[Release] Vindictus

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  1. #646
    Alpha Member john007 is offline
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    Re: [Release] Vindictus

    Oooh ok.. I got it now.
    Last edited by john007; 15-08-16 at 02:04 AM.

  2. #647
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: [Release] Vindictus

    I tried unpacking all Lethita's animations and animation scripts.
    I triple checked and made sure I removed every HFS, but the game still won't read the files outside the HFS.

    So either it won't read certain file extensions, or certain folders, or look for missing files of certain HFS.
    It's not only a matter of "if an HFS exists that refers to that same folder" (if that's even the case).

  3. #648
    Member aiolosmk is offline
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    Jun 2012 Join Date
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    Re: [Release] Vindictus

    Quote Originally Posted by Patchouli View Post
    I used to edit the maps to spawn enemies because I didn't have the server back then.
    In the maps, there are some event triggers that refer to serverside boss spawns and stuff like that.
    If you can find that map file, it might help.

    I've forgotten what tool I used to open the map BSP files, but there should be lots of tools now.
    Man if we could use stuff like this to trigger bosses we could spawn even lamhfada? : https://www.youtube.com/watch?v=KJzYi6hy7Mw

  4. #649
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: [Release] Vindictus

    Should be able to. When I had no server, I used console to move between maps and there were no spawns.
    I edited the BSPs to spawn enemies, bosses, etc. The BSP has all the spawn triggers defined, and they ask the server what to spawn. You can override that by directly referencing enemy names instead.

    I uploaded my current server/client. Pass is rz
    https://www.sendspace.com/file/ljffqu

    - Season 2 login and char select
    - Season 3 char create, you can make Sylas/Hagie (but not Delia)
    - Hagie spawns with his Phantom Blade, but still can't do story
    - You can now equip dev_gm_badge (gives insane stats for dev/GM testing)
    - GM event is turned on (not sure what it does)
    - Removed class restrictions from all items
    - Turned Finish system off (because it's annoying)
    - Forgot what else I changed.

    If you're wondering why create Sylas doesn't show his model, it seems a newer Bin folder is necessary.
    It works properly if I use the latest US bin folder (but then the client can't talk to the server properly).

    By the way... I have a bunch of old Vindictus files from old versions, just before and after they started adding uptodateinfo2.dat protection. Would those files be of use to anyone?

    - - - Updated - - -

    Uh, I think I found a way around uptodateinfo2 that allows the bin folder to be edited.
    This has to be the stupidest workaround ever. Here's how to do it:

    Use a hex editor, open Vindictus.exe and do a search for %s\bin\%s
    Change that to %s\crc\%s (or whatever else fits into 3 letters) then save.
    Have a valid uptodateinfo2 and bin folder. Rename the bin folder to "crc" (or whatever you used above).
    You can then use whatever you like as the bin folder.
    The game will compare uptodateinfo2.dat to the crc folder, but use the bin folder for the actual game.

    Confirmed it seems to work. I edited scripts/ to modscripts/ in engine.dll and the game still loaded.
    Last edited by Patchouli; 15-08-16 at 11:24 AM.

  5. #650
    Member aiolosmk is offline
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    Jun 2012 Join Date
    65Posts

    Re: [Release] Vindictus

    Quote Originally Posted by Patchouli View Post
    Should be able to. When I had no server, I used console to move between maps and there were no spawns.
    I edited the BSPs to spawn enemies, bosses, etc. The BSP has all the spawn triggers defined, and they ask the server what to spawn. You can override that by directly referencing enemy names instead.

    I uploaded my current server/client. Pass is rz
    https://www.sendspace.com/file/ljffqu

    - Season 2 login and char select
    - Season 3 char create, you can make Sylas/Hagie (but not Delia)
    - Hagie spawns with his Phantom Blade, but still can't do story
    - You can now equip dev_gm_badge (gives insane stats for dev/GM testing)
    - GM event is turned on (not sure what it does)
    - Removed class restrictions from all items
    - Turned Finish system off (because it's annoying)
    - Forgot what else I changed.

