[Release] Vindictus

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  1. #226
    Valued Member jonipin is offline
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    Re: [Release] Vindictus

    We really need a launcher :/
    This account in the DB NP12:auth02:11:270723374 is the token we use in the run.bat :/ atleast for me. It's in heroes.dbo table user
    perhaps we can reverse engineer the launcher the private server used?
    one thing is clear there is no password anywhere in this DB wich leads me to guess that must have had a second database with the accounts

  2. #227
    Ancient One cmb is offline
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    Re: [Release] Vindictus

    Quote Originally Posted by jonipin View Post
    We really need a launcher :/
    This account in the DB NP12:auth02:11:270723374 is the token we use in the run.bat :/ atleast for me. It's in heroes.dbo table user
    perhaps we can reverse engineer the launcher the private server used?
    one thing is clear there is no password anywhere in this DB wich leads me to guess that must have had a second database with the accounts
    I'm pretty sure its all done in the Nexon API, which is what the 47611 exe emulates I believe. If we can build something to do the same thing, we can effectively allow user login. We still don't know how to generate the tokens though, but I guess if we know what the server expects that would lead us to know how to build that.

    From what we talked about in the dev chat, Maplestory uses the same authentication methods, so after looking a bit there I found a couple interesting links.
    NMServer for MSAuth
    This was made by @Diamondo25 (Your expertise on the subject would be appreciated here)
    It's a service that runs on the 47611 port that does the same thing the exe we are using does. Though I havn't been able to take a look at it as much, It could very well come in handy.
    Also there is a thread that details some information about the Nexon API also by @Diamondo25
    http://forum.ragezone.com/f804/nexon-api-986354/
    I only glanced through it, but it may have some good information in it that can be of use.
    Last edited by cmb; 03-07-16 at 03:04 AM.

  3. #228
    I have an ass and a hat. maplefreak26 is offline
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    Re: [Release] Vindictus

    Quote Originally Posted by cmb View Post
    I'm pretty sure its all done in the Nexon API, which is what the 47611 exe emulates I believe. If we can build something to do the same thing, we can effectively allow user login. We still don't know how to generate the tokens though, but I guess if we know what the server expects that would lead us to know how to build that.

    From what we talked about in the dev chat, Maplestory uses the same authentication methods, so after looking a bit there I found a couple interesting links.
    NMServer for MSAuth
    This was made by @Diamondo25 (Your expertise on the subject would be appreciated here)
    It's a service that runs on the 47611 port that does the same thing the exe we are using does. Though I havn't been able to take a look at it as much, It could very well come in handy.
    Also there is a thread that details some information about the Nexon API also by @Diamondo25
    http://forum.ragezone.com/f804/nexon-api-986354/
    I only glanced through it, but it may have some good information in it that can be of use.
    That Nexon API is not the same. It can't generate the same tokens the server expects. Nexon America is the developer of that API, and all it does is manage their websites and Nexon Launcher.
    The 47611 emulates the authentication server (that's why it trys to open a port on port 47611) that Nexon uses for all their games (which is what generates the tokens). 124.108.160.5:47611 is the server that the MHTW is trying to connect. You can try the NMServer, but it won't do anything since the server expects a proper token generated--unlike the MapleStory private server sources (which are emulated, not the real thing), which accept whatever value and authenticate through another method. You'll have to modify the source code if you want the Vindictus server to accept whatever value. Or modify the NMServer code to read and send the proper packets & token back (if someone can figure this out--it would me a major benefit to both the Vindictus & MapleStory private server communities).

    The auth server uses ProudNet, much like Vindictus does as the base. I can't verify that independently so take that with a grain of salt.

    Also, PS everyone: Using the Vindictus en-US client works. Pass through the -stage, -noupdate, and -lang zh-TW parameters into the client and you'll see a regular login screen and can bypass the forced Garena+/Nexon Launcher. (Though auth will still be an issue)
    Boats are broken with the Vindictus en-US client though.
    Last edited by maplefreak26; 03-07-16 at 03:28 AM.

  4. #229
    Proficient Member gda123123 is offline
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    Re: [Release] Vindictus

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    Last edited by gda123123; 04-07-16 at 12:04 PM.

  5. #230
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Vindictus

    Only the avatar shop, no depot or anything.

    - - - Updated - - -

    The depot and the other shop actually get their information from an aspx webpage

    http://shop.heroes.garena.tw/ShopList.aspx

    At least thats what the database we have says its supposed to come from.

  6. #231
    Proficient Member gda123123 is offline
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    Re: [Release] Vindictus

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  7. #232
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Vindictus

    Checking the EU version from this address gives us an actual cash shop list.

    http://shop.vindictus.nexoneu.com/ShopList.aspx

  8. #233
    Proficient Member gda123123 is offline
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    Re: [Release] Vindictus

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  9. #234
    Member danvalic is offline
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    Re: [Release] Vindictus

    give a guide please...

  10. #235
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Vindictus

    Yes, we know. I don't know how to get it to authenticate for it either. But in the ingame database that is where its supposed to connect to. But that may be old for garnea

    http://shop.heroes.garena.tw/ShopList.aspx gives me the entire shoplist but won't format it correctly for the game.
    If there were some way to figure out what parameters its sending we would probably be able to restructure it.

  11. #236
    Proficient Member gda123123 is offline
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    Re: [Release] Vindictus

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  12. #237
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Vindictus

    Correct we are facing the same situation.

  13. #238
    Member CrySys is offline
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    Re: [Release] Vindictus

    @SanGawku did you guys restore the DBViewer? just want to know if this is the problem because up to know i can't make the client to connect even after following the guides from this thread, i did not restore this db because of the size i dont have enough drive space at the moment.

  14. #239
    Member zycdmax is offline
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    Re: [Release] Vindictus

    reverse cashshopservice

  15. #240
    Proficient Member gda123123 is offline
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    Re: [Release] Vindictus

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