the Vindictus.exe I used is from en-EU.rar uploaded by ylwong in this thread Vindictus Server VMWare Image for EU Client 1.69.
the path is data\resource\localized_text\chinese\heroes_text_chinese.txt
the Vindictus.exe I used is from en-EU.rar uploaded by ylwong in this thread Vindictus Server VMWare Image for EU Client 1.69.
the path is data\resource\localized_text\chinese\heroes_text_chinese.txt
I think it is impossible for me to play delia now. I download the same client and server, use the same db file, follow the setting steps, and finally, always wrong. Game disappear, unrecoverable error, failed to login, check name error, etc. That's too difficult for me with no programming experience to fix, I hope someone could make a tutorial, especially about the necessary changes to both server and client dbs. Of course, thank you for your hard work Delteros, thank you very much!
Hello,
Did you find a fix for the Party Chat as of yet?
Also Lugh seems to just CTD without a clear indication as to why maybe something is missing for a trigger he calls.
Another one you do realize the post in Vindictus Development pretty much gets anybody into 1.69 perfectly so what does your extra dll's do that his changes doesn't?
NakashimaKun
Thanks for your help Delteros, I found that NamingRuleRepeatingCharCheckCount had been set to -1 in ko-kr, en-en, en-us and ja-jp mode, and had been set to 3 in zh-cn, zh-tw and th mode. So I changed all of them to -1. Now I can creat delia and login game in en-eu mode, but I got this login error when I try to load my models in en-us mode. It said that faied to authenticate the SSO server. How to fix this? Thank you!
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Last edited by junzhiL; 24-02-18 at 01:47 PM.
02-24 20:48:09 > [PlayerService.PlayerService][PlayerService.PlayerService (920)][CreateCharacterProcessor] - System.InvalidCastException: Unable to cast object of type 'System.Char' to type 'System.String'.02-24 20:48:09 > at PlayerService.CharacterServiceCore.Functions.CharacterMaker.CheckValidName(String name)02-24 20:48:09 > at PlayerService.CharacterServiceCore.Functions.CharacterMaker.CheckCharacterName(String nexonID, String name, Boolean isCheat, Boolean needChangedNameLogging)02-24 20:48:09 > at PlayerService.CharacterServiceCore.Functions.CharacterMaker.CreateCharacter(Byte characterClass, String name, Int32 nexonSN, String NexonID, Boolean isCheat, Boolean usePreset, Int64& cid, Int32& characterSN)02-24 20:48:09 > at PlayerService.CharacterServiceCore.Processor.CreateCharacterProcessor.<Run>d__2.MoveNext()02-24 20:48:09 > [PlayerService.PlayerService][PlayerService.PlayerService (920)][CreateCharacter] - Error while Making Character. : MakeEntityFailed02-24 20:48:15 > [PlayerService.PlayerService][PlayerService.PlayerService (920)][CreateCharacterProcessor] - System.InvalidCastException: Unable to cast object of type 'System.Char' to type 'System.String'.02-24 20:48:15 > at PlayerService.CharacterServiceCore.Functions.CharacterMaker.CheckValidName(String name)02-24 20:48:15 > at PlayerService.CharacterServiceCore.Functions.CharacterMaker.CheckCharacterName(String nexonID, String name, Boolean isCheat, Boolean needChangedNameLogging)02-24 20:48:15 > at PlayerService.CharacterServiceCore.Functions.CharacterMaker.CreateCharacter(Byte characterClass, String name, Int32 nexonSN, String NexonID, Boolean isCheat, Boolean usePreset, Int64& cid, Int32& characterSN)02-24 20:48:15 > at PlayerService.CharacterServiceCore.Processor.CreateCharacterProcessor.<Run>d__2.MoveNext()02-24 20:48:15 > [PlayerService.PlayerService][PlayerService.PlayerService (920)][CreateCharacter] - Error while Making Character. : MakeEntityFailed02-24 20:48:19 > [PlayerService.PlayerService][PlayerService.PlayerService (920)][CreateCharacterProcessor] - System.InvalidCastException: Unable to cast object of type 'System.Char' to type 'System.String'.02-24 20:48:19 > at PlayerService.CharacterServiceCore.Functions.CharacterMaker.CheckValidName(String name)02-24 20:48:19 > at PlayerService.CharacterServiceCore.Functions.CharacterMaker.CheckCharacterName(String nexonID, String name, Boolean isCheat, Boolean needChangedNameLogging)02-24 20:48:19 > at PlayerService.CharacterServiceCore.Functions.CharacterMaker.CreateCharacter(Byte characterClass, String name, Int32 nexonSN, String NexonID, Boolean isCheat, Boolean usePreset, Int64& cid, Int32& characterSN)02-24 20:48:19 > at PlayerService.CharacterServiceCore.Processor.CreateCharacterProcessor.<Run>d__2.MoveNext()
junzhiL, Do you have NGM_disable set to 1 in FeatureMatrix, and then PassportImmigrator set to null?
prsp, set S3_CharacterCreation to 1 in FeatureMatrix table
Last edited by Delteros; 24-02-18 at 09:59 PM.
I try with this all both server and client db. what I do wrong ?
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