusEffect] - CountableBonusEffect.OnBonusCountChanged is called CID: 636564278479684556, effectCount: 0
03-11 23:07:50 > [PlayerService.PlayerService][PlayerService.PlayerService (972)][SendPacket] - SendPacket create : [ServiceCore.EndPointNetwork.StatusEffectUpdated]
03-11 23:07:50 > [PlayerService.PlayerService][PlayerService.PlayerService (972)][EntityConnection] - Cannot request SendPacket to connection state Closed
03-11 23:07:50 > [PlayerService.PlayerService][PlayerService.PlayerService (972)][Observable] - Try remove not linked proxy03-11 23:07:50 > [PlayerService.PlayerService][PlayerService.PlayerService (972)][Observable] - Try remove not linked proxy
Edit: Ok, out of curiousity I tried the 1.69 client with my regular server files before I replaced the dlls in this thread. Turns out I was already able to make a Delia with the above issues, just never tried. (Only thing I changed was enabling advanced UI in server db, which didn't even break my older client)
So these files did absolutely nothing for me. Still get all the same issues, response delayed on boat etc.
... These DLLs are doing absolutely nothing! I guess it might be because I've never used a 1.69 client before, and this is for people who already used a "working" 1.69 client. And if I try to use 1.69 bins with my batch updated 1.64 client, client crashes on startup. I somehow doubt that would change even if I replaced all the hfs data with 1.69 files. Hmm, what exactly needs to be done to make a 1.69 client work again?
what windows you use? 7 or 10?
Why not work i am use your client
V1.0 Client part 1
v1.0 Client part 2
mix with EU Client v1.69 bin by ylong on page 2
Windows 10. I am using exactly the same set up. I do not know why I am having this problem.
- - - Updated - - -
Like I said before on page 2, it runs just fine without winnsi.dll or the other nexon_api hook. Using either of those causes the error I have posted. Does anyone have any insight as to what is wrong?