    If you're wondering why create Sylas doesn't show his model, it seems a newer Bin folder is necessary.
    It works properly if I use the latest US bin folder (but then the client can't talk to the server properly).

    By the way... I have a bunch of old Vindictus files from old versions, just before and after they started adding uptodateinfo2.dat protection. Would those files be of use to anyone?

    - - - Updated - - -

    Uh, I think I found a way around uptodateinfo2 that allows the bin folder to be edited.
    This has to be the stupidest workaround ever. Here's how to do it:

    Use a hex editor, open Vindictus.exe and do a search for %s\bin\%s
    Change that to %s\tin\%s (or whatever else fits into 3 letters) then save.
    Have a valid uptodateinfo2 and bin folder. Rename the bin folder to "tin" (or whatever you used above).
    You can then use whatever you like as the bin folder.
    The game will compare uptodateinfo2.dat to the tin folder, but use the bin folder for the actual game.

    Confirmed it seems to work. I edited scripts/ to modscripts/ in engine.dll and the game still loaded.
    Man it works you're awesome

  6. #651
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: [Release] Vindictus

    I was thinking it was stupid how we could get around uptodateinfo.dat by removing it.
    So I thought maybe there's a stupid way to bypass other stuff. Looks like I was right.

    Edit: Using new server, client or engine.dll with old bin folder just crashes the client, gives an error dump.
    Well, I guess someone around here can figure out how to hack the new ones to work with our server now.

    Edit2: I went into client.dll and edited a bunch of scripts/ folder references to use script_/ and it now loads modified scripts outside of the HFS files.
    Last edited by Patchouli; 15-08-16 at 11:44 AM.

  7. #652
    Enthusiast halo2008 is offline
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    May 2010 Join Date
    40Posts

    Re: [Release] Vindictus

    i think this why cashshop error... soo i try start services with KR-DEV gamecode and now getting sql permision errors..

    yeah my english is bad :p


  8. #653
    Member aiolosmk is offline
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    Jun 2012 Join Date
    65Posts

    Re: [Release] Vindictus

    If you keep latest eu bin and replace with old working bins: engine/server/StudioRender/client/datacache dlls with patchouli's method game will launch with no errors

  9. #654
    Account Upgraded | Title Enabled! AzumaR2 is offline
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    Feb 2014 Join Date
    214Posts

    Re: [Release] Vindictus

    Quote Originally Posted by Patchouli View Post
    Should be able to. When I had no server, I used console to move between maps and there were no spawns.
    I edited the BSPs to spawn enemies, bosses, etc. The BSP has all the spawn triggers defined, and they ask the server what to spawn. You can override that by directly referencing enemy names instead.

    I uploaded my current server/client. Pass is rz
    https://www.sendspace.com/file/ljffqu

    - Season 2 login and char select
    - Season 3 char create, you can make Sylas/Hagie (but not Delia)
    - Hagie spawns with his Phantom Blade, but still can't do story
    - You can now equip dev_gm_badge (gives insane stats for dev/GM testing)
    - GM event is turned on (not sure what it does)
    - Removed class restrictions from all items
    - Turned Finish system off (because it's annoying)
    - Forgot what else I changed.

    If you're wondering why create Sylas doesn't show his model, it seems a newer Bin folder is necessary.
    It works properly if I use the latest US bin folder (but then the client can't talk to the server properly).

    By the way... I have a bunch of old Vindictus files from old versions, just before and after they started adding uptodateinfo2.dat protection. Would those files be of use to anyone?

    - - - Updated - - -

    Uh, I think I found a way around uptodateinfo2 that allows the bin folder to be edited.
    This has to be the stupidest workaround ever. Here's how to do it:

    Use a hex editor, open Vindictus.exe and do a search for %s\bin\%s
    Change that to %s\crc\%s (or whatever else fits into 3 letters) then save.
    Have a valid uptodateinfo2 and bin folder. Rename the bin folder to "crc" (or whatever you used above).
    You can then use whatever you like as the bin folder.
    The game will compare uptodateinfo2.dat to the crc folder, but use the bin folder for the actual game.

