hi Vinplayer
there is a new female character called miri
will you update GGH for official servers?![]()
hi Vinplayer
there is a new female character called miri
will you update GGH for official servers?![]()
Has anyone been able to get custom maps working? I'm not talking about swapping one Vindictus map renamed to another, but actual Source maps from other games.
Me not, but I can edit town maps with this:
https://developer.valvesoftware.com/wiki/Entspy
For example you can remove colhen dogs or place a spawner and turn colhen into a battle map. You can also switch neamhain with another npc in her title screen.
Valve hammer editor would be superior but I can't get it to work.
Hey all. I'm trying to swap Hagie's body/face with Lann or Hurk's body/face. I feel like I should be able to do this in playercostume.txt, no? Just change the directories for Hagie's body/face with the ones for Lann or Hurk?
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Yeah, I don't know why I can't seem to get this to work. I've tried swapping around various inner armor models in playercostume.txt but I've had no success. I have the dll in the main Vindictus folder and I have the data folder structured appropriately. Vindictus.exe is named as such.
tinyupload seems to be broken, can you upload it one more time? thanks
PS: the server is back up i think, but i see that i still can't change npc portrait, is it still unable to read the npc portrait folder?
Last edited by c6222848; 25-09-17 at 08:45 PM.
rebooting the game twice or rebooting pc twice??
PS:nvm.. i thought it was for my question
Having some issues getting anything in "resource/localized_text" to replace. I've tried editing text lines in both "resource/localized_text/english" as well as "resource/localized_text/english_eu". Changes are not applied in game even though I have everything placed in the right folders. I'm certain I'm editing the correct text because it is displayed in the XML very clearly which line to edit-- and that line matches the in game line.
You don't need any sort of hack like GGH or GSL to do text edits, FYI; every client I've worked with has prioritized loading localized_text files from the local filesystem over loading from the HFS. (I don't know why it does that, but it does!)
Two things you might be doing wrong: first, make sure you're putting the new text in the correct folder for the locale you're running the client with. If you're using en-EU, then "english_eu" should be the right place. If you're using zh-TW, you need to put the text in the "taiwan" subdir. (To find the correct path for other locales, look at the FeatureMatrix table in heroes.db3: the row is called NPCTalkStringAutomatic) So your new text file should be located at "resource/localized_text/[STRING]/heroes_text_[STRING].txt". For en-EU, this resolves to "resource/localized_text/english_eu/heroes_text_english_eu.txt"; zh-TW resolves to "resource/localized_text/taiwan/heroes_text_taiwan.txt", etc.
The other thing is to make sure you're NOT putting the resource folder in the data folder. It should be in the same directory as the executable. (Again, you don't need to use GSL to load localized text, so best to remove it as a possible failure point.)
Last edited by Tetraspore; 30-10-17 at 04:31 PM.
I'm using windows 10 and the dll doesn't seem to work here (even with injection)
do I have to make file from the source to make it work ?
Hi! I'm using windows 10 and could not make this work either. So, I made a new version that overrides nexon_api.dll instead, working just fine. Here it is, if anyone needs it: https://drive.google.com/open?id=1Zb...sRF0L6AXmSUWQX
Rename your original nexon_api.dll to nexon_api.original.dll. Remember that this is not meant to be used on the official servers.
Last edited by lucasncv; 18-01-18 at 06:08 PM.