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[Release] Delia Server Files

Experienced Elementalist
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in the logs everything look just fine no showing error, everything is green, except for pingservice shown some red text

02-17 09:40:55 > [PingServiceCore.PingService][PingServiceCore.PingService (1408)][OperationProcessor] - [MakeGroup] Exception occured in stepSystem.NullReferenceException: Object reference not set to an instance of an object.
02-17 09:40:55 > at PingServiceCore.RelayServer.MakeP2PGroup(Int64 parentID, String parentCategory)
02-17 09:40:55 > at PingServiceCore.HostEntity.MakeP2PGroup(Int64 microPlayId)
02-17 09:40:55 > at PingServiceCore.Processors.MakeGroupProcessor.<Run>d__2.MoveNext()
02-17 09:40:55 > at UnifiedNetwork.Cooperation.OperationProcessor.Step()
02-17 09:40:55 > at UnifiedNetwork.Cooperation.OperationProcessor.ProcessFeedback(Object feedback)

is there any error?

I was referring to the latest log in Vindictus/Report Error folder in your Documents folder.
But yeah, judging by that, there is certainly some issue.
 
Experienced Elementalist
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oh sorry, just checked on report error folder and find this
L 02/17/2018 - 09:40:56: Loading map "lobby_multiplayer"
L 02/17/2018 - 09:40:56: Map_LoadModel::SetWorldModel
L 02/17/2018 - 09:40:57: Map_LoadModel - maps/lobby_multiplayer.bsp
L 02/17/2018 - 09:41:01: World triggered "Round_Start"
L 02/17/2018 - 09:41:01: "Deliana<4><UNKNOWN><>" connected, address "4"
L 02/17/2018 - 09:41:02: "Deliana<4><UNKNOWN><Unassigned>" joined team "Paladin"
L 02/17/2018 - 09:41:03: "Deliana<4><UNKNOWN><>" entered the game
L 02/17/2018 - 09:41:30: CModelLoader::Map_IsValid: No such map '01h'

can you tell me how to fix it? may be map issue?
 
Experienced Elementalist
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oh sorry, just checked on report error folder and find this
L 02/17/2018 - 09:40:56: Loading map "lobby_multiplayer"
L 02/17/2018 - 09:40:56: Map_LoadModel::SetWorldModel
L 02/17/2018 - 09:40:57: Map_LoadModel - maps/lobby_multiplayer.bsp
L 02/17/2018 - 09:41:01: World triggered "Round_Start"
L 02/17/2018 - 09:41:01: "Deliana<4><UNKNOWN><>" connected, address "4"
L 02/17/2018 - 09:41:02: "Deliana<4><UNKNOWN><Unassigned>" joined team "Paladin"
L 02/17/2018 - 09:41:03: "Deliana<4><UNKNOWN><>" entered the game
L 02/17/2018 - 09:41:30: CModelLoader::Map_IsValid: No such map '01h'

can you tell me how to fix it? may be map issue?

Your 01h.bsp is probably missing somehow

This was the hfs with that map -

 
Experienced Elementalist
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added that hfs, but still not fixed.
this is msg from log
L 02/17/2018 - 10:31:17: Loading map "t01"
L 02/17/2018 - 10:31:17: Map_LoadModel::SetWorldModel
L 02/17/2018 - 10:31:18: Map_LoadModel - maps/t01.bsp
L 02/17/2018 - 10:31:23: World triggered "Round_Start"
L 02/17/2018 - 10:31:23: "Deliana<3><UNKNOWN><>" connected, address "0"
L 02/17/2018 - 10:31:25: "Deliana<3><UNKNOWN><Unassigned>" joined team "Paladin"
L 02/17/2018 - 10:31:26: "Deliana<3><UNKNOWN><>" entered the game
L 02/17/2018 - 10:32:19: "Deliana<3><UNKNOWN><>" disconnected (reason "Server shutting down")
L 02/17/2018 - 10:32:19: Dropped Deliana from server (Server shutting down)
L 02/17/2018 - 10:32:19: Server shutdown.
L 02/17/2018 - 10:32:19: ============================================================================
L 02/17/2018 - 10:32:19: Loading map "lobby_multiplayer"
L 02/17/2018 - 10:32:19: Map_LoadModel::SetWorldModel
L 02/17/2018 - 10:32:20: Map_LoadModel - maps/lobby_multiplayer.bsp
L 02/17/2018 - 10:32:22: World triggered "Round_Start"
L 02/17/2018 - 10:32:22: "Deliana<4><UNKNOWN><>" connected, address "6"
L 02/17/2018 - 10:32:23: "Deliana<4><UNKNOWN><Unassigned>" joined team "Paladin"
L 02/17/2018 - 10:32:24: "Deliana<4><UNKNOWN><>" entered the game
L 02/17/2018 - 10:32:47: CModelLoader::Map_IsValid: No such map '01h'
 
Initiate Mage
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Hi dear Delteros, I'm completely new to this but I'm keen to setup a server for solo play, which client/base server should I use to work with your files? Thanks!
 
