[Release] GSL clone without modding restrictions

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  1. #16
    Apprentice lacefairy is offline
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    Aug 2016 Join Date
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    Re: [Release] GSL clone without modding restrictions

    hi Vinplayer
    there is a new female character called miri
    will you update GGH for official servers?

  2. #17
    Novice VindictusGuru is offline
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    Re: [Release] GSL clone without modding restrictions

    Has anyone been able to get custom maps working? I'm not talking about swapping one Vindictus map renamed to another, but actual Source maps from other games.

  3. #18
    Valued Member dontknown is offline
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    Mar 2012 Join Date
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    Re: [Release] GSL clone without modding restrictions

    Me not, but I can edit town maps with this:

    https://developer.valvesoftware.com/wiki/Entspy

    For example you can remove colhen dogs or place a spawner and turn colhen into a battle map. You can also switch neamhain with another npc in her title screen.
    Valve hammer editor would be superior but I can't get it to work.

  4. #19
    Account Upgraded | Title Enabled! Tetraspore is offline
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    Re: [Release] GSL clone without modding restrictions

    Hey all. I'm trying to swap Hagie's body/face with Lann or Hurk's body/face. I feel like I should be able to do this in playercostume.txt, no? Just change the directories for Hagie's body/face with the ones for Lann or Hurk?

    - - - Updated - - -

    Yeah, I don't know why I can't seem to get this to work. I've tried swapping around various inner armor models in playercostume.txt but I've had no success. I have the dll in the main Vindictus folder and I have the data folder structured appropriately. Vindictus.exe is named as such.

  5. #20
    Novice c6222848 is offline
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    Re: [Release] GSL clone without modding restrictions

    tinyupload seems to be broken, can you upload it one more time? thanks

    PS: the server is back up i think, but i see that i still can't change npc portrait, is it still unable to read the npc portrait folder?
    Last edited by c6222848; 25-09-17 at 08:45 PM.

  6. #21

    Re: [Release] GSL clone without modding restrictions

    Quote Originally Posted by Tetraspore View Post
    Hey all. I'm trying to swap Hagie's body/face with Lann or Hurk's body/face. I feel like I should be able to do this in playercostume.txt, no? Just change the directories for Hagie's body/face with the ones for Lann or Hurk?

    - - - Updated - - -

    Yeah, I don't know why I can't seem to get this to work. I've tried swapping around various inner armor models in playercostume.txt but I've had no success. I have the dll in the main Vindictus folder and I have the data folder structured appropriately. Vindictus.exe is named as such.
    That's because it's not client sided. Faces/bodies are stored on the MSSQL server (if memory serves right, it's in the 'Costume' table)

  7. #22
    Account Upgraded | Title Enabled! Tetraspore is offline
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    Re: [Release] GSL clone without modding restrictions

    Quote Originally Posted by Gigawiz View Post
    That's because it's not client sided. Faces/bodies are stored on the MSSQL server (if memory serves right, it's in the 'Costume' table)
    It's actually a windows 10 issue. For some reason in order to get the dll to hook, I have to boot twice.

  8. #23
    Novice c6222848 is offline
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    Re: [Release] GSL clone without modding restrictions

    rebooting the game twice or rebooting pc twice??

    PS:nvm.. i thought it was for my question

  9. #24
    Member Delteros is offline
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    Re: [Release] GSL clone without modding restrictions

    Quote Originally Posted by c6222848 View Post
    rebooting the game twice or rebooting pc twice??

    PS:nvm.. i thought it was for my question
    If you still need help with that, feel free to drop me a pm

  10. #25
    Account Upgraded | Title Enabled! Tetraspore is offline
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    Re: [Release] GSL clone without modding restrictions

    Having some issues getting anything in "resource/localized_text" to replace. I've tried editing text lines in both "resource/localized_text/english" as well as "resource/localized_text/english_eu". Changes are not applied in game even though I have everything placed in the right folders. I'm certain I'm editing the correct text because it is displayed in the XML very clearly which line to edit-- and that line matches the in game line.