    Confirmed it seems to work. I edited scripts/ to modscripts/ in engine.dll and the game still loaded.
    Thats Fu@#ing stupid ... but it works hahaha, ty m8

    - - - Updated - - -

    Quote Originally Posted by aiolosmk View Post
    If you keep latest eu bin and replace with old working bins: engine/server/StudioRender/client/datacache dlls with patchouli's method game will launch with no errors
    Yep, thats why I was looking for method for these dll's , and @Patchouli made it ^^

    EDIT: btw now we can make dalia , kappa

    EDIT2: ..or not -.-
    Last edited by AzumaR2; 15-08-16 at 01:15 PM.

  10. #655
    Account Upgraded | Title Enabled! Patchouli is offline
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    Jul 2009 Join Date
    300Posts

    Re: [Release] Vindictus

    Still need to edit engine, server, client dlls to communicate with our server, and fix the Delia creation error in the database (hair_hair01). It looks like the newer bin files use a "microplay mode" that isn't in our old versions (microplay = boat). That's probably why boat doesn't work, server doesn't know what "microplay mode" is.

    I tried replacing filesystem_stdio and launcher with old versions and Good Stuff Lite 1.002, 1.005c.
    One of the GSL versions made the game look for heroes.db3 in Vindictus/sqlite/ but even if it finds it there, it crashes afterwards anyway. I suspect filesystem_stdio tells the client how to read the HFS files, so it was probably trying and failing = crash. I don't really know, though.

    I guess we need to find some coders/hackers who can decompile those dlls and edit them to communicate with our server and maybe allow us to modify HFS, etc. It's not my area of expertise.

  11. #656
    Member impunity is offline
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    Jul 2016 Join Date
    69Posts

    Re: [Release] Vindictus

    Quote Originally Posted by Patchouli View Post
    Still need to edit engine, server, client dlls to communicate with our server, and fix the Delia creation error in the database (hair_hair01). It looks like the newer bin files use a "microplay mode" that isn't in our old versions (microplay = boat). That's probably why boat doesn't work, server doesn't know what "microplay mode" is.

    I tried replacing filesystem_stdio and launcher with old versions and Good Stuff Lite 1.002, 1.005c.
    One of the GSL versions made the game look for heroes.db3 in Vindictus/sqlite/ but even if it finds it there, it crashes afterwards anyway. I suspect filesystem_stdio tells the client how to read the HFS files, so it was probably trying and failing = crash. I don't really know, though.

    I guess we need to find some coders/hackers who can decompile those dlls and edit them to communicate with our server and maybe allow us to modify HFS, etc. It's not my area of expertise.
    Im just curious now. How did we even get our server files anyway? Everything happened so quickly.
    Leak? Reverse engineering? Is reverse engineering even the majority of releases? I wanna know.
    I realized heroesoptool was made of c sharp. Was it partially leak and partially re.engi.?
    Yet my assumption is just leak since why reverse engineer an old server version right?

  12. #657
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: [Release] Vindictus

    Someone leaked it. I've also heard that some people have the latest server source code, somehow.
    There have been posts in this thread that seem to reference it.

  13. #658
    Account Upgraded | Title Enabled! AzumaR2 is offline
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    Feb 2014 Join Date
    214Posts

    Re: [Release] Vindictus

    Quote Originally Posted by Patchouli View Post
    Someone leaked it. I've also heard that some people have the latest server source code, somehow.
    There have been posts in this thread that seem to reference it.
    Yep thats true and I'm wondering why there is not any good server up yet :/

  14. #659
    Member nultar is offline
    MemberRank
    Aug 2010 Join Date
    68Posts

    Re: [Release] Vindictus

    Quote Originally Posted by Patchouli View Post
    Someone leaked it. I've also heard that some people have the latest server source code, somehow.
    There have been posts in this thread that seem to reference it.
    Yeah I have also heard that some people have the source code of Vindi but they are keeping it private.

  15. #660
    Enthusiast IamTheWolk is offline
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    Jul 2016 Join Date
    45Posts

    Re: [Release] Vindictus

    Someone knows how to get the newest Eu Client running?



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