Experienced Elementalist
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Hi dear Delteros, I'm completely new to this but I'm keen to setup a server for solo play, which client/base server should I use to work with your files? Thanks!

You should probably use the server image from http://forum.ragezone.com/f944/vindictus-server-vmware-image-eu-1114894/, then replace the files in Server/zh-tw-x-gm/bin with the ones from my post. For the client you can use the clean EU 1.69 client as a base - http://forum.ragezone.com/f944/release-eu-client-v1-69-a-1113635/

The vindictus.exe would need to be replaced, and you would need vinplayer's winnsi or an edit to engine.dll to point to the heroes.db3
 
Initiate Mage
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You should probably use the server image from http://forum.ragezone.com/f944/vindictus-server-vmware-image-eu-1114894/, then replace the files in Server/zh-tw-x-gm/bin with the ones from my post. For the client you can use the clean EU 1.69 client as a base - http://forum.ragezone.com/f944/release-eu-client-v1-69-a-1113635/

The vindictus.exe would need to be replaced, and you would need vinplayer's winnsi or an edit to engine.dll to point to the heroes.db3
Thanks Del! Just read through the whole 5 page posts, dug out all the infos I need to setup a server for testing, wish me luck! :)



Is it okay to use server from this post

http://forum.ragezone.com/f945/tutorial-mabinogi-heroes-setup-1107562/
then upgrade the dbs and server files to 1.69+delia?

Many thanks!
 
Initiate Mage
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i got this error too if i use nexon_api.dll
he3vSuy - [Release] Delia Server Files - RaGEZONE Forums



could somebody reupload winnsi.dll made by vinplayer?
the download link is dead
:s:
 

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Junior Spellweaver
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i got this error too if i use nexon_api.dll
he3vSuy - [Release] Delia Server Files - RaGEZONE Forums



could somebody reupload winnsi.dll made by vinplayer?
the download link is dead
:s:

 

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Initiate Mage
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Thanks a lot!
but I still get this error on Win7 64bit
the Vindictus.exe is from en-EU.rar uploaded by ylwong in this thread Vindictus Server VMWare Image for EU Client 1.69.
After many tries i believe the exception access violation error has something to do with new bins dll. About new chat and ui it works for me, i just had to disable auto attack and attack in camera direction in option tab
 