  11. #26
    Apprentice grenadier42 is offline
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    Re: [Release] GSL clone without modding restrictions

    Quote Originally Posted by Tetraspore View Post
    Having some issues getting anything in "resource/localized_text" to replace. I've tried editing text lines in both "resource/localized_text/english" as well as "resource/localized_text/english_eu". Changes are not applied in game even though I have everything placed in the right folders. I'm certain I'm editing the correct text because it is displayed in the XML very clearly which line to edit-- and that line matches the in game line.
    You don't need any sort of hack like GGH or GSL to do text edits, FYI; every client I've worked with has prioritized loading localized_text files from the local filesystem over loading from the HFS. (I don't know why it does that, but it does!)

    Two things you might be doing wrong: first, make sure you're putting the new text in the correct folder for the locale you're running the client with. If you're using en-EU, then "english_eu" should be the right place. If you're using zh-TW, you need to put the text in the "taiwan" subdir. (To find the correct path for other locales, look at the FeatureMatrix table in heroes.db3: the row is called NPCTalkStringAutomatic) So your new text file should be located at "resource/localized_text/[STRING]/heroes_text_[STRING].txt". For en-EU, this resolves to "resource/localized_text/english_eu/heroes_text_english_eu.txt"; zh-TW resolves to "resource/localized_text/taiwan/heroes_text_taiwan.txt", etc.

    The other thing is to make sure you're NOT putting the resource folder in the data folder. It should be in the same directory as the executable. (Again, you don't need to use GSL to load localized text, so best to remove it as a possible failure point.)

  12. #27
    Account Upgraded | Title Enabled! Tetraspore is offline
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    Re: [Release] GSL clone without modding restrictions

    Quote Originally Posted by grenadier42 View Post
    You don't need any sort of hack like GGH or GSL to do text edits, FYI; every client I've worked with has prioritized loading localized_text files from the local filesystem over loading from the HFS. (I don't know why it does that, but it does!)

    Two things you might be doing wrong: first, make sure you're putting the new text in the correct folder for the locale you're running the client with. If you're using en-EU, then "english_eu" should be the right place. If you're using zh-TW, you need to put the text in the "taiwan" subdir. (To find the correct path for other locales, look at the FeatureMatrix table in heroes.db3: the row is called NPCTalkStringAutomatic) So your new text file should be located at "resource/localized_text/[STRING]/heroes_text_[STRING].txt". For en-EU, this resolves to "resource/localized_text/english_eu/heroes_text_english_eu.txt"; zh-TW resolves to "resource/localized_text/taiwan/heroes_text_taiwan.txt", etc.

    The other thing is to make sure you're NOT putting the resource folder in the data folder. It should be in the same directory as the executable. (Again, you don't need to use GSL to load localized text, so best to remove it as a possible failure point.)
    Pretty sure this is my problem right here... I'll test and get back to you-- I was doing everything else properly it seems

    EDIT: Yep, solved it!
    Last edited by Tetraspore; 30-10-17 at 04:31 PM.

  13. #28
    Apprentice pageinwza is offline
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    Re: [Release] GSL clone without modding restrictions

    I'm using windows 10 and the dll doesn't seem to work here (even with injection)
    do I have to make file from the source to make it work ?

  14. #29
    Apprentice lucasncv is offline
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    Re: [Release] GSL clone without modding restrictions

    Hi! I'm using windows 10 and could not make this work either. So, I made a new version that overrides nexon_api.dll instead, working just fine. Here it is, if anyone needs it: https://drive.google.com/open?id=1Zb...sRF0L6AXmSUWQX

    Rename your original nexon_api.dll to nexon_api.original.dll. Remember that this is not meant to be used on the official servers.
    Last edited by lucasncv; 18-01-18 at 06:08 PM.

  15. #30
    Account Upgraded | Title Enabled! Tetraspore is offline
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    Re: [Release] GSL clone without modding restrictions

    Quote Originally Posted by lucasncv View Post
    Hi! I'm using windows 10 and could not make this work either. So, I made a new version that overrides nexon_api.dll instead, working just fine. Here it is, if anyone needs it: https://drive.google.com/open?id=1Zb...sRF0L6AXmSUWQX
    Rename your original nexon_api.dll to nexon_api.original.dll. Remember that this is not meant to be used on the official servers.

    Oh really? So I don't need to use PerX.exe anymore? Do I need to use this in conjunction with the winnsi.dll?



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