Initiate Mage
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I follow what you say to do, but does not seem to work properly, will read after a period of CTD. :( My version of the game seems to be TW, mhtw.version file says 2016092701, so which version corresponds to the EU? Should I make him work properly? This is my ERROR reportL 02/18/2018 - 00:55:01: Log file started (version "6453")L 02/18/2018 - 00:55:01: ######################################################################################################L 02/18/2018 - 00:55:01: L 02/18/2018 - 00:55:01: Shader_ConnectL 02/18/2018 - 00:55:01: ConnectStudioRenderL 02/18/2018 - 00:55:01: IDataCacheFactoryL 02/18/2018 - 00:55:01: IPhysicsFactoryL 02/18/2018 - 00:55:02: IMDLCacheFactoryL 02/18/2018 - 00:55:02: IMatSystemSurfaceFactoryL 02/18/2018 - 00:55:02: IAviFactoryL 02/18/2018 - 00:55:02: IHammerFactoryL 02/18/2018 - 00:55:02: ConnectMDLCacheNotifyL 02/18/2018 - 00:55:03: EngineInitL 02/18/2018 - 00:55:03: RunListenServerL 02/18/2018 - 00:55:03: TraceInit : COM_InitFilesystem( pModName )L 02/18/2018 - 00:55:05: TraceInit : MapReslistGenerator_Init()L 02/18/2018 - 00:55:05: TraceInit : DevShotGenerator_Init()L 02/18/2018 - 00:55:05: materials->ModInitL 02/18/2018 - 00:55:06: Host_ReadPreStartupConfigurationL 02/18/2018 - 00:55:06: nmcoGame->Init()L 02/18/2018 - 00:55:06: endPointNetwork->Init()L 02/18/2018 - 00:55:06: mmoEndPointNetwork->Init()L 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::RegisterHandlerL 02/18/2018 - 00:55:06: AppSystem::g_splash.CloseSplashL 02/18/2018 - 00:55:06: AppSystem::SetActiveWindowL 02/18/2018 - 00:55:06: AppSystem::SetFocusL 02/18/2018 - 00:55:06: heroes->InitL 02/18/2018 - 00:55:06: CreateGameWindow::ResetCurrentModeForNewResolutionL 02/18/2018 - 00:55:06: CreateGameWindow::AdjustWindowL 02/18/2018 - 00:55:06: PlayStartupVideos::COM_LoadFileL 02/18/2018 - 00:55:06: DrawStartupGraphic::playStartupVideosL 02/18/2018 - 00:55:06: DrawStartupGraphic::SetupStartupGraphicL 02/18/2018 - 00:55:06: CreateGameWindow::DrawStartupGraphicL 02/18/2018 - 00:55:08: CreateGameWindow::SetModeL 02/18/2018 - 00:55:08: videomode->CreateGameWindowL 02/18/2018 - 00:55:08: nmcoGame->RegisterCallbackMessageL 02/18/2018 - 00:55:10: EngineCreateL 02/18/2018 - 00:55:10: EnginePreInitL 02/18/2018 - 00:55:10: TraceInit : Sys_Init()L 02/18/2018 - 00:55:10: TraceInit : Sys_InitMemory()L 02/18/2018 - 00:55:10: TraceInit : Host_Init( g_bIsDedicated, bIsUserDedicated )L 02/18/2018 - 00:55:10: TraceInit : Memory_Init()L 02/18/2018 - 00:55:10: TraceInit : Con_Init()L 02/18/2018 - 00:55:10: TraceInit : Cbuf_Init()L 02/18/2018 - 00:55:10: TraceInit : Cmd_Init()L 02/18/2018 - 00:55:10: TraceInit : cv->Init()L 02/18/2018 - 00:55:10: TraceInit : V_Init()L 02/18/2018 - 00:55:10: TraceInit : COM_Init()L 02/18/2018 - 00:55:10: TraceInit : saverestore->Init()L 02/18/2018 - 00:55:10: TraceInit : Filter_Init()L 02/18/2018 - 00:55:10: TraceInit : Key_Init()L 02/18/2018 - 00:55:10: TraceInit : NET_Init( bDedicated )L 02/18/2018 - 00:55:10: TraceInit : g_GameEventManager.Init()L 02/18/2018 - 00:55:10: TraceInit : sv.Init( bDedicated, bUserDedicated )L 02/18/2018 - 00:55:11: TraceInit : HLTV_Init()L 02/18/2018 - 00:55:11: TraceInit : CL_Init()L 02/18/2018 - 00:55:11: TraceInit : InitMaterialSystem()L 02/18/2018 - 00:55:11: ReleaseResourcesL 02/18/2018 - 00:55:11: ReacquireResourcesL 02/18/2018 - 00:55:12: TraceInit : modelloader->Init()L 02/18/2018 - 00:55:12: TraceInit : StaticPropMgr()->Init()L 02/18/2018 - 00:55:12: TraceInit : InitStudioRender()L 02/18/2018 - 00:55:12: TraceInit : EngineVGui()->Init()L 02/18/2018 - 00:55:36: VidTexMem: 1024.000L 02/18/2018 - 00:55:36: MaxUsedTexMem: 26.081L 02/18/2018 - 00:55:36: CurUsedTexMem: 26.081L 02/18/2018 - 00:55:36: FrameUsedTexMem: 0.000L 02/18/2018 - 00:55:36: Summary: 0 resources total 0 bytes / 367.00 MB, 0.00 of capacityL 02/18/2018 - 00:55:36: Section [ModelData]: 0 resources total 0 bytes, 0.00 of limit (367.00 MB)L 02/18/2018 - 00:55:36: Section [ModelMesh]: 0 resources total 0 bytes, 0.00 of limit (67.11 MB)L 02/18/2018 - 00:55:36: Section [Scenes]: 0 resources total 0 bytes, 0.00 of limit (2.10 MB)L 02/18/2018 - 00:55:36: Section [ColorMesh]: 0 resources total 0 bytes, 0.00 of limit (67.11 MB)
 
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Experienced Elementalist
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Try this winnsi.dll

You can simply put your heroes.db3 in data/sqlite/

 
Experienced Elementalist
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How to spawn any monster we want on any map we want?
i change some quest maps on sectors on heroescontents.db3 and the result is no monster spawn on new map, so how to set monster spawn?
 
Initiate Mage
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Try this winnsi.dll

You can simply put your heroes.db3 in data/sqlite/


I got same error with this winnsi.dll
but I can create delia without winnsi.dll or nexon_api made by lucasncv
7Suc20Q - [Release] Delia Server Files - RaGEZONE Forums
 

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Initiate Mage
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Hi, Delteros.I use win7
If I use old nexon_api.dll and no winnsi.dll, I can play normally,
If I put vinplayer winnsi.dll, I get an error
If I edit start.bat 'start vindictus.exe -stage -dev -lang zh-cn-noupdate -threads 4'
I can open the game but can not show anything
Even nexon_api_hook using lucasncv does not seem to work
So what should I do if I want to use Chinese client and let winnsi.dll work well?
 

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Hi, Delteros.I use win7
If I use old nexon_api.dll and no winnsi.dll, I can play normally,
If I put vinplayer winnsi.dll, I get an error
If I edit start.bat 'start vindictus.exe -stage -dev -lang zh-cn-noupdate -threads 4'
I can open the game but can not show anything
Even nexon_api_hook using lucasncv does not seem to work
So what should I do if I want to use Chinese client and let winnsi.dll work well?
Same here, when I have changed -lang to en-us-x-gm then client running without any problem with nexon_api

There is any way to fix this?
